2 - Dragon Awaiting Awakening
Source: Crunchyroll
Translator:
Editor:
Timer:
QC:
(Please feel free to edit the speaker names if incomplete or inaccurate. Names are handled on a best-effort basis depending on the info on the source file. Dialogue is left as is.)
[00:06] ---
I'm so glad! Thank you Chrono!
[00:10] ---
I'm counting on you, Taiyou.
[00:13] ---
I can't believe I get to be in your team
[00:16] ---
and be able to participate in the
glorious Under 20 Championship with you!
[00:22] ---
Under 20 is the gateway to
becoming a pro-fighter, right?
[00:26] ---
I hope I'm good enough for it!
[00:29] ---
W-What? Is Under 20 that big of a deal?
[00:33] ---
I'll teach you, Chrono Shindou!
[00:41] ---
We are Trinity Dragon!
[00:43] ---
Phew, it's been a while.
[00:46] ---
It totally worked!
[00:48] ---
Get on with it.
[00:50] ---
Under 20 is...
[00:52] ---
The tournament that decides
the best Vanguard fighters under 20.
[00:58] ---
Teams of three participate
[01:00] ---
and scouts around the world
show up looking for young talents!
[01:06] ---
By the way, the leader of the
champion team of last year was...
[01:10] ---
Kazumi Onimaru!
[01:12] ---
Rumor says that he's been getting
offers from numerous pro-teams.
[01:19] ---
And of course, we plan on entering
and winning the tournament as a team!
[01:24] ---
We've got a shot too! Right, Chrono?
[01:27] ---
Well, about that...
I have no idea who else could join us.
[01:32] ---
Seriously?
[01:34] ---
That's so typical of you.
I guessed you were in a mess.
[01:38] ---
I wonder if he'll be
able to gather a team?
[01:41] ---
I'm worried.
[01:42] ---
S-Shush!
[01:44] ---
I'll find a teammate in no time!
[01:47] ---
Really?!
[01:48] ---
Y-Yeah...
[01:52] ---
Of course!
[03:25] ---
One more teammate...
[03:30] ---
Welcome!
[03:39] ---
Welcome.
[03:41] ---
I wanna know the rules of Vanguard.
[03:44] ---
Shin-san, can I teach him?
[03:46] ---
Sure, go ahead.
[03:49] ---
What, you?
[03:50] ---
Don't worry. Chrono's a good player.
[03:53] ---
After all, he's the Generation Master.
[03:57] ---
Simply put, he's won
a bunch of Vanguard tournaments!
[04:02] ---
Hey... Shin-san.
[04:06] ---
Alright then, teach me.
[04:10] ---
The Dragon That Awaits Awakening
[04:16] ---
The best way to learn the rules of
Vanguard is through playing.
[04:20] ---
That's Harumi High's uniform, right?
[04:24] ---
I go there too.
I'm in Class B of Grade 1.
[04:28] ---
Same grades, huh?
[04:30] ---
I'm Chrono Shindou. Nice to meet you!
[04:33] ---
Kazuma Shouji.
[04:36] ---
Did you make this deck yourself?
[04:39] ---
Back when I was a little kid.
[04:41] ---
So you have past experience.
[04:44] ---
Why'd you think of going back to the game?
[04:47] ---
My friends are getting into it.
It's a social thing.
[04:50] ---
But I thought I'd rather be good at it.
[04:53] ---
Polish my deck later.
Make it strong, will you?
[04:58] ---
You're supposedly strong, right?
[05:01] ---
Chrono, I'll be inventorying in the back
so call me if you need me.
[05:07] ---
It's an important job as a shop assistant
to teach the game to new customers.
[05:12] ---
Good luck!
[05:13] ---
Thanks!
[05:17] ---
First of all, choose one Grade 0 card.
[05:21] ---
Set it as your First Vanguard.
[05:24] ---
Then take five cards from your deck.
[05:28] ---
You can redraw your cards at this point.
[05:31] ---
Place the cards you want to redraw
into the deck and shuffle your deck.
[05:36] ---
Then take the same number of cards.
[05:39] ---
The key is to have cards with
all Grades 1 to 3 in your hands.
[05:46] ---
Usually we'll do rock-paper-scissors
to pick who goes first,
[05:50] ---
but can I go first to make it
easier to show you the rules?
[05:53] ---
Do as you please.
[05:57] ---
Now picture that we are going to go to
Planet Cray to have a card fight.
[06:04] ---
Imagine it...
[06:06] ---
The world in which we'll battle.
[06:10] ---
We are here in Cray as
astral bodies that posses no real body.
[06:15] ---
But we can't have a fight in this state.
[06:19] ---
That's why
we're going to call units that...
[06:23] ---
Hey, enough of that.
[06:26] ---
I've heard all of that before.
Just remind me of the rules.
[06:30] ---
No no, this is all important.
[06:33] ---
Vanguard requires imagination.
[06:35] ---
Knowing your units, the flow of battle,
and reading your opponent.
[06:40] ---
Those who can imagine it all will win!
[06:42] ---
Alright, I'll take your
word for it for now.
[06:46] ---
Go on.
[06:48] ---
First, call the units
that will empower us.
[06:53] ---
That's the Vanguard.
It means "the one who leads".
[06:57] ---
One who leads, huh?
[06:59] ---
We ride on Vanguards in order to
possess the body to fight on Planet Cray.
[07:05] ---
Imagine it...
[07:06] ---
The moment the card becomes yourself.
[07:10] ---
So finally, we get to play.
[07:14] ---
Stand up!
[07:15] ---
Vanguard!
[07:17] ---
Chrono Dran G!
[07:19] ---
Dragprince, Rute.
[07:22] ---
Good.
[07:23] ---
My turn to Stand and Draw.
[07:25] ---
But as it's the first turn and
they're already standing, I'll just draw.
[07:30] ---
Draw one card from the deck.
[07:33] ---
Next is the Ride Phase.
[07:36] ---
Evolve the Vanguard to a stronger unit.
[07:39] ---
Ride! Chronoethos Jackal!
[07:42] ---
Chrono Dran G moves using Forerunner.
[07:44] ---
Next is the Main Phase.
[07:46] ---
Call allies that will
fight with the Vanguard.
[07:50] ---
Call! Chronoethos Jackal!
[07:53] ---
Rearguards are ally units
that will fight with the Vanguard.
[07:58] ---
I've heard that stuff before.
Enough with all the settings.
[08:02] ---
But hey!
[08:03] ---
It's important stuff so
I wanted to remind you.
[08:06] ---
Seems like this one's
a pretty tough customer...
[08:11] ---
The player going first can't attack
so my turn ends here.
[08:15] ---
So it's my turn then.
[08:17] ---
Yeah, first do Stand and Draw.
[08:20] ---
But I already have a card standing
so I just draw, right?
[08:25] ---
Good, and then...
[08:26] ---
Ride.
[08:28] ---
Dragwizard, Knies.
[08:31] ---
Some units possess skills.
[08:35] ---
This one can be called as a Rearguard
when ridden by a unit of the same clan.
[08:40] ---
You can increase your ally
without drawing from your deck.
[08:45] ---
Right, I'll move Rute.
[08:48] ---
Also my Abyssal Owl as well.
[08:52] ---
Now we're all set.
Let's start the Battle Phase.
[08:56] ---
Grade 0 and 1 units can use a boost.
[09:00] ---
They can strengthen
a unit in front of them.
[09:03] ---
I'll use Rute's boost and
[09:05] ---
attack your Vanguard
with Dragwizard, Knies.
[09:10] ---
No guard.
[09:12] ---
The Drive Check is activated
when the Vanguard attacks.
[09:15] ---
Draw one card from the deck.
[09:18] ---
Seems like you got it.
[09:20] ---
Cards with a special sign here
are called Triggers.
[09:24] ---
This gives you an advantage.
[09:26] ---
Ah, I can sort of recall something that.
[09:29] ---
First of all,
every Trigger can increase 5000 power.
[09:32] ---
You can power up either
a Vanguard or a Rearguard.
[09:37] ---
Additionally, each Trigger
has different effects.
[09:40] ---
This is the Critical Trigger.
[09:42] ---
It can increase 1 damage
towards the opponent.
[09:46] ---
You can place Power and Critical
on different units, right?
[09:51] ---
Yeah...
[09:52] ---
I'll give the Power to Abyssal Owl
and the Critical on my Vanguard.
[09:59] ---
So this makes it a 2 damage attack.
[10:03] ---
Right?
[10:03] ---
Yeah.
[10:05] ---
When a Vanguard is attacked,
it results in a Damage Check.
[10:09] ---
The damage was 2
so I take draw cards.
[10:14] ---
I could activate a Trigger if it has it,
but I guess I was unlucky.
[10:19] ---
This shows the damage
the Vanguard has received.
[10:22] ---
If you get six cards here, meaning that
the Vanguard is damaged six times,
[10:27] ---
then you lose.
[10:29] ---
Now the Rearguards attack.
[10:31] ---
Right, I'll choose the card
I just powered up and
[10:35] ---
attack your Vanguard.
[10:37] ---
Guard!
[10:40] ---
If the Shield and Power of the attacked
unit is greater than the attacker's Power,
[10:45] ---
the guard is successful.
[10:47] ---
The unit used to guard
goes to the Drop Zone.
[10:51] ---
That's the basic flow of the game.
[10:54] ---
Ride on the Vanguard every turn.
[10:56] ---
Strengthen its grade and
make your battle situation better.
[11:01] ---
When both fighter's Vanguards
reach Grade 3,
[11:04] ---
you'll be able to use even greater moves.
[11:07] ---
Greater moves?
[11:08] ---
Well, I'll show you that later!
[11:12] ---
Why can't you just tell me now?
[11:14] ---
Hey, don't be like that.
[11:17] ---
Wait, let me confirm.
[11:19] ---
What is it?
[11:20] ---
Weren't there four types of Triggers?
[11:23] ---
Critical, which I just used,
as well as Draw, Heal, and Stand, was it?
[11:29] ---
Yeah.
[11:30] ---
The Stand Trigger allows a Rearguard that
has already attacked to stand again
[11:36] ---
so it can attack again.
[11:39] ---
I can distribute the Effect and Power
of the Stand to different units, right?
[11:44] ---
That's right.
[11:45] ---
Also, the Draw Trigger allows you
to draw one card from the deck.
[11:51] ---
Don't show your opponent the card you drew
because it's not a Trigger Check.
[11:58] ---
The Heal Trigger recovers 1 damage.
[12:02] ---
By the way, if both of our
Vanguards have reached Grade 3,
[12:06] ---
the Heal Trigger releases a great move!
[12:09] ---
But you'll show me later, right?
[12:13] ---
I'll explain it to you later.
[12:15] ---
Yeah, yeah.
[12:30] ---
Turn end. It's your turn now.
[12:34] ---
Good, I finally get to...
[12:37] ---
Stand and Draw.
[12:42] ---
Ride.
[12:44] ---
Dragwizard, Liafail.
[12:47] ---
Hey, you can switch units
if they're in the same row, right?
[12:52] ---
Yeah, that's right.
[12:54] ---
Then... I'll retreat Abyssal Owl.
[12:57] ---
Call.
[12:59] ---
Dragwizard Morfessa.
[13:02] ---
I'll use Abyssal Owl's boost on Morfessa
and attack your Chronoclaw Monkey.
[13:08] ---
No Guard.
[13:11] ---
Retreat Chronoclaw.
[13:15] ---
Alright then,
[13:17] ---
I'll use Rute's boost on Liafail
and attack your Vanguard!
[13:22] ---
No Guard.
[13:24] ---
Drive Check.
[13:26] ---
Critical Trigger.
[13:29] ---
Um... The Rearguard's finished attacking,
[13:33] ---
so I'll use both Power and Critical
on your Vanguard.
[13:39] ---
That makes the damage 2,
so I'll Damage Check twice.
[13:43] ---
First draw.
[13:46] ---
Second draw.
[13:48] ---
No Triggers.
[13:56] ---
Turn end.
[13:58] ---
Ride!
[14:00] ---
Chronojet Dragon G!
[14:03] ---
Call!
[14:04] ---
Chronofang Tiger G! Chronobeat Buffalo!
[14:08] ---
Attack your Vanguard
with Choronofang Tiger G!
[14:12] ---
Guard!
[14:16] ---
Boost with Chronodran G and
attack your Vanguard with Chronojet G.
[14:22] ---
Grade 3 units have Twin Drive
and so they can Drive Check twice.
[14:28] ---
I see... Then that's No Guard for me.
[14:31] ---
By the way, if there are
more than two Drive Checks,
[14:35] ---
you can choose how to distribute
the Power and Effect for each card.
[14:39] ---
Here goes.
[14:40] ---
Twin Drive.
[14:42] ---
Second draw.
[14:44] ---
Heal Trigger.
This can reduce 1 damage.
[14:48] ---
But if your damage is less than
the opponent's, then you won't recover.
[14:53] ---
My damage is higher this time
so I recover 1 damage.
[14:59] ---
Then what happens
when our damages are equal?
[15:02] ---
The damage will still recover.
[15:04] ---
I see.
[15:06] ---
Thanks for the lesson, prof.
[15:11] ---
Well, I'm giving the
power of the Trigger to
[15:14] ---
the Rearguard Chronobeat
that hasn't attacked yet.
[15:18] ---
Tsk.
Well, at least it wasn't a Critical.
[15:21] ---
Damage Check. No Trigger.
[15:24] ---
Boost with Chronoethos and
attack your Vanguard with Chronobeast.
[15:31] ---
No Guard.
[15:34] ---
Damage Check.
[15:39] ---
That's the end of the turn for me.
[15:42] ---
You've got the upper hand now.
[15:46] ---
But...
Thanks to that, I'm starting to remember.
[15:49] ---
Stand and Draw!
[16:00] ---
Ride!
[16:03] ---
Dragheart, Luard!
[16:07] ---
Now, about the thing I mentioned earlier.
[16:11] ---
You can call to release
the Generation Zone
[16:14] ---
when both our Vanguards
have reached grade 3.
[16:18] ---
You can stride this G Unit
here on your Vanguard.
[16:23] ---
Stride...
[16:24] ---
G Units are "beings of possibilities"
from the future.
[16:29] ---
They transcend spacetime to let you
become who you really could have been.
[16:35] ---
To use them, choose cards in your hand
that sum up to at least Grade 3
[16:41] ---
and discard them in the Drop Zone.
[16:44] ---
Imagine it.
[16:46] ---
Your future self
who's grasped the possibilities.
[16:52] ---
Unleash Generation Zone!
[16:56] ---
Stride Generation.
[17:02] ---
Dragdriver, Luard!
[17:06] ---
Dragheart, Luard's Stride Skill!
[17:10] ---
Counter Blast!
[17:12] ---
Retreat one Rearguard unit!
[17:15] ---
I call two units from my deck
that are under Grade 1.
[17:19] ---
Additionally, Rute's Generation Break!
[17:22] ---
This gives 5000 power to the
Knies in the front row during this turn!
[17:30] ---
Did I do something wrong?
[17:32] ---
N-No.
[17:34] ---
I thought I could use
its skill when I stride it.
[17:39] ---
Y-Yeah.
[17:42] ---
That's the Stride Skill.
[17:44] ---
Also,
[17:45] ---
when a G Unit strides,
the original Vanguard becomes a heart.
[17:49] ---
The G Unit gains the name and the power.
[17:53] ---
Alright, well then.
[17:55] ---
I'll attack your Vanguard with
Dragdriver, Luard!
[18:00] ---
No Guard.
[18:02] ---
G Units possess Triple Drive
as they're beings of new possibilities.
[18:08] ---
Triple?
[18:10] ---
So that means I can draw
three cards for my Drive Check, right?
[18:15] ---
Here goes! Triple Drive!
[18:20] ---
Yeah! Critical Trigger!
[18:23] ---
I'll give the Power to Morfessa
and Critical to my Vanguard!
[18:45] ---
Take that!
[18:53] ---
Damn...
[18:55] ---
Attack with Dragwizard, Knies!
[18:59] ---
Guard!
[19:01] ---
Abyssal Owl's boost!
[19:04] ---
Attack your Vanguard with
Dragwizard, Morfessa!
[19:09] ---
Generation Guard!
[19:11] ---
Retroactive Time Maiden, Uluru!
[19:18] ---
She's a G Guardian,
a unit that specializes in guards.
[19:23] ---
As a cost, I need to move one Heal Trigger
from my deck to the Drop Zone.
[19:28] ---
Then I can call a G Guardian from
the G Zone to the Guardian Circle.
[19:34] ---
The G Guardian returns face up
to the G Zone after the battle.
[19:39] ---
G Guardians have a strong Shield
and an additional skill.
[19:44] ---
But you can't use them
if you have four G Guardians
[19:47] ---
that are faced up in the G Zone.
[19:50] ---
The G Unit of the Vanguard returns
to the G Zone at the end of the turn.
[19:56] ---
But wow, you're pretty amazing.
[19:59] ---
That was close.
[20:00] ---
If I hadn't done a Generation Guard,
I might have lost on that turn.
[20:05] ---
Stand and Draw.
[20:07] ---
Unleash Generation Zone!
[20:10] ---
Stride Generation!
[20:14] ---
Metapulsar, Split Pegasus!
[20:18] ---
Call!
[20:26] ---
I'll need at least 25,000
to guard the Vanguard's attack.
[20:30] ---
10,000 each to the Rearguards on the side.
[20:36] ---
I won't have enough
if he draws just one Trigger.
[20:46] ---
Here goes!
[20:50] ---
I quit.
[20:53] ---
That's enough. I give up.
No wonder you're the Generation-whatever.
[20:57] ---
I'm impressed.
[20:59] ---
Hey, wait!
The fight's not over yet!
[21:02] ---
My loss is inevitable.
There's no point in playing anymore.
[21:08] ---
But you should try until the very end!
[21:10] ---
It's no time to give up!
[21:13] ---
You gotta believe in your possibilities!
[21:16] ---
What's the point in doing that?
[21:21] ---
Look, it's a Heal Trigger!
[21:24] ---
You still might have had a chance!
[21:26] ---
Don't touch it!
[21:35] ---
S-Sorry...
[21:42] ---
Chrono? Is something wrong?
[21:45] ---
N-No.
[21:48] ---
Nah, it was nothing.
[21:51] ---
Shindou, was it?
Good luck on your job.
[21:54] ---
H-Hey! Wait up!
[22:02] ---
He could have won if he'd played on...
[22:06] ---
He had such a good imagination.
[22:16] ---
Why give up?
[23:53] ---
Why did he just quit?
[23:56] ---
Why?
[23:58] ---
Something wrong, Chrono?
[23:59] ---
N-No...
[24:01] ---
Oh yeah!
You wanna go eat Japanese pancakes?
[24:05] ---
It's half price for the
super deluxe large serving today!
[24:09] ---
Isn't that the one that's
like impossible to finish?
[24:13] ---
Fighters must have
the spirit to never give up.
[24:16] ---
Kazuma's Ritual
- Come on, let's go!
- Huh? Wait, Shin-san!
[24:20] ---
Kazuma's Ritual
No comments to display
No comments to display