1 - The History of BONES
Source: Crunchyroll
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[00:03] NA
It's been 25 years since Bones first made
its mark on the Japanese animation industry.
[00:08] NA
Breaking through the limits
of traditional animation,
[00:13] NA
Bones has created numerous
original and adapted series
[00:16] NA
full of breathtaking action scenes,
creativity, and dynamism.
[00:23] OTSUKA
Since before I entered the industry,
Bones was known for its cool action sequences.
[00:29] MIMA
Especially the sound effects,
like blood spray or wailing.
[00:32] MATSUKURA
I suppose I'd describe it
as stylish and powerful.
[00:35] NA
Bones has produced over 80
movies, TV series, and OVA
[00:39] NA
including* Cowboy Bebop: Knockin'
on Heaven's Door*,* RahXephon*,
[00:47] NA
Fullmetal Alchemist,* Space Dandy*,
Eureka Seven, and* My Hero Academia*.
[00:54] NATSUME
They take everything seriously.
[00:55] NATSUME
Every series is handled with
a straightforward approach.
[00:59] ITO
They produce very detailed art
and high quality works.
[01:07] NA
Bones' high technical skills has
produced a wide variety of works,
[01:12] NA
which is achieved by providing creators
with a place to think and create freely.
[01:18] WATANABE
If I told another studio
I wanted to create freely,
[01:22] WATANABE
I doubt anyone else would let me do it.
[01:27] MORI
Bones' willingness to boldly produce original
series is one of their best qualities.
[01:35] MORI
You can feel the philosophy behind it.
[01:36] MONJI
Bones is powerful.
[01:41] MATSUZAKI
Bones has worked on a lot of series
with a large core fan base.
[01:49] HONMA
FMA. I can't believe they got FMA.
[01:53] MINAMI
They must like it.
No, that doesn't do it justice.
[01:57] NA
Bones is constantly pursuing
works that transcend genres.
[02:04] NA
Metallic Rouge, the series commemorating
the studio's 25th anniversary...
[02:14] NA
is a tech-noir science fiction series
[02:16] NA
filled with spectacular and innovative
action scenes featuring androids.
[02:23] SPEAKER
It began with us talking
about making a proper sci-fi series.
[02:28] NA
This four-part program will feature interviews
with founder Masahiko Minami,
[02:32] NA
as well as industry members and creators
with deep connections to Bones,
[02:37] NA
and stories that get to
the heart of the studio.
[02:46] MINAMI
We've been asked to resurrect
memories from decades ago.
[02:51] NA
Get to know the creators who have been
providing the world with dreams for 25 years.
[02:56] SPEAKER
Here we go!
[03:38] NA
The relationship of the core members of Bones
[03:41] NA
dates back to the days
they worked at Sunrise,
[03:44] NA
one of Japan's leading
anime production companies.
[03:46] NA
Sunrise, creator of the popular
series* Mobile Suit Gundam*,
[03:51] NA
was known as one of the primary
producers of robot anime,
[03:55] NA
but they were also popular
for their works from other genres
[03:58] NA
such as* City Hunter and Dirty Pair*.
[04:02] NA
Masahiko Minami got involved in anime
production at the historic Sunrise company,
[04:07] NA
where his talents as a producer blossomed.
[04:11] NA
Eventually he would meet Hiroshi
Osaka and Toshihiro Kawamoto,
[04:17] NA
creators with a strong desire
to create, and together
[04:21] NA
they produced* City Hunter*,
Escaflowne, and* G Gundam*.
[04:24] NA
They would also go on to create
the groundbreaking* Cowboy Bebop*.
[04:30] MINAMI
When I joined the Japanese animation industry,
there were only TV shows and movies.
[04:41] MINAMI
A lot of TV shows in particular were
created to sell toys or plastic models.
[04:53] MINAMI
When I started, the role of producers
was primarily to talk to toy makers
[05:04] MINAMI
and handle project planning.
[05:13] MINAMI
While working as a producer,
[05:16] MINAMI
I frequently had thoughts about
the type of series I wanted to create
[05:19] MINAMI
or what I wanted to create
with certain staff,
[05:24] MINAMI
so Kawamoto, Osaka,
and I left to make a place
[05:30] MINAMI
where we could create in a way
we couldn't at Sunrise.
[05:39] MINAMI
It was around this time
that we started thinking
[05:42] MINAMI
about making animation to be seen
and not just to sell toys.
[05:48] MINAMI
We wanted to make a place where we
could find new forms of expression,
[05:56] MINAMI
new genres, and new themes through creation.
[06:02] NA
In 1998, during production on* Cowboy Bebop*,
[06:06] NA
Minami founded Bones
with Osaka and Kawamoto.
[06:11] NA
However, their goal wasn't
to produce anime in order to sell toys.
[06:18] JULIA
I'm glad we met.
[06:19] FAYE
Me, too.
[06:21] MINAMI
We happened to quit while
we were working on Bebop.
[06:29] MINAMI
We were constantly working on something,
so there wasn't a perfect time to quit.
[06:37] JET
See you later.
[06:39] WATANABE
I heard about Bones being founded during the
final stages of production on Cowboy Bebop.
[06:49] WATANABE
It was mostly the same group
that had been working at Sunrise.
[06:57] WATANABE
It felt like that group had simply
become a new studio called Bones.
[07:03] WATANABE
Even Mr. Minami said not much would change.
[07:09] WATANABE
Nobody was anxious about
Bones being a new studio.
[07:16] WATANABE
Bones' first studio was just a room.
It was a tiny one-room rental.
[07:27] WATANABE
We were worried it wouldn't be enough.
[07:31] WATANABE
Nobody thought we'd become a huge
internationally famous company.
[07:37] JET
Look at all of this.
[07:40] JET
Who do they think is gonna fix this?
[07:44] AMANO
I love the Cowboy Bebop TV series.
It was one of the reasons I pursued this job.
[07:50] AMANO
Even while watching the TV show,
there was something about it that felt really cinematic.
[07:57] AMANO
When I learned we'd be making
a movie for theatrical release,
[08:02] AMANO
I was excited to come to work.
[08:08] NA
Bones was established to produce anime
with an emphasis on creativity.
[08:14] NA
After they left Sunrise,
Minami, Osaka, and Kawamoto
[08:18] NA
completed the series with Shinichiro Watanabe
and began production on the movie.
[08:25] NA
Yoko Kanno composed the music.
[08:27] NA
The smooth animation
was uncommon for the time.
[08:34] MINAMI
On the Bebop movie, all the staff,
[08:37] MINAMI
including Director Shinichiro Watanabe
and Toshihiro Kawamoto,
[08:43] MINAMI
continuously pursued a high level.
[08:50] MINAMI
They refused to compromise on anything.
[08:53] MINAMI
This scene will look like this.
This shot in this scene will look like that.
[08:59] MINAMI
The movie is an aggregation of the tremendous
effort they put into every single frame.
[09:12] WATANABE
Compared to a TV series,
you have more time and money available.
[09:17] ALL
Three hundred million?
[09:20] WATANABE
You might only get two minutes
for an action scene in a TV show,
[09:27] WATANABE
but you get ten minutes in a movie.
[09:29] WATANABE
We ended up with more shots
than originally planned,
[09:33] WATANABE
which meant we didn't have enough animators.
[09:37] WATANABE
Even while working on the TV series,
[09:39] WATANABE
we'd end up being off by a minute
or two in each episode.
[09:42] WATANABE
We were producing about five episodes
worth at once, which quintupled the error.
[09:49] WATANABE
It became difficult to control.
[09:53] AMANO
There were about a dozen or so
main staff working out of the studio.
[10:02] AMANO
Things were quite harmonious
when production began.
[10:07] AMANO
In the latter half, as the schedule got worse
and worse, things became strained.
[10:11] JET
It's an emergency. Can't you do something?
[10:14] AMANO
But we had plenty of staff
focused on the movie,
[10:20] AMANO
so I'm glad I got to experience all of that.
[10:24] SPIKE
Hey.
[10:25] ED
Found you.
[10:27] WATANABE
The staff were passionate.
That definitely helped.
[10:33] WATANABE
People who wanted to animate
the movie had showed up.
[10:40] VINCENT
I'm glad I got to see you at the end.
[10:45] NA
Both the TV series and movie
were hugely successful,
[10:48] NA
and* Cowboy Bebop and its unique atmosphere
established a new trend in anime production.
[10:54] NA
Bones also became a beacon for rising
production companies in the anime industry.
[11:00] NA
The Vision of Escaflowne was the second
work Bones inherited from Sunrise.
[11:06] NA
With the aim of creating a robot
series approachable to women,
[11:09] NA
Bones began production on a movie.
[11:12] AKANE
People were starting to say
[11:14] AKANE
you couldn't produce a hit live action movie
or drama without a female audience.
[11:22] AKANE
I didn't understand why anime was the only
medium producing media just for men.
[11:29] AKANE
I wanted to create something women would
watch if I had the opportunity to direct.
[11:39] AKANE
When we got Escaflowne,
it was planned for a male audience.
[11:46] AKANE
I suggested to Mr. Minami
that going forward,
[11:50] AKANE
anime would have to tell stories
for women, too.
[11:58] AKANE
I convinced him to let me try making
something like that with Escaflowne.
[12:08] AKANE
As it turned out, it was watched
overwhelmingly by women.
[12:12] AKANE
I personally was really glad about that.
[12:17] NA
Abandoning the stereotype
that robot anime are for men
[12:22] NA
and leaving production up to the creators
allows a greater variety of stories to be told.
[12:27] NA
Bones proved that idea with Escaflowne.
[12:30] NA
The robot genre was changing,
breaking away from merchandising
[12:37] NA
and bringing in new settings
and compositions.
[12:41] AKANE
Drawing mecha requires special skills.
[12:45] AKANE
Not every animator can draw them.
[12:50] HORI
Only a limited number
of studios can produce them.
[12:55] HORI
It takes a veteran animator to get the
action scenes right or express their weight.
[13:04] HORI
It has to be expressed carefully.
[13:09] OHYAMA
One of Bones' roots—their identity—
can be found in their robot series.
[13:25] MINAMI
I really like robot series.
[13:31] MINAMI
The robots themselves are interesting
[13:36] MINAMI
because they're simultaneously
fantastical and realistic.
[13:44] MINAMI
They're massive objects operated
by flesh and blood pilots.
[13:50] MINAMI
They're simultaneously weapons and vehicles.
[13:55] MINAMI
They're a space and
an extension of your body.
[14:04] MINAMI
The appeal of robot anime is that all
these things can be expressed by a robot.
[14:12] NA
Yutaka Izubuchi was appointed as director,
and the original series RahXephon was born.
[14:20] NA
With credits on Mobile Police Patlabor*,
Kagaku Sentai Dynaman,
[14:26] NA
Dengeki Sentai Changeman,
and* Kamen Rider Agito*,
[14:31] NA
this lover of tokusatsu
and robots is a legendary figure.
[14:32] IZUBUCHI
Minami asked if I wanted to
work on an original series.
[14:40] IZUBUCHI
He said I should make something myself
since I'm so quick to comment on others' work.
[14:49] IZUBUCHI
That said, I did want to try making
something different from Gundam.
[15:00] IZUBUCHI
Something more like Reideen.
[15:05] IZUBUCHI
I wanted to take a more occult
or mystical approach.
[15:16] IZUBUCHI
I wanted to create a mystical robot series
[15:20] IZUBUCHI
that incorporated sci-fi elements
like quantum mechanics.
[15:29] AYATO
RahXephon.
[15:41] IZUBUCHI
I was inspired by that sort of thing.
[15:43] IZUBUCHI
The fossil beasts of Reideen
were like golems.
[15:48] IZUBUCHI
Reideen itself seemed
to be made of stone at first,
[15:55] IZUBUCHI
but by the third or fourth one,
it had turned into a kaiju.
[16:02] IZUBUCHI
It stops feeling like a fossil beast, but that
made it easy for children to understand.
[16:12] IZUBUCHI
In that regard, it was doll-shaped.
[16:17] IZUBUCHI
The fossil beasts were like kaiju made
of stone, but this felt like a doll.
[16:26] IZUBUCHI
An unmoving solid chunk.
[16:31] IZUBUCHI
They were treating it like a clay figure.
[16:41] IZUBUCHI
It was the Reideen I wanted to see.
It's a little childish, isn't it?
[16:47] IZUBUCHI
But surprisingly, sometimes that childish desire
is what drives you to create something.
[17:07] KYODA
The series is about what Mr. Izubuchi
had inside him at the time.
[17:16] KYODA
I'd known him since we were children,
[17:20] KYODA
so I had a good sense of what he
wanted to do and his nuance.
[17:27] KYODA
It didn't feel new to me,
but that wasn't a bad thing.
[17:34] KYODA
I felt like it clearly expressed
what he wanted to do.
[17:43] AMANO
The first key frame system
we first used during RahXephon
[17:48] AMANO
was unusual for our company
and the industry as a whole.
[17:54] AMANO
In simple terms, the first key frame
is like a rough drawing.
[17:59] AMANO
The idea was that our internal animators
would film a bunch of shots,
[18:04] AMANO
and a select few would improve the quality.
[18:09] AMANO
Then they'd hand it off
to the second key frame group
[18:15] AMANO
to proactively ensure a high level of quality.
[18:17] AYATO
It's done.
[18:21] NA
Later, the staff who received high praise
for* Ouran High School Host Club*
[18:26] NA
would suggest the idea that lead to the
production of* STAR DRIVER: Shining Takuto*,
[18:31] NA
a high school series
with robot anime elements.
[18:38] OYABU
Star Driver is a high school robot series.
[18:43] OYABU
Mr. Minami's stance is, "I don't
understand it, but it must be entertaining."
[18:52] OYABU
"If you insist that it's
interesting, then it must be."
[18:59] MINAMI
At first, I asked what the point
was of robots fighting
[19:04] MINAMI
in a setting as small and limited as a school.
[19:12] MINAMI
Robots should express something
by fighting somewhere bigger,
[19:18] MINAMI
so why would they have these
nonsense fights in such a small place?
[19:24] MINAMI
As the story progresses, it moves into
outer space and the rest of the world.
[19:35] TAKEDA
Mr. Enokido and Director
Igarashi worked together
[19:40] TAKEDA
to create the high school
series they wanted to make,
[19:45] TAKEDA
with shaman-like shrine maidens,
a mysterious and fantastical world,
[19:54] TAKEDA
and giant robots.
[19:58] TAKEDA
Mr. Minami is a very interesting man
for letting them do that.
[20:07] NAGASAKI
I was a storyboard artist.
[20:10] NAGASAKI
Robot series typically feature
a lot of war, battles, and people.
[20:17] NAGASAKI
I thought I'd be drawing those heavy themes,
but it wasn't like that at all.
[20:24] NAGASAKI
I heard they wanted to make it
a cheerful high school anime.
[20:29] NAGASAKI
I thought it sounded positive and fun.
[20:34] GODA
Let's ride, Tetrioht!
[20:39] OYABU
There are battles, of course,
[20:42] OYABU
but it's a robot series that makes you
want to attend that school,
[20:49] OYABU
visit that island, and be
the protagonist of that world.
[20:55] OHYAMA
The original title was Ginga Bishonen.
[21:04] OHYAMA
Star Driver is a unique combination
of male idols and robots.
[21:16] OHYAMA
That may have been the reason
it entered the world
[21:19] OHYAMA
as a new kind of robot series
for women, as well.
[21:32] HORI
Bones is a studio that carries
on the traditions of Sunrise.
[21:39] HORI
They've made traditional mecha anime,
[21:44] HORI
but I believe they create works
that feel inspired less by anime culture
[21:51] HORI
and more by other cultures,
especially Eureka Seven.
[21:54] NA
In 2005, Bones produced* Eureka Seven*,
[21:59] NA
directed by Tomoki Kyoda and
screenplay written by Dai Sato.
[22:04] NA
Inspired by seemingly unrelated pop culture,
[22:09] NA
a unique anime about robot,
surfing, and techno music was born.
[22:16] KYODA
Club culture was really taking
off in Japan at the time.
[22:20] KYODA
I was in college when Japanese artists
like Denki Groove and Ken Ishii
[22:27] KYODA
started selling records internationally.
[22:33] KYODA
With that background, I started thinking
about what it meant to surf.
[22:40] KYODA
When I realized I had to draw a confrontation
between mainstream culture and subculture,
[22:47] KYODA
I asked myself what subcultures meant to me.
[22:53] RENTON
Yes!
[22:54] AMANO
Mr. Kyoda is seven or eight years older
than me, but they were subcultures I liked.
[23:01] AMANO
Not all of them,
but take techno, for example.
[23:05] AMANO
I thought the use of Denki
Groove was really cool.
[23:09] AMANO
He must have a keen ear, since I didn't
think they'd be a good fit for anime.
[23:14] AMANO
When he added robots on top of that,
[23:16] AMANO
I thought it was unusual,
like nothing I'd ever seen.
[23:21] AMANO
Not only that, but they're surfing.
[23:27] SATO
For Eureka, we mixed in music from
techno artists alongside my music.
[23:36] SATO
I avoided electronic sounds and opted
for orchestral and acoustic music
[23:42] SATO
to create a sound that would contrast
with the electronic music of techno.
[23:52] SATO
I think sound director Mr.
Wakabayashi did a fantastic job
[23:55] SATO
applying the music to the animation.
[24:00] WAKABAYASHI
The music everyone liked so much was the
product of me supporting the director's vision.
[24:09] WAKABAYASHI
I handled the music for the Seven Swell,
[24:11] WAKABAYASHI
the protagonist's sadness,
and his embrace with Eureka,
[24:16] WAKABAYASHI
but the director handled
everything else, like the battle music.
[24:20] TAKEDA
Mr. Kyoda and Mr. Sato got to do exactly
what they wanted to do on Eureka Seven.
[24:34] TAKEDA
It's a painful thing, but it's also fulfilling.
[24:40] TAKEDA
Not many producers are like
Masahiko Minami of Bones,
[24:48] TAKEDA
who lenient enough to let them do that.
[25:00] NA
Minami's studio Bones preserved
the traditions of Sunrise
[25:06] NA
while drawing out the talents of
creators with groundbreaking ideas
[25:12] NA
to create novel works.
[25:16] NA
In just a few years, they were
providing broadcasting stations
[25:21] NA
with unique original anime.
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