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2 - Dragon Awaiting Awakening

Source: Crunchyroll
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(Please feel free to edit the speaker names if incomplete or inaccurate. Names are handled on a best-effort basis depending on the info on the source file. Dialogue is left as is.)
[00:06] ---
    I'm so glad! Thank you Chrono!
[00:10] ---
    I'm counting on you, Taiyou.
[00:13] ---
    I can't believe I get to be in your team
[00:16] ---
    and be able to participate in the
    glorious Under 20 Championship with you!
[00:22] ---
    Under 20 is the gateway to
    becoming a pro-fighter, right?
[00:26] ---
    I hope I'm good enough for it!
[00:29] ---
    W-What? Is Under 20 that big of a deal?
[00:33] ---
    I'll teach you, Chrono Shindou!
[00:41] ---
    We are Trinity Dragon!
[00:43] ---
    Phew, it's been a while.
[00:46] ---
    It totally worked!
[00:48] ---
    Get on with it.
[00:50] ---
    Under 20 is...
[00:52] ---
    The tournament that decides
    the best Vanguard fighters under 20.
[00:58] ---
    Teams of three participate
[01:00] ---
    and scouts around the world
    show up looking for young talents!
[01:06] ---
    By the way, the leader of the
    champion team of last year was...
[01:10] ---
    Kazumi Onimaru!
[01:12] ---
    Rumor says that he's been getting
    offers from numerous pro-teams.
[01:19] ---
    And of course, we plan on entering
    and winning the tournament as a team!
[01:24] ---
    We've got a shot too! Right, Chrono?
[01:27] ---
    Well, about that...
    I have no idea who else could join us.
[01:32] ---
    Seriously?
[01:34] ---
    That's so typical of you.
    I guessed you were in a mess.
[01:38] ---
    I wonder if he'll be
    able to gather a team?
[01:41] ---
    I'm worried.
[01:42] ---
    S-Shush!
[01:44] ---
    I'll find a teammate in no time!
[01:47] ---
    Really?!
[01:48] ---
    Y-Yeah...
[01:52] ---
    Of course!
[03:25] ---
    One more teammate...
[03:30] ---
    Welcome!
[03:39] ---
    Welcome.
[03:41] ---
    I wanna know the rules of Vanguard.
[03:44] ---
    Shin-san, can I teach him?
[03:46] ---
    Sure, go ahead.
[03:49] ---
    What, you?
[03:50] ---
    Don't worry. Chrono's a good player.
[03:53] ---
    After all, he's the Generation Master.
[03:57] ---
    Simply put, he's won
    a bunch of Vanguard tournaments!
[04:02] ---
    Hey... Shin-san.
[04:06] ---
    Alright then, teach me.
[04:10] ---
    The Dragon That Awaits Awakening
[04:16] ---
    The best way to learn the rules of
    Vanguard is through playing.
[04:20] ---
    That's Harumi High's uniform, right?
[04:24] ---
    I go there too.
    I'm in Class B of Grade 1.
[04:28] ---
    Same grades, huh?
[04:30] ---
    I'm Chrono Shindou. Nice to meet you!
[04:33] ---
    Kazuma Shouji.
[04:36] ---
    Did you make this deck yourself?
[04:39] ---
    Back when I was a little kid.
[04:41] ---
    So you have past experience.
[04:44] ---
    Why'd you think of going back to the game?
[04:47] ---
    My friends are getting into it.
    It's a social thing.
[04:50] ---
    But I thought I'd rather be good at it.
[04:53] ---
    Polish my deck later.
    Make it strong, will you?
[04:58] ---
    You're supposedly strong, right?
[05:01] ---
    Chrono, I'll be inventorying in the back
    so call me if you need me.
[05:07] ---
    It's an important job as a shop assistant
    to teach the game to new customers.
[05:12] ---
    Good luck!
[05:13] ---
    Thanks!
[05:17] ---
    First of all, choose one Grade 0 card.
[05:21] ---
    Set it as your First Vanguard.
[05:24] ---
    Then take five cards from your deck.
[05:28] ---
    You can redraw your cards at this point.
[05:31] ---
    Place the cards you want to redraw
    into the deck and shuffle your deck.
[05:36] ---
    Then take the same number of cards.
[05:39] ---
    The key is to have cards with
    all Grades 1 to 3 in your hands.
[05:46] ---
    Usually we'll do rock-paper-scissors
    to pick who goes first,
[05:50] ---
    but can I go first to make it
    easier to show you the rules?
[05:53] ---
    Do as you please.
[05:57] ---
    Now picture that we are going to go to
    Planet Cray to have a card fight.
[06:04] ---
    Imagine it...
[06:06] ---
    The world in which we'll battle.
[06:10] ---
    We are here in Cray as
    astral bodies that posses no real body.
[06:15] ---
    But we can't have a fight in this state.
[06:19] ---
    That's why
    we're going to call units that...
[06:23] ---
    Hey, enough of that.
[06:26] ---
    I've heard all of that before.
    Just remind me of the rules.
[06:30] ---
    No no, this is all important.
[06:33] ---
    Vanguard requires imagination.
[06:35] ---
    Knowing your units, the flow of battle,
    and reading your opponent.
[06:40] ---
    Those who can imagine it all will win!
[06:42] ---
    Alright, I'll take your
    word for it for now.
[06:46] ---
    Go on.
[06:48] ---
    First, call the units
    that will empower us.
[06:53] ---
    That's the Vanguard.
    It means "the one who leads".
[06:57] ---
    One who leads, huh?
[06:59] ---
    We ride on Vanguards in order to
    possess the body to fight on Planet Cray.
[07:05] ---
    Imagine it...
[07:06] ---
    The moment the card becomes yourself.
[07:10] ---
    So finally, we get to play.
[07:14] ---
    Stand up!
[07:15] ---
    Vanguard!
[07:17] ---
    Chrono Dran G!
[07:19] ---
    Dragprince, Rute.
[07:22] ---
    Good.
[07:23] ---
    My turn to Stand and Draw.
[07:25] ---
    But as it's the first turn and
    they're already standing, I'll just draw.
[07:30] ---
    Draw one card from the deck.
[07:33] ---
    Next is the Ride Phase.
[07:36] ---
    Evolve the Vanguard to a stronger unit.
[07:39] ---
    Ride! Chronoethos Jackal!
[07:42] ---
    Chrono Dran G moves using Forerunner.
[07:44] ---
    Next is the Main Phase.
[07:46] ---
    Call allies that will
    fight with the Vanguard.
[07:50] ---
    Call! Chronoethos Jackal!
[07:53] ---
    Rearguards are ally units
    that will fight with the Vanguard.
[07:58] ---
    I've heard that stuff before.
    Enough with all the settings.
[08:02] ---
    But hey!
[08:03] ---
    It's important stuff so
    I wanted to remind you.
[08:06] ---
    Seems like this one's
    a pretty tough customer...

[08:11] ---
    The player going first can't attack
    so my turn ends here.
[08:15] ---
    So it's my turn then.
[08:17] ---
    Yeah, first do Stand and Draw.
[08:20] ---
    But I already have a card standing
    so I just draw, right?
[08:25] ---
    Good, and then...
[08:26] ---
    Ride.
[08:28] ---
    Dragwizard, Knies.
[08:31] ---
    Some units possess skills.
[08:35] ---
    This one can be called as a Rearguard
    when ridden by a unit of the same clan.
[08:40] ---
    You can increase your ally
    without drawing from your deck.
[08:45] ---
    Right, I'll move Rute.
[08:48] ---
    Also my Abyssal Owl as well.
[08:52] ---
    Now we're all set.
    Let's start the Battle Phase.
[08:56] ---
    Grade 0 and 1 units can use a boost.
[09:00] ---
    They can strengthen
    a unit in front of them.
[09:03] ---
    I'll use Rute's boost and
[09:05] ---
    attack your Vanguard
    with Dragwizard, Knies.
[09:10] ---
    No guard.
[09:12] ---
    The Drive Check is activated
    when the Vanguard attacks.
[09:15] ---
    Draw one card from the deck.
[09:18] ---
    Seems like you got it.
[09:20] ---
    Cards with a special sign here
    are called Triggers.
[09:24] ---
    This gives you an advantage.
[09:26] ---
    Ah, I can sort of recall something that.
[09:29] ---
    First of all,
    every Trigger can increase 5000 power.
[09:32] ---
    You can power up either
    a Vanguard or a Rearguard.
[09:37] ---
    Additionally, each Trigger
    has different effects.
[09:40] ---
    This is the Critical Trigger.
[09:42] ---
    It can increase 1 damage
    towards the opponent.
[09:46] ---
    You can place Power and Critical
    on different units, right?
[09:51] ---
    Yeah...
[09:52] ---
    I'll give the Power to Abyssal Owl
    and the Critical on my Vanguard.
[09:59] ---
    So this makes it a 2 damage attack.
[10:03] ---
    Right?
[10:03] ---
    Yeah.
[10:05] ---
    When a Vanguard is attacked,
    it results in a Damage Check.
[10:09] ---
    The damage was 2
    so I take draw cards.
[10:14] ---
    I could activate a Trigger if it has it,
    but I guess I was unlucky.
[10:19] ---
    This shows the damage
    the Vanguard has received.
[10:22] ---
    If you get six cards here, meaning that
    the Vanguard is damaged six times,
[10:27] ---
    then you lose.
[10:29] ---
    Now the Rearguards attack.
[10:31] ---
    Right, I'll choose the card
    I just powered up and
[10:35] ---
    attack your Vanguard.
[10:37] ---
    Guard!
[10:40] ---
    If the Shield and Power of the attacked
    unit is greater than the attacker's Power,
[10:45] ---
    the guard is successful.
[10:47] ---
    The unit used to guard
    goes to the Drop Zone.
[10:51] ---
    That's the basic flow of the game.
[10:54] ---
    Ride on the Vanguard every turn.
[10:56] ---
    Strengthen its grade and
    make your battle situation better.
[11:01] ---
    When both fighter's Vanguards
    reach Grade 3,
[11:04] ---
    you'll be able to use even greater moves.
[11:07] ---
    Greater moves?
[11:08] ---
    Well, I'll show you that later!
[11:12] ---
    Why can't you just tell me now?
[11:14] ---
    Hey, don't be like that.
[11:17] ---
    Wait, let me confirm.
[11:19] ---
    What is it?
[11:20] ---
    Weren't there four types of Triggers?
[11:23] ---
    Critical, which I just used,
    as well as Draw, Heal, and Stand, was it?
[11:29] ---
    Yeah.
[11:30] ---
    The Stand Trigger allows a Rearguard that
    has already attacked to stand again
[11:36] ---
    so it can attack again.
[11:39] ---
    I can distribute the Effect and Power
    of the Stand to different units, right?
[11:44] ---
    That's right.
[11:45] ---
    Also, the Draw Trigger allows you
    to draw one card from the deck.
[11:51] ---
    Don't show your opponent the card you drew
    because it's not a Trigger Check.
[11:58] ---
    The Heal Trigger recovers 1 damage.
[12:02] ---
    By the way, if both of our
    Vanguards have reached Grade 3,
[12:06] ---
    the Heal Trigger releases a great move!
[12:09] ---
    But you'll show me later, right?
[12:13] ---
    I'll explain it to you later.
[12:15] ---
    Yeah, yeah.
[12:30] ---
    Turn end. It's your turn now.
[12:34] ---
    Good, I finally get to...
[12:37] ---
    Stand and Draw.
[12:42] ---
    Ride.
[12:44] ---
    Dragwizard, Liafail.
[12:47] ---
    Hey, you can switch units
    if they're in the same row, right?
[12:52] ---
    Yeah, that's right.
[12:54] ---
    Then... I'll retreat Abyssal Owl.
[12:57] ---
    Call.
[12:59] ---
    Dragwizard Morfessa.
[13:02] ---
    I'll use Abyssal Owl's boost on Morfessa
    and attack your Chronoclaw Monkey.
[13:08] ---
    No Guard.
[13:11] ---
    Retreat Chronoclaw.
[13:15] ---
    Alright then,
[13:17] ---
    I'll use Rute's boost on Liafail
    and attack your Vanguard!
[13:22] ---
    No Guard.
[13:24] ---
    Drive Check.
[13:26] ---
    Critical Trigger.
[13:29] ---
    Um... The Rearguard's finished attacking,
[13:33] ---
    so I'll use both Power and Critical
    on your Vanguard.
[13:39] ---
    That makes the damage 2,
    so I'll Damage Check twice.
[13:43] ---
    First draw.
[13:46] ---
    Second draw.
[13:48] ---
    No Triggers.
[13:56] ---
    Turn end.
[13:58] ---
    Ride!
[14:00] ---
    Chronojet Dragon G!
[14:03] ---
    Call!
[14:04] ---
    Chronofang Tiger G! Chronobeat Buffalo!
[14:08] ---
    Attack your Vanguard
    with Choronofang Tiger G!
[14:12] ---
    Guard!
[14:16] ---
    Boost with Chronodran G and
    attack your Vanguard with Chronojet G.
[14:22] ---
    Grade 3 units have Twin Drive
    and so they can Drive Check twice.
[14:28] ---
    I see... Then that's No Guard for me.
[14:31] ---
    By the way, if there are
    more than two Drive Checks,
[14:35] ---
    you can choose how to distribute
    the Power and Effect for each card.
[14:39] ---
    Here goes.
[14:40] ---
    Twin Drive.
[14:42] ---
    Second draw.
[14:44] ---
    Heal Trigger.
    This can reduce 1 damage.
[14:48] ---
    But if your damage is less than
    the opponent's, then you won't recover.
[14:53] ---
    My damage is higher this time
    so I recover 1 damage.
[14:59] ---
    Then what happens
    when our damages are equal?
[15:02] ---
    The damage will still recover.
[15:04] ---
    I see.
[15:06] ---
    Thanks for the lesson, prof.
[15:11] ---
    Well, I'm giving the
    power of the Trigger to
[15:14] ---
    the Rearguard Chronobeat
    that hasn't attacked yet.
[15:18] ---
    Tsk.
    Well, at least it wasn't a Critical.
[15:21] ---
    Damage Check. No Trigger.
[15:24] ---
    Boost with Chronoethos and
    attack your Vanguard with Chronobeast.
[15:31] ---
    No Guard.
[15:34] ---
    Damage Check.
[15:39] ---
    That's the end of the turn for me.
[15:42] ---
    You've got the upper hand now.
[15:46] ---
    But...
    Thanks to that, I'm starting to remember.
[15:49] ---
    Stand and Draw!
[16:00] ---
    Ride!
[16:03] ---
    Dragheart, Luard!
[16:07] ---
    Now, about the thing I mentioned earlier.
[16:11] ---
    You can call to release
    the Generation Zone
[16:14] ---
    when both our Vanguards
    have reached grade 3.
[16:18] ---
    You can stride this G Unit
    here on your Vanguard.
[16:23] ---
    Stride...
[16:24] ---
    G Units are "beings of possibilities"
    from the future.
[16:29] ---
    They transcend spacetime to let you
    become who you really could have been.
[16:35] ---
    To use them, choose cards in your hand
    that sum up to at least Grade 3
[16:41] ---
    and discard them in the Drop Zone.
[16:44] ---
    Imagine it.
[16:46] ---
    Your future self
    who's grasped the possibilities.
[16:52] ---
    Unleash Generation Zone!
[16:56] ---
    Stride Generation.
[17:02] ---
    Dragdriver, Luard!
[17:06] ---
    Dragheart, Luard's Stride Skill!
[17:10] ---
    Counter Blast!
[17:12] ---
    Retreat one Rearguard unit!
[17:15] ---
    I call two units from my deck
    that are under Grade 1.
[17:19] ---
    Additionally, Rute's Generation Break!
[17:22] ---
    This gives 5000 power to the
    Knies in the front row during this turn!
[17:30] ---
    Did I do something wrong?
[17:32] ---
    N-No.
[17:34] ---
    I thought I could use
    its skill when I stride it.
[17:39] ---
    Y-Yeah.
[17:42] ---
    That's the Stride Skill.
[17:44] ---
    Also,
[17:45] ---
    when a G Unit strides,
    the original Vanguard becomes a heart.
[17:49] ---
    The G Unit gains the name and the power.
[17:53] ---
    Alright, well then.
[17:55] ---
    I'll attack your Vanguard with
    Dragdriver, Luard!
[18:00] ---
    No Guard.
[18:02] ---
    G Units possess Triple Drive
    as they're beings of new possibilities.
[18:08] ---
    Triple?
[18:10] ---
    So that means I can draw
    three cards for my Drive Check, right?
[18:15] ---
    Here goes! Triple Drive!
[18:20] ---
    Yeah! Critical Trigger!
[18:23] ---
    I'll give the Power to Morfessa
    and Critical to my Vanguard!
[18:45] ---
    Take that!
[18:53] ---
    Damn...
[18:55] ---
    Attack with Dragwizard, Knies!
[18:59] ---
    Guard!
[19:01] ---
    Abyssal Owl's boost!
[19:04] ---
    Attack your Vanguard with
    Dragwizard, Morfessa!
[19:09] ---
    Generation Guard!
[19:11] ---
    Retroactive Time Maiden, Uluru!
[19:18] ---
    She's a G Guardian,
    a unit that specializes in guards.
[19:23] ---
    As a cost, I need to move one Heal Trigger
    from my deck to the Drop Zone.
[19:28] ---
    Then I can call a G Guardian from
    the G Zone to the Guardian Circle.
[19:34] ---
    The G Guardian returns face up
    to the G Zone after the battle.
[19:39] ---
    G Guardians have a strong Shield
    and an additional skill.
[19:44] ---
    But you can't use them
    if you have four G Guardians
[19:47] ---
    that are faced up in the G Zone.
[19:50] ---
    The G Unit of the Vanguard returns
    to the G Zone at the end of the turn.
[19:56] ---
    But wow, you're pretty amazing.
[19:59] ---
    That was close.
[20:00] ---
    If I hadn't done a Generation Guard,
    I might have lost on that turn.
[20:05] ---
    Stand and Draw.
[20:07] ---
    Unleash Generation Zone!
[20:10] ---
    Stride Generation!
[20:14] ---
    Metapulsar, Split Pegasus!
[20:18] ---
    Call!
[20:26] ---
    I'll need at least 25,000
    to guard the Vanguard's attack.

[20:30] ---
    10,000 each to the Rearguards on the side.
[20:36] ---
    I won't have enough
    if he draws just one Trigger.

[20:46] ---
    Here goes!
[20:50] ---
    I quit.
[20:53] ---
    That's enough. I give up.
    No wonder you're the Generation-whatever.
[20:57] ---
    I'm impressed.
[20:59] ---
    Hey, wait!
    The fight's not over yet!
[21:02] ---
    My loss is inevitable.
    There's no point in playing anymore.
[21:08] ---
    But you should try until the very end!
[21:10] ---
    It's no time to give up!
[21:13] ---
    You gotta believe in your possibilities!
[21:16] ---
    What's the point in doing that?
[21:21] ---
    Look, it's a Heal Trigger!
[21:24] ---
    You still might have had a chance!
[21:26] ---
    Don't touch it!
[21:35] ---
    S-Sorry...
[21:42] ---
    Chrono? Is something wrong?
[21:45] ---
    N-No.
[21:48] ---
    Nah, it was nothing.
[21:51] ---
    Shindou, was it?
    Good luck on your job.
[21:54] ---
    H-Hey! Wait up!
[22:02] ---
    He could have won if he'd played on...
[22:06] ---
    He had such a good imagination.
[22:16] ---
    Why give up?
[23:53] ---
    Why did he just quit?
[23:56] ---
    Why?
[23:58] ---
    Something wrong, Chrono?
[23:59] ---
    N-No...
[24:01] ---
    Oh yeah!
    You wanna go eat Japanese pancakes?

[24:05] ---
    It's half price for the
    super deluxe large serving today!

[24:09] ---
    Isn't that the one that's
    like impossible to finish?

[24:13] ---
    Fighters must have
    the spirit to never give up.

[24:16] ---
    Kazuma's Ritual
    - Come on, let's go!
    - Huh? Wait, Shin-san!
[24:20] ---
    Kazuma's Ritual