2 - Style and Originality Source: Crunchyroll Translator: Editor: Timer: QC: (Please feel free to edit the speaker names if incomplete or inaccurate. Names are handled on a best-effort basis depending on the info on the source file. Dialogue is left as is.) [00:02] NA     Bones established its exceptional qualities     and outstanding production techniques. [00:07] NA     Minami and his colleagues set themselves     apart from other anime production companies [00:11] NA     by continuing to create original anime series. [00:15] ANDO     Many people say they see Bones as a company     that produces a lot of original anime. [00:23] NA     Unlike adaptations,     creating an original anime from nothing [00:29] NA     is not only difficult, but risky, as well. [00:33] MATSUKURA     For an anime production company,     producing an original anime is a dream. [00:39] MATSUKURA     At the same time, it's very difficult. [00:43] MATSUKURA     Planning is difficult.     Securing funding is difficult. [00:46] NA     However, Bones trusted its     creators with everything, [00:49] NA     including the direction,     composition, and screenplay, [00:53] NA     leading to the creation of new and unique     series that revolutionized the robot genre. [01:02] NA     Bones' success with original anime     was not limited to robots. [01:07] NA     Shinichiro Watanabe, the acutely sensitive     scriptwriter Keiko Nobumoto, and others [01:13] NA     would challenge the limits of anime. [01:16] WATANABE     There was a desire to create     something brand new [01:19] WATANABE     that wasn't a copy of an     existing successful series. [01:22] WATANABE     I loved that. [01:25] OYABU     It takes a studio that provides     a space to create freely. [01:35] WATANABE     Bones is closer to Sunrise at its peak     than current Sunrise itself. [01:40] WATANABE     I'll probably get in trouble     again for saying that. [01:45] NA     Bones stuck to their style with TV series     such as* Wolf's Rain*,* Space Dandy*, [01:50] NA     and* Carole & Tuesday and feature     films such as Sword of the Stranger*. [01:57] MINAMI     For the directors, scriptwriters,     production staff, and producers, [02:03] MINAMI     creating something new for an     original anime is the expectation. [02:09] KAWASAKI     I think that's rooted in Bones' history. [02:17] ANDO     For me personally, every time     I work on an original series [02:21] ANDO     it feels like a fresh experience. [02:25] MINAMI     Producing an original series     is appealing for the creators. [02:32] MINAMI     It also entertains the audience     with new surprises. [02:39] NA     The creative studio's foray began     with a story about a boy named Hiwou. [03:25] NA     In 1998, the newly-established Bones     followed production on* Cowboy Bebop* [03:33] NA     with their first original     series* Hiwou War Chronicles*. [03:39] MINAMI     It was the Hiwou War Chronicles TV series. [03:44] MINAMI     We were just starting out and had no money, [03:48] MINAMI     but right out the gate, we produced an original     series that wasn't sci-fi but had robots. [03:57] NARRATION     Created by Sho Aikawa and     directed by Tetsuro Amino, [04:03] NARRATION     the series began airing in 1999. [04:07] NARRATION     Set during the Meiji period,     the protagonist Hiwou and his friends [04:12] NARRATION     controlled a giant clockwork doll against     their enemies in this adventure series. [04:20] NARRATION     It was a challenging setting for     a recently-established anime studio. [04:27] MINAMI     The schedule and budget     situation were brutal. [04:35] MINAMI     Our small company put together a studio. [04:40] MINAMI     We received a lot of help from Sunrise,     but it was still difficult to produce. [04:51] MINAMI     The budget was really tight. [04:55] ISHIKAWA     The difficulty of producing     an original series [04:59] ISHIKAWA     will remain the same in past,     present, and future. [05:06] ISHIKAWA     It's hard to make a hit. [05:10] ISHIKAWA     An original series doesn't have the     recognition of an adaptation or a sequel. [05:20] ISHIKAWA     Gaining recognition is as difficult     now as it was in the past. [05:32] NA     Bones moved away from     robot series for a while [05:35] NA     to break new ground with original anime. [05:39] NA     Wolf's Rain follows the story of wolves     surviving in human forms in a desolate future. [05:47] NA     Its creator Keiko Nobumoto wrote scripts     for numerous series, including Cowboy Bebop. [05:54] NA     Wolf's Rain poetically depicts the search     for paradise amidst an apocalyptic outlook. [06:01] MINAMI     A story about wolves seeking paradise     sounds like it would be hopeful. [06:07] SASAKI     Or active. [06:08] MINAMI     But it's not like that at all. [06:12] SASAKI     It's a paradise shrouded in     sadness, which is unusual. [06:15] SASAKI     Normally a paradise is joyful and hopeful. [06:21] SASAKI     It's very much in Nobumoto's style, [06:24] SASAKI     and that produced a chemical     reaction with Ms. Kanno. [06:30] NA     Despite its complex     and revolutionary themes, [06:35] NA     Bones placed their full trust     in Nobumoto's screenplay [06:38] NA     and Director Tensai Okamura's     abilities, leading to the creation [06:43] NA     of a masterpiece full of     lyricism and originality. [06:48] WATANABE     Nobumoto Keiko, a scriptwriter I frequently     worked with, passed away recently. [06:57] WATANABE     A screening was held after her passing. [07:02] WATANABE     The first three episodes of Wolf's Rain     were shown at the screening. [07:10] WATANABE     I was amazed by the emotion     the scriptwriter put into Wolf's Rain. [07:21] WATANABE     A lot of anime these days are adaptations, [07:27] WATANABE     and I don't think you can say     the scriptwriter and director [07:30] WATANABE     pour their souls into adaptations. [07:34] SPEAKER     But the scriptwriter poured     her soul into Wolf's Rain, [07:41] SPEAKER     and I think that's incredible. [07:46] NA     In 2014, Shinichiro Watanabe     and Keiko Nobumoto [07:51] NA     presented Minami with an innovative proposal:     a laid-back and unbelievable space adventure [07:57] NA     about Dandy, an alien hunter,     and his eccentric crew. [08:05] DANDY     The name's Dandy. Space Dandy. [08:09] MINAMI     In some ways, Director Watanabe     and I wanted to create [08:12] MINAMI     something counter to current culture. [08:14] MINAMI     We wanted to make something     completely different [08:18] MINAMI     from what current anime and the industry     were expressing that was still animation. [08:28] DANDY     Go with the flow. [08:31] DANDY     That's me, baby. [08:34] WATANABE     We were unhappy with the anime industry     and the anime being produced at the time. [08:47] AKANE     In the early 2000s, a lot of companies     were producing bishojo anime for core fans, [09:03] AKANE     but Mr. Minami never engaged with those. [09:08] DANDY     You really wanna know? That's K-E-T-S-U. [09:13] DANDY     That's right. It's butts. [09:16] WATANABE     Creators were told to create works     that would sell, so they did. [09:26] WATANABE     But chasing success by copying     successful series isn't good. [09:34] WATANABE     We wanted to produce works that would     allow creators to create more freely. [09:39] WATANABE     Mr. Minami was also unhappy about that, [09:43] WATANABE     and we shared a desire to break out of that thinking [09:47] WATANABE     and create the situation we have now. [09:50] WATANABE     If I told another studio     I wanted to create freely, [09:54] WATANABE     I doubt anyone else would've let me do it. [09:58] MINAMI     In that way, Space Dandy was created     in the freest place in the industry. [10:06] NA     Bones began challenging the limits     of anime production once again. [10:10] NA     They expanded the boundaries of the genre [10:14] NA     through the wild adventures     of Dandy and his friends. [10:17] WATANABE     The desire to create a more creative,     free, and anarchical series came first. [10:26] WATANABE     Producing a comedy     was our excuse to do that. [10:29] WATANABE     Some of the episodes have     no comedic elements at all, [10:33] WATANABE     but we could include them for the     simple reason that it was a comedy. [10:41] ITO     I assume it was Mr. Minami     and Director Watanabe's decision, [10:47] ITO     but I remember them saying they wanted [10:50] ITO     to make a serious effort     to create something stupid. [10:53] ITO     At first, I wasn't sure what they meant. [10:59] ITO     It's certainly a comedy, but there are     a lot of other elements, as well. [11:07] WATANABE     It's an avant-garde or experimental series. [11:13] WATANABE     Normally it would be difficult     to air episodes with that content. [11:22] WATANABE     It's very surreal. [11:24] WATANABE     Truly amazing films should express things     that can't be put into words. [11:32] WATANABE     I feel we were able to effectively     incorporate that into entertainment. [11:40] DANDY     Dandy... [11:44] NA     Bones and Watanabe's deep relationship     created a series in a new genre once again. [11:50] NA     In 2019, for Bones' 20th anniversary     and the 10th anniversary of FlyingDog, [11:56] NA     Bones announced Carole & Tuesday, [11:58] NA     a music-themed series     celebrating these milestones. [12:03] NA     Cowboy Bebop,* Samurai Champloo*,     and* Space Dandy*. [12:08] NA     Music plays an important role in     all of Shinichiro Watanabe's works. [12:15] NA     Carole & Tuesday, which began     with an invitation from Shiro Sasaki, [12:20] NA     was a series about music, so it was only     natural that Watanabe would be involved. [12:26] MINAMI     It was proposed that we make     a series about music. [12:29] MINAMI     Unlike existing music anime,     we thought it would be interesting [12:34] MINAMI     to produce something     that would create music. [12:42] WATANABE     We talked about how to make the series     approachable to first-time watchers [12:48] WATANABE     and settled on a story about two girls     who start making music after they meet. [13:06] NA     In the world of* Carole & Tuesday*,     art is created by advanced AI technology, [13:13] NA     and people simply enjoy their creations. [13:15] NA     Two girls meet and begin to change     the world with the music they create. [13:21] NA     With its modern and forward-looking themes, [13:25] NA     the series took a hard look     at how we engage with creativity. [13:30] SASAKI     During college, I really liked     American music from the late 60s. [13:37] SASAKI     At the time, young people were     fighting or protesting with music. [13:45] CATHERINE     Your determination to fight with     only your music made you unique. [13:53] CATHERINE     It's been a while since I last listened     to music made without AI. [13:57] CATHERINE     I look forward to hearing your next work. [13:59] NA     The series was directed by Motonobu Hori. [14:02] NA     The concert that serves     as the climax of the series [14:05] NA     features musicians performing a variety     of genres with varied musical expressions. [14:09] NA     Innovative images and     a broad range of direction [14:12] NA     were necessary to breathe life     into the scenes and story. [14:18] HORI     We were working off of     Mr. Kubonouchi's character designs, [14:22] HORI     which were actually pretty     difficult to animate. [14:27] HORI     Animating those characters performing     was pretty difficult in an of itself, [14:38] HORI     and animating that as part of     a series was a challenge, as well. [14:42] HORI     Also, Watanabe-san's musical taste     is incredibly refined. [14:49] HORI     He always chooses whatever's     cutting edge at the time, [14:54] HORI     so matching that was a challenge, as well. [15:00] SKIP     Not bad. Only 52 takes with Tobe. [15:06] HORI     We left the vocalists' movements     up to the animators. [15:12] HORI     For example, the movements of     a hip hop rapper or an R&B singer [15:21] HORI     are influenced by their musical culture. [15:28] HORI     No one had captured that yet, [15:34] HORI     so we did our best to     express that with animation. [15:40] WATANABE     There's no action. [15:42] WATANABE     Almost all of Bones' works had been     action up until that point, [15:50] WATANABE     so I think it was challenging for Bones. [15:55] MINAMI     The scale was enormous. [15:57] MINAMI     Some of the artists involved were     internationally renowned artists. [16:08] MINAMI     We were aiming to create something     unachievable at a normal scale. [16:18] NA     Carole & Tuesday,* Wolf's Rain*,* Space Dandy*,     RahXephon, and* Hiwou War Chronicles* [16:25] NA     all have an underlying Bones-like quality, [16:29] NA     but it's difficult to succinctly     describe what that is. [16:33] NA     Creativity, originality, risk taking,     and freedom all fit the bill. [16:41] NA     Creativity and freedom can be found throughout     their 2007 film* Sword of the Stranger*, [16:51] NA     the story of an orphan named     Kotaro who is rescued by Nanashi, [16:55] NA     a warrior who has sworn to never fight again. [16:58] NA     A sense of nihilism hangs about     this jidaigeki-inspired chanbara film. [17:03] NA     The brutal and bloody battles of the Sengoku     period demonstrate the horrors of war. [17:10] NA     Sword of the Stranger,     directed by Masahiro Ando, [17:13] NA     drew international attention     for the quality of its story and action [17:19] NA     and for pushing the limits     of animation technology. [17:22] WATANABE     Stranger's action scenes are     really well made. I was impressed. [17:30] ANDO     I'd watched jidaigeki since I was a child. [17:34] ANDO     I liked them all individually, but there were     also certain elements within them I liked [17:43] ANDO     that had stayed with me. [17:57] AMANO     Preserving the original ideas of the     creators at the center of a project, [18:07] AMANO     such as the directors, the scriptwriters,     and the designers, is essential. [18:15] AMANO     Otherwise you lose sight of what's important, [18:19] AMANO     since you're writing the story     throughout production. [18:22] AMANO     It's important to pause     and carefully consider [18:25] AMANO     the ideas the initial creators came up with. [18:30] ANDO     Little by little, I described the ideas     I had for the film to the designers, [18:41] ANDO     which they turned into art. [18:44] ANDO     I wanted to create something     manga-like rather than realistic. [18:51] ANDO     I wanted elements of reality     without becoming realistic. [18:54] ANDO     Manga-like, but not too manga-like. [19:01] ANDO     Together we searched for the answer [19:05] ANDO     by comparing the images in my head     and the art they drew. [19:21] ANDO     It was less that I wanted     Mr. Sato's jidaigeki music [19:24] ANDO     and more that I was a fan     of his music in general. [19:28] ANDO     I was curious to know what kind of music     Mr. Sato would compose for a jidaigeki. [19:36] SATO     During the fight scenes,     I kept the music stoic. [19:43] SATO     Percussion only, for example. [19:46] SATO     Rather than having the music     speak too much, I kept it stoic. [19:55] SATO     On the other hand, I composed heartfelt     music for Nanashi and Kotaro's scenes. [20:04] NANASHI     If you stand over there, you'll catch a cold. [20:10] SATO     I wanted to expand the breadth     of the animation and setting [20:18] SATO     by using instruments used in Arabic     and African music for a Japanese jidaigeki. [20:28] SPEAKER     If the foundation of music is solid,     you can try all kinds of things [20:33] SPEAKER     and create even more interesting music. [20:37] SPEAKER     That foundation is Bones. [20:39] SPEAKER     The quality of the animation     and how interesting the script is. [20:46] SPEAKER     When those are solid, it's easy     to compose music for them. [20:50] SPEAKER     You'll create something interesting     no matter what you do. [20:53] NA     Under Masahiko Minami's leadership, [20:55] NA     Bones demonstrates its strength when the     right team is put together for a project. [20:59] NA     For a studio like Bones that is     constantly working on something, [21:03] NA     it means staff move from one project     to the next without interruption. [21:09] MINAMI     Being a producer comes down to whether     or not you can imagine the completed product. [21:19] MINAMI     Whether it's music, effects,     or sound direction, [21:26] MINAMI     when creating a show, we think about     how who is assigned to what work [21:32] MINAMI     will lead to what the final product looks like. [21:36] MINAMI     It's an interpersonal relationship. [21:39] MINAMI     We value the way many people are involved     in the creation of a single product. [21:48] KATSUMATA     Mangaka sometimes create by     themselves, but an original anime [21:54] KATSUMATA     is the product of the combination of     multiple creators' or staff members' skills. [22:03] AKANE     The best thing about Bones     is their skilled animators. [22:12] AKANE     They've gathered some     of the best animators in Japan, [22:17] AKANE     and it was Mr. Minami     who brought them together. [22:21] AKANE     He has an exceptional eye for art. [22:25] AKANE     He saw the work of new artists [22:27] AKANE     and found artists with potential     at a relatively early stage. [22:35] TAKEDA     He's exceptional at identifying star talent. [22:40] TAKEDA     Not only that, but he knows what to combine     to create the right chemical reaction [22:51] TAKEDA     to improve their talents even more. [22:54] NATSUME     I wouldn't call it Minamism,     but there's a unified will. [23:00] NATSUME     You can really see it in Bones' work. [23:03] NATSUME     Mr. Minami puts a lot of effort     into Bones' original series in particular. [23:11] NATSUME     He faces directors and writers     directly when working with them, [23:17] NATSUME     which is how they create works     with such presence and solid bones. [23:25] NA     Creating original anime is difficult,     but it is worthwhile. [23:31] NA     The satisfaction of creating beautiful     high-level works pushes creators forward. [23:38] NA     That feeling forms the skeleton of     bones which Minami builds on top of. [23:44] MINAMI     It's literally bones, a collection of bones. [23:51] MINAMI     We broke away from Sunrise     and started as a very small company. [24:02] MINAMI     We were starting from the bones     and building up the flesh on top of that. [24:11] MINAMI     In Japanese, there are     a lot of expressions about bones, [24:16] MINAMI     like "he's got a strong backbone"     or "love me until I'm only bones." [24:22] MINAMI     That's why we're bones. [24:25] NA     Their creative and original anime     are undoubtedly the foundation of bones, [24:31] NA     but the strengths they cultivated     producing original anime [24:35] NA     became the source of their success     with manga adaptations [24:40] NA     that are mainstream in Japanese animation,     such as* My Hero Academia and Mob Psycho 100*.