# BONES 25: DREAMING FORWARD

BONES 25: DREAMING FORWARD explores the creation of Studio BONES and its most legendary series. From its high quality adaptation of beloved manga series to unique and original animated stories, this anime storyteller's history will enthrall fans of the long-standing studio. This four part series was shot entirely in Japan and features interviews with more than 30 staff and creators from their most beloved works, such as Full Metal Alchemist: Brotherhood, My Hero Academia, Mob Psycho 100, Bungo Stray Dogs, Eureka Seven, and their 25th Anniversary original anime Metallic Rouge.

# Season 1

# 1 - The History of BONES

Source: [Crunchyroll](https://www.crunchyroll.com/series/GXJHM3GN4/bones-25-dreaming-forward)<br>
Translator:<br>
Editor:<br>
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(Please feel free to edit the speaker names if incomplete or inaccurate. Names are handled on a best-effort basis depending on the info on the source file. Dialogue is left as is.)<br>
**[00:03] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's been 25 years since Bones first made<br>&nbsp;&nbsp;&nbsp;&nbsp;its mark on the Japanese animation industry.<br>**[00:08] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Breaking through the limits<br>&nbsp;&nbsp;&nbsp;&nbsp;of traditional animation,<br>**[00:13] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones has created numerous<br>&nbsp;&nbsp;&nbsp;&nbsp;original and adapted series<br>**[00:16] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;full of breathtaking action scenes,<br>&nbsp;&nbsp;&nbsp;&nbsp;creativity, and dynamism.<br>**[00:23] OTSUKA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Since before I entered the industry,<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones was known for its cool action sequences.<br>**[00:29] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Especially the sound effects,<br>&nbsp;&nbsp;&nbsp;&nbsp;like blood spray or wailing.<br>**[00:32] MATSUKURA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I suppose I'd describe it<br>&nbsp;&nbsp;&nbsp;&nbsp;as stylish and powerful.<br>**[00:35] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones has produced over 80<br>&nbsp;&nbsp;&nbsp;&nbsp;movies, TV series, and OVA<br>**[00:39] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;including* Cowboy Bebop: Knockin' <br>
&nbsp;&nbsp;&nbsp;&nbsp;on Heaven's Door*,* RahXephon*,<br>**[00:47] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Fullmetal Alchemist*,* Space Dandy*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;*Eureka Seven*, and* My Hero Academia*.<br>**[00:54] NATSUME**<br>&nbsp;&nbsp;&nbsp;&nbsp;They take everything seriously.<br>**[00:55] NATSUME**<br>&nbsp;&nbsp;&nbsp;&nbsp;Every series is handled with<br>&nbsp;&nbsp;&nbsp;&nbsp;a straightforward approach.<br>**[00:59] ITO**<br>&nbsp;&nbsp;&nbsp;&nbsp;They produce very detailed art<br>&nbsp;&nbsp;&nbsp;&nbsp;and high quality works.<br>**[01:07] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones' high technical skills has<br>&nbsp;&nbsp;&nbsp;&nbsp;produced a wide variety of works,<br>**[01:12] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;which is achieved by providing creators<br>&nbsp;&nbsp;&nbsp;&nbsp;with a place to think and create freely.<br>**[01:18] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;If I told another studio<br>&nbsp;&nbsp;&nbsp;&nbsp;I wanted to create freely,<br>**[01:22] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I doubt anyone else would let me do it.<br>**[01:27] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones' willingness to boldly produce original<br>&nbsp;&nbsp;&nbsp;&nbsp;series is one of their best qualities.<br>**[01:35] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;You can feel the philosophy behind it.<br>**[01:36] MONJI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones is powerful.<br>**[01:41] MATSUZAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones has worked on a lot of series<br>&nbsp;&nbsp;&nbsp;&nbsp;with a large core fan base.<br>**[01:49] HONMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*FMA*. I can't believe they got *FMA*.<br>**[01:53] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;They must like it.<br>&nbsp;&nbsp;&nbsp;&nbsp;No, that doesn't do it justice.<br>**[01:57] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones is constantly pursuing<br>&nbsp;&nbsp;&nbsp;&nbsp;works that transcend genres.<br>**[02:04] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Metallic Rouge*, the series commemorating <br>
&nbsp;&nbsp;&nbsp;&nbsp;the studio's 25th anniversary...<br>**[02:14] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;is a tech-noir science fiction series<br>**[02:16] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;filled with spectacular and innovative<br>&nbsp;&nbsp;&nbsp;&nbsp;action scenes featuring androids.<br>**[02:23] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;It began with us talking<br>&nbsp;&nbsp;&nbsp;&nbsp;about making a proper sci-fi series.<br>**[02:28] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;This four-part program will feature interviews<br>&nbsp;&nbsp;&nbsp;&nbsp;with founder Masahiko Minami,<br>**[02:32] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;as well as industry members and creators<br>&nbsp;&nbsp;&nbsp;&nbsp;with deep connections to Bones,<br>**[02:37] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and stories that get to<br>&nbsp;&nbsp;&nbsp;&nbsp;the heart of the studio.<br>**[02:46] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We've been asked to resurrect<br>&nbsp;&nbsp;&nbsp;&nbsp;memories from decades ago.<br>**[02:51] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Get to know the creators who have been<br>&nbsp;&nbsp;&nbsp;&nbsp;providing the world with dreams for 25 years.<br>**[02:56] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Here we go!<br>**[03:38] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The relationship of the core members of Bones<br>**[03:41] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;dates back to the days<br>&nbsp;&nbsp;&nbsp;&nbsp;they worked at Sunrise,<br>**[03:44] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;one of Japan's leading<br>&nbsp;&nbsp;&nbsp;&nbsp;anime production companies.<br>**[03:46] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Sunrise, creator of the popular <br>
&nbsp;&nbsp;&nbsp;&nbsp;series* Mobile Suit Gundam*,<br>**[03:51] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;was known as one of the primary<br>&nbsp;&nbsp;&nbsp;&nbsp;producers of robot anime,<br>**[03:55] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;but they were also popular<br>&nbsp;&nbsp;&nbsp;&nbsp;for their works from other genres<br>**[03:58] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;such as* City Hunter *and* Dirty Pair*.<br>**[04:02] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Masahiko Minami got involved in anime<br>&nbsp;&nbsp;&nbsp;&nbsp;production at the historic Sunrise company,<br>**[04:07] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;where his talents as a producer blossomed.<br>**[04:11] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Eventually he would meet Hiroshi<br>&nbsp;&nbsp;&nbsp;&nbsp;Osaka and Toshihiro Kawamoto,<br>**[04:17] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;creators with a strong desire<br>&nbsp;&nbsp;&nbsp;&nbsp;to create, and together<br>**[04:21] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;they produced* City Hunter*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;*Escaflowne*, and* G Gundam*.<br>**[04:24] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;They would also go on to create <br>
&nbsp;&nbsp;&nbsp;&nbsp;the groundbreaking* Cowboy Bebop*.<br>**[04:30] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;When I joined the Japanese animation industry,<br>&nbsp;&nbsp;&nbsp;&nbsp;there were only TV shows and movies.<br>**[04:41] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;A lot of TV shows in particular were<br>&nbsp;&nbsp;&nbsp;&nbsp;created to sell toys or plastic models.<br>**[04:53] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;When I started, the role of producers<br>&nbsp;&nbsp;&nbsp;&nbsp;was primarily to talk to toy makers<br>**[05:04] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;and handle project planning.<br>**[05:13] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;While working as a producer,<br>**[05:16] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I frequently had thoughts about<br>&nbsp;&nbsp;&nbsp;&nbsp;the type of series I wanted to create<br>**[05:19] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;or what I wanted to create<br>&nbsp;&nbsp;&nbsp;&nbsp;with certain staff,<br>**[05:24] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;so Kawamoto, Osaka,<br>&nbsp;&nbsp;&nbsp;&nbsp;and I left to make a place<br>**[05:30] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;where we could create in a way<br>&nbsp;&nbsp;&nbsp;&nbsp;we couldn't at Sunrise.<br>**[05:39] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It was around this time<br>&nbsp;&nbsp;&nbsp;&nbsp;that we started thinking<br>**[05:42] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;about making animation to be seen<br>&nbsp;&nbsp;&nbsp;&nbsp;and not just to sell toys.<br>**[05:48] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We wanted to make a place where we<br>&nbsp;&nbsp;&nbsp;&nbsp;could find new forms of expression,<br>**[05:56] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;new genres, and new themes through creation.<br>**[06:02] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;In 1998, during production on* Cowboy Bebop*,<br>**[06:06] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Minami founded Bones<br>&nbsp;&nbsp;&nbsp;&nbsp;with Osaka and Kawamoto.<br>**[06:11] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;However, their goal wasn't<br>&nbsp;&nbsp;&nbsp;&nbsp;to produce anime in order to sell toys.<br>**[06:18] JULIA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm glad we met.<br>**[06:19] FAYE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Me, too.<br>**[06:21] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We happened to quit while <br>
&nbsp;&nbsp;&nbsp;&nbsp;we were working on *Bebop*.<br>**[06:29] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We were constantly working on something,<br>&nbsp;&nbsp;&nbsp;&nbsp;so there wasn't a perfect time to quit.<br>**[06:37] JET**<br>&nbsp;&nbsp;&nbsp;&nbsp;See you later.<br>**[06:39] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I heard about Bones being founded during the <br>
&nbsp;&nbsp;&nbsp;&nbsp;final stages of production on *Cowboy Bebop*.<br>**[06:49] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;It was mostly the same group<br>&nbsp;&nbsp;&nbsp;&nbsp;that had been working at Sunrise.<br>**[06:57] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;It felt like that group had simply<br>&nbsp;&nbsp;&nbsp;&nbsp;become a new studio called Bones.<br>**[07:03] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Even Mr. Minami said not much would change.<br>**[07:09] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Nobody was anxious about<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones being a new studio.<br>**[07:16] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones' first studio was just a room.<br>&nbsp;&nbsp;&nbsp;&nbsp;It was a tiny one-room rental.<br>**[07:27] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;We were worried it wouldn't be enough.<br>**[07:31] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Nobody thought we'd become a huge<br>&nbsp;&nbsp;&nbsp;&nbsp;internationally famous company.<br>**[07:37] JET**<br>&nbsp;&nbsp;&nbsp;&nbsp;Look at all of this.<br>**[07:40] JET**<br>&nbsp;&nbsp;&nbsp;&nbsp;Who do they think is gonna fix this?<br>**[07:44] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I love the *Cowboy Bebop* TV series. <br>
&nbsp;&nbsp;&nbsp;&nbsp;It was one of the reasons I pursued this job.<br>**[07:50] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Even while watching the TV show,<br>&nbsp;&nbsp;&nbsp;&nbsp;there was something about it that felt really cinematic.<br>**[07:57] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;When I learned we'd be making<br>&nbsp;&nbsp;&nbsp;&nbsp;a movie for theatrical release,<br>**[08:02] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I was excited to come to work.<br>**[08:08] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones was established to produce anime<br>&nbsp;&nbsp;&nbsp;&nbsp;with an emphasis on creativity.<br>**[08:14] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;After they left Sunrise,<br>&nbsp;&nbsp;&nbsp;&nbsp;Minami, Osaka, and Kawamoto<br>**[08:18] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;completed the series with Shinichiro Watanabe<br>&nbsp;&nbsp;&nbsp;&nbsp;and began production on the movie.<br>**[08:25] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Yoko Kanno composed the music.<br>**[08:27] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The smooth animation<br>&nbsp;&nbsp;&nbsp;&nbsp;was uncommon for the time.<br>**[08:34] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;On the Bebop movie, all the staff,<br>**[08:37] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;including Director Shinichiro Watanabe<br>&nbsp;&nbsp;&nbsp;&nbsp;and Toshihiro Kawamoto,<br>**[08:43] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;continuously pursued a high level.<br>**[08:50] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;They refused to compromise on anything.<br>**[08:53] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;This scene will look like this.<br>&nbsp;&nbsp;&nbsp;&nbsp;This shot in this scene will look like that.<br>**[08:59] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The movie is an aggregation of the tremendous<br>&nbsp;&nbsp;&nbsp;&nbsp;effort they put into every single frame.<br>**[09:12] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Compared to a TV series,<br>&nbsp;&nbsp;&nbsp;&nbsp;you have more time and money available.<br>**[09:17] ALL**<br>&nbsp;&nbsp;&nbsp;&nbsp;Three hundred million?<br>**[09:20] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;You might only get two minutes<br>&nbsp;&nbsp;&nbsp;&nbsp;for an action scene in a TV show,<br>**[09:27] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;but you get ten minutes in a movie.<br>**[09:29] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;We ended up with more shots<br>&nbsp;&nbsp;&nbsp;&nbsp;than originally planned,<br>**[09:33] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;which meant we didn't have enough animators.<br>**[09:37] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Even while working on the TV series,<br>**[09:39] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;we'd end up being off by a minute<br>&nbsp;&nbsp;&nbsp;&nbsp;or two in each episode.<br>**[09:42] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;We were producing about five episodes<br>&nbsp;&nbsp;&nbsp;&nbsp;worth at once, which quintupled the error.<br>**[09:49] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;It became difficult to control.<br>**[09:53] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;There were about a dozen or so<br>&nbsp;&nbsp;&nbsp;&nbsp;main staff working out of the studio.<br>**[10:02] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Things were quite harmonious<br>&nbsp;&nbsp;&nbsp;&nbsp;when production began.<br>**[10:07] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;In the latter half, as the schedule got worse<br>&nbsp;&nbsp;&nbsp;&nbsp;and worse, things became strained.<br>**[10:11] JET**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's an emergency. Can't you do something?<br>**[10:14] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;But we had plenty of staff<br>&nbsp;&nbsp;&nbsp;&nbsp;focused on the movie,<br>**[10:20] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;so I'm glad I got to experience all of that.<br>**[10:24] SPIKE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Hey.<br>**[10:25] ED**<br>&nbsp;&nbsp;&nbsp;&nbsp;Found you.<br>**[10:27] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;The staff were passionate.<br>&nbsp;&nbsp;&nbsp;&nbsp;That definitely helped.<br>**[10:33] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;People who wanted to animate<br>&nbsp;&nbsp;&nbsp;&nbsp;the movie had showed up.<br>**[10:40] VINCENT**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm glad I got to see you at the end.<br>**[10:45] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Both the TV series and movie<br>&nbsp;&nbsp;&nbsp;&nbsp;were hugely successful,<br>**[10:48] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and* Cowboy Bebop *and its unique atmosphere <br>
&nbsp;&nbsp;&nbsp;&nbsp;established a new trend in anime production.<br>**[10:54] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones also became a beacon for rising<br>&nbsp;&nbsp;&nbsp;&nbsp;production companies in the anime industry.<br>**[11:00] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*The Vision of Escaflowne *was the second <br>
&nbsp;&nbsp;&nbsp;&nbsp;work Bones inherited from Sunrise.<br>**[11:06] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;With the aim of creating a robot<br>&nbsp;&nbsp;&nbsp;&nbsp;series approachable to women,<br>**[11:09] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones began production on a movie.<br>**[11:12] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;People were starting to say<br>**[11:14] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;you couldn't produce a hit live action movie<br>&nbsp;&nbsp;&nbsp;&nbsp;or drama without a female audience.<br>**[11:22] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I didn't understand why anime was the only<br>&nbsp;&nbsp;&nbsp;&nbsp;medium producing media just for men.<br>**[11:29] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I wanted to create something women would<br>&nbsp;&nbsp;&nbsp;&nbsp;watch if I had the opportunity to direct.<br>**[11:39] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;When we got *Escaflowne*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;it was planned for a male audience.<br>**[11:46] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I suggested to Mr. Minami<br>&nbsp;&nbsp;&nbsp;&nbsp;that going forward,<br>**[11:50] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;anime would have to tell stories<br>&nbsp;&nbsp;&nbsp;&nbsp;for women, too.<br>**[11:58] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I convinced him to let me try making <br>
&nbsp;&nbsp;&nbsp;&nbsp;something like that with *Escaflowne*.<br>**[12:08] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;As it turned out, it was watched<br>&nbsp;&nbsp;&nbsp;&nbsp;overwhelmingly by women.<br>**[12:12] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I personally was really glad about that.<br>**[12:17] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Abandoning the stereotype<br>&nbsp;&nbsp;&nbsp;&nbsp;that robot anime are for men<br>**[12:22] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and leaving production up to the creators<br>&nbsp;&nbsp;&nbsp;&nbsp;allows a greater variety of stories to be told.<br>**[12:27] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones proved that idea with* Escaflowne*.<br>**[12:30] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The robot genre was changing,<br>&nbsp;&nbsp;&nbsp;&nbsp;breaking away from merchandising<br>**[12:37] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and bringing in new settings<br>&nbsp;&nbsp;&nbsp;&nbsp;and compositions.<br>**[12:41] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Drawing mecha requires special skills.<br>**[12:45] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Not every animator can draw them.<br>**[12:50] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Only a limited number<br>&nbsp;&nbsp;&nbsp;&nbsp;of studios can produce them.<br>**[12:55] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It takes a veteran animator to get the<br>&nbsp;&nbsp;&nbsp;&nbsp;action scenes right or express their weight.<br>**[13:04] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It has to be expressed carefully.<br>**[13:09] OHYAMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;One of Bones' roots—their identity—<br>&nbsp;&nbsp;&nbsp;&nbsp;can be found in their robot series.<br>**[13:25] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I really like robot series.<br>**[13:31] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The robots themselves are interesting<br>**[13:36] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;because they're simultaneously<br>&nbsp;&nbsp;&nbsp;&nbsp;fantastical and realistic.<br>**[13:44] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;They're massive objects operated<br>&nbsp;&nbsp;&nbsp;&nbsp;by flesh and blood pilots.<br>**[13:50] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;They're simultaneously weapons and vehicles.<br>**[13:55] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;They're a space and<br>&nbsp;&nbsp;&nbsp;&nbsp;an extension of your body.<br>**[14:04] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The appeal of robot anime is that all<br>&nbsp;&nbsp;&nbsp;&nbsp;these things can be expressed by a robot.<br>**[14:12] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Yutaka Izubuchi was appointed as director, <br>
&nbsp;&nbsp;&nbsp;&nbsp;and the original series* RahXephon *was born.<br>**[14:20] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;With credits on* Mobile Police Patlabor*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;*Kagaku Sentai Dynaman*,<br>**[14:26] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Dengeki Sentai Changeman*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;and* Kamen Rider Agito*,<br>**[14:31] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;this lover of tokusatsu<br>&nbsp;&nbsp;&nbsp;&nbsp;and robots is a legendary figure.<br>**[14:32] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Minami asked if I wanted to<br>&nbsp;&nbsp;&nbsp;&nbsp;work on an original series.<br>**[14:40] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;He said I should make something myself<br>&nbsp;&nbsp;&nbsp;&nbsp;since I'm so quick to comment on others' work.<br>**[14:49] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;That said, I did want to try making<br>&nbsp;&nbsp;&nbsp;&nbsp;something different from Gundam.<br>**[15:00] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Something more like *Reideen*.<br>**[15:05] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I wanted to take a more occult<br>&nbsp;&nbsp;&nbsp;&nbsp;or mystical approach.<br>**[15:16] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I wanted to create a mystical robot series<br>**[15:20] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;that incorporated sci-fi elements<br>&nbsp;&nbsp;&nbsp;&nbsp;like quantum mechanics.<br>**[15:29] AYATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;RahXephon.<br>**[15:41] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I was inspired by that sort of thing.<br>**[15:43] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The fossil beasts of Reideen<br>&nbsp;&nbsp;&nbsp;&nbsp;were like golems.<br>**[15:48] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Reideen itself seemed<br>&nbsp;&nbsp;&nbsp;&nbsp;to be made of stone at first,<br>**[15:55] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;but by the third or fourth one,<br>&nbsp;&nbsp;&nbsp;&nbsp;it had turned into a kaiju.<br>**[16:02] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It stops feeling like a fossil beast, but that<br>&nbsp;&nbsp;&nbsp;&nbsp;made it easy for children to understand.<br>**[16:12] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;In that regard, it was doll-shaped.<br>**[16:17] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The fossil beasts were like kaiju made<br>&nbsp;&nbsp;&nbsp;&nbsp;of stone, but this felt like a doll.<br>**[16:26] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;An unmoving solid chunk.<br>**[16:31] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;They were treating it like a clay figure.<br>**[16:41] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It was the Reideen I wanted to see.<br>&nbsp;&nbsp;&nbsp;&nbsp;It's a little childish, isn't it?<br>**[16:47] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;But surprisingly, sometimes that childish desire<br>&nbsp;&nbsp;&nbsp;&nbsp;is what drives you to create something.<br>**[17:07] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The series is about what Mr. Izubuchi<br>&nbsp;&nbsp;&nbsp;&nbsp;had inside him at the time.<br>**[17:16] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'd known him since we were children,<br>**[17:20] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;so I had a good sense of what he<br>&nbsp;&nbsp;&nbsp;&nbsp;wanted to do and his nuance.<br>**[17:27] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;It didn't feel new to me,<br>&nbsp;&nbsp;&nbsp;&nbsp;but that wasn't a bad thing.<br>**[17:34] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I felt like it clearly expressed<br>&nbsp;&nbsp;&nbsp;&nbsp;what he wanted to do.<br>**[17:43] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;The first key frame system <br>
&nbsp;&nbsp;&nbsp;&nbsp;we first used during *RahXephon*<br>**[17:48] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;was unusual for our company<br>&nbsp;&nbsp;&nbsp;&nbsp;and the industry as a whole.<br>**[17:54] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;In simple terms, the first key frame<br>&nbsp;&nbsp;&nbsp;&nbsp;is like a rough drawing.<br>**[17:59] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;The idea was that our internal animators<br>&nbsp;&nbsp;&nbsp;&nbsp;would film a bunch of shots,<br>**[18:04] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;and a select few would improve the quality.<br>**[18:09] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Then they'd hand it off<br>&nbsp;&nbsp;&nbsp;&nbsp;to the second key frame group<br>**[18:15] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;to proactively ensure a high level of quality.<br>**[18:17] AYATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's done.<br>**[18:21] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Later, the staff who received high praise <br>
&nbsp;&nbsp;&nbsp;&nbsp;for* Ouran High School Host Club*<br>**[18:26] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;would suggest the idea that lead to the <br>
&nbsp;&nbsp;&nbsp;&nbsp;production of* STAR DRIVER: Shining Takuto*,<br>**[18:31] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;a high school series<br>&nbsp;&nbsp;&nbsp;&nbsp;with robot anime elements.<br>**[18:38] OYABU**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Star Driver* is a high school robot series.<br>**[18:43] OYABU**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Minami's stance is, "I don't<br>&nbsp;&nbsp;&nbsp;&nbsp;understand it, but it must be entertaining."<br>**[18:52] OYABU**<br>&nbsp;&nbsp;&nbsp;&nbsp;"If you insist that it's<br>&nbsp;&nbsp;&nbsp;&nbsp;interesting, then it must be."<br>**[18:59] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;At first, I asked what the point<br>&nbsp;&nbsp;&nbsp;&nbsp;was of robots fighting<br>**[19:04] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;in a setting as small and limited as a school.<br>**[19:12] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Robots should express something<br>&nbsp;&nbsp;&nbsp;&nbsp;by fighting somewhere bigger,<br>**[19:18] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;so why would they have these<br>&nbsp;&nbsp;&nbsp;&nbsp;nonsense fights in such a small place?<br>**[19:24] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;As the story progresses, it moves into<br>&nbsp;&nbsp;&nbsp;&nbsp;outer space and the rest of the world.<br>**[19:35] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Enokido and Director<br>&nbsp;&nbsp;&nbsp;&nbsp;Igarashi worked together<br>**[19:40] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;to create the high school<br>&nbsp;&nbsp;&nbsp;&nbsp;series they wanted to make,<br>**[19:45] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;with shaman-like shrine maidens,<br>&nbsp;&nbsp;&nbsp;&nbsp;a mysterious and fantastical world,<br>**[19:54] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and giant robots.<br>**[19:58] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Minami is a very interesting man<br>&nbsp;&nbsp;&nbsp;&nbsp;for letting them do that.<br>**[20:07] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I was a storyboard artist.<br>**[20:10] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Robot series typically feature<br>&nbsp;&nbsp;&nbsp;&nbsp;a lot of war, battles, and people.<br>**[20:17] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I thought I'd be drawing those heavy themes,<br>&nbsp;&nbsp;&nbsp;&nbsp;but it wasn't like that at all.<br>**[20:24] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I heard they wanted to make it<br>&nbsp;&nbsp;&nbsp;&nbsp;a cheerful high school anime.<br>**[20:29] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I thought it sounded positive and fun.<br>**[20:34] GODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Let's ride, Tetrioht!<br>**[20:39] OYABU**<br>&nbsp;&nbsp;&nbsp;&nbsp;There are battles, of course,<br>**[20:42] OYABU**<br>&nbsp;&nbsp;&nbsp;&nbsp;but it's a robot series that makes you<br>&nbsp;&nbsp;&nbsp;&nbsp;want to attend that school,<br>**[20:49] OYABU**<br>&nbsp;&nbsp;&nbsp;&nbsp;visit that island, and be<br>&nbsp;&nbsp;&nbsp;&nbsp;the protagonist of that world.<br>**[20:55] OHYAMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The original title was *Ginga Bishonen*.<br>**[21:04] OHYAMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Star Driver* is a unique combination <br>
&nbsp;&nbsp;&nbsp;&nbsp;of male idols and robots.<br>**[21:16] OHYAMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;That may have been the reason<br>&nbsp;&nbsp;&nbsp;&nbsp;it entered the world<br>**[21:19] OHYAMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;as a new kind of robot series<br>&nbsp;&nbsp;&nbsp;&nbsp;for women, as well.<br>**[21:32] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones is a studio that carries<br>&nbsp;&nbsp;&nbsp;&nbsp;on the traditions of Sunrise.<br>**[21:39] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;They've made traditional mecha anime,<br>**[21:44] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;but I believe they create works<br>&nbsp;&nbsp;&nbsp;&nbsp;that feel inspired less by anime culture<br>**[21:51] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;and more by other cultures, <br>
&nbsp;&nbsp;&nbsp;&nbsp;especially *Eureka Seven*.<br>**[21:54] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;In 2005, Bones produced* Eureka Seven*,<br>**[21:59] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;directed by Tomoki Kyoda and<br>&nbsp;&nbsp;&nbsp;&nbsp;screenplay written by Dai Sato.<br>**[22:04] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Inspired by seemingly unrelated pop culture,<br>**[22:09] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;a unique anime about robot,<br>&nbsp;&nbsp;&nbsp;&nbsp;surfing, and techno music was born.<br>**[22:16] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Club culture was really taking<br>&nbsp;&nbsp;&nbsp;&nbsp;off in Japan at the time.<br>**[22:20] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I was in college when Japanese artists<br>&nbsp;&nbsp;&nbsp;&nbsp;like Denki Groove and Ken Ishii<br>**[22:27] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;started selling records internationally.<br>**[22:33] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;With that background, I started thinking<br>&nbsp;&nbsp;&nbsp;&nbsp;about what it meant to surf.<br>**[22:40] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;When I realized I had to draw a confrontation<br>&nbsp;&nbsp;&nbsp;&nbsp;between mainstream culture and subculture,<br>**[22:47] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I asked myself what subcultures meant to me.<br>**[22:53] RENTON**<br>&nbsp;&nbsp;&nbsp;&nbsp;Yes!<br>**[22:54] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Kyoda is seven or eight years older<br>&nbsp;&nbsp;&nbsp;&nbsp;than me, but they were subcultures I liked.<br>**[23:01] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Not all of them,<br>&nbsp;&nbsp;&nbsp;&nbsp;but take techno, for example.<br>**[23:05] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I thought the use of Denki<br>&nbsp;&nbsp;&nbsp;&nbsp;Groove was really cool.<br>**[23:09] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;He must have a keen ear, since I didn't<br>&nbsp;&nbsp;&nbsp;&nbsp;think they'd be a good fit for anime.<br>**[23:14] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;When he added robots on top of that,<br>**[23:16] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I thought it was unusual,<br>&nbsp;&nbsp;&nbsp;&nbsp;like nothing I'd ever seen.<br>**[23:21] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Not only that, but they're surfing.<br>**[23:27] SATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;For *Eureka*, we mixed in music from <br>
&nbsp;&nbsp;&nbsp;&nbsp;techno artists alongside my music.<br>**[23:36] SATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I avoided electronic sounds and opted<br>&nbsp;&nbsp;&nbsp;&nbsp;for orchestral and acoustic music<br>**[23:42] SATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;to create a sound that would contrast<br>&nbsp;&nbsp;&nbsp;&nbsp;with the electronic music of techno.<br>**[23:52] SATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I think sound director Mr.<br>&nbsp;&nbsp;&nbsp;&nbsp;Wakabayashi did a fantastic job<br>**[23:55] SATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;applying the music to the animation.<br>**[24:00] WAKABAYASHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The music everyone liked so much was the<br>&nbsp;&nbsp;&nbsp;&nbsp;product of me supporting the director's vision.<br>**[24:09] WAKABAYASHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I handled the music for the Seven Swell,<br>**[24:11] WAKABAYASHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;the protagonist's sadness,<br>&nbsp;&nbsp;&nbsp;&nbsp;and his embrace with Eureka,<br>**[24:16] WAKABAYASHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;but the director handled<br>&nbsp;&nbsp;&nbsp;&nbsp;everything else, like the battle music.<br>**[24:20] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Kyoda and Mr. Sato got to do exactly <br>
&nbsp;&nbsp;&nbsp;&nbsp;what they wanted to do on *Eureka Seven*.<br>**[24:34] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's a painful thing, but it's also fulfilling.<br>**[24:40] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Not many producers are like<br>&nbsp;&nbsp;&nbsp;&nbsp;Masahiko Minami of Bones,<br>**[24:48] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;who lenient enough to let them do that.<br>**[25:00] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Minami's studio Bones preserved<br>&nbsp;&nbsp;&nbsp;&nbsp;the traditions of Sunrise<br>**[25:06] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;while drawing out the talents of<br>&nbsp;&nbsp;&nbsp;&nbsp;creators with groundbreaking ideas<br>**[25:12] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;to create novel works.<br>**[25:16] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;In just a few years, they were<br>&nbsp;&nbsp;&nbsp;&nbsp;providing broadcasting stations<br>**[25:21] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;with unique original anime.<br>

# 2 - Style and Originality

Source: [Crunchyroll](https://www.crunchyroll.com/series/GXJHM3GN4/bones-25-dreaming-forward)<br>
Translator:<br>
Editor:<br>
Timer:<br>
QC:<br>
(Please feel free to edit the speaker names if incomplete or inaccurate. Names are handled on a best-effort basis depending on the info on the source file. Dialogue is left as is.)<br>
**[00:02] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones established its exceptional qualities<br>&nbsp;&nbsp;&nbsp;&nbsp;and outstanding production techniques.<br>**[00:07] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Minami and his colleagues set themselves<br>&nbsp;&nbsp;&nbsp;&nbsp;apart from other anime production companies<br>**[00:11] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;by continuing to create original anime series.<br>**[00:15] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Many people say they see Bones as a company<br>&nbsp;&nbsp;&nbsp;&nbsp;that produces a lot of original anime.<br>**[00:23] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Unlike adaptations,<br>&nbsp;&nbsp;&nbsp;&nbsp;creating an original anime from nothing<br>**[00:29] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;is not only difficult, but risky, as well.<br>**[00:33] MATSUKURA**<br>&nbsp;&nbsp;&nbsp;&nbsp;For an anime production company,<br>&nbsp;&nbsp;&nbsp;&nbsp;producing an original anime is a dream.<br>**[00:39] MATSUKURA**<br>&nbsp;&nbsp;&nbsp;&nbsp;At the same time, it's very difficult.<br>**[00:43] MATSUKURA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Planning is difficult.<br>&nbsp;&nbsp;&nbsp;&nbsp;Securing funding is difficult.<br>**[00:46] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;However, Bones trusted its<br>&nbsp;&nbsp;&nbsp;&nbsp;creators with everything,<br>**[00:49] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;including the direction,<br>&nbsp;&nbsp;&nbsp;&nbsp;composition, and screenplay,<br>**[00:53] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;leading to the creation of new and unique<br>&nbsp;&nbsp;&nbsp;&nbsp;series that revolutionized the robot genre.<br>**[01:02] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones' success with original anime<br>&nbsp;&nbsp;&nbsp;&nbsp;was not limited to robots.<br>**[01:07] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Shinichiro Watanabe, the acutely sensitive<br>&nbsp;&nbsp;&nbsp;&nbsp;scriptwriter Keiko Nobumoto, and others<br>**[01:13] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;would challenge the limits of anime.<br>**[01:16] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;There was a desire to create<br>&nbsp;&nbsp;&nbsp;&nbsp;something brand new<br>**[01:19] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;that wasn't a copy of an<br>&nbsp;&nbsp;&nbsp;&nbsp;existing successful series.<br>**[01:22] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I loved that.<br>**[01:25] OYABU**<br>&nbsp;&nbsp;&nbsp;&nbsp;It takes a studio that provides<br>&nbsp;&nbsp;&nbsp;&nbsp;a space to create freely.<br>**[01:35] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones is closer to Sunrise at its peak<br>&nbsp;&nbsp;&nbsp;&nbsp;than current Sunrise itself.<br>**[01:40] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'll probably get in trouble<br>&nbsp;&nbsp;&nbsp;&nbsp;again for saying that.<br>**[01:45] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones stuck to their style with TV series <br>
&nbsp;&nbsp;&nbsp;&nbsp;such as* Wolf's Rain*,* Space Dandy*,<br>**[01:50] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and* Carole & Tuesday *and feature <br>
&nbsp;&nbsp;&nbsp;&nbsp;films such as* Sword of the Stranger*.<br>**[01:57] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;For the directors, scriptwriters,<br>&nbsp;&nbsp;&nbsp;&nbsp;production staff, and producers,<br>**[02:03] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;creating something new for an<br>&nbsp;&nbsp;&nbsp;&nbsp;original anime is the expectation.<br>**[02:09] KAWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I think that's rooted in Bones' history.<br>**[02:17] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;For me personally, every time<br>&nbsp;&nbsp;&nbsp;&nbsp;I work on an original series<br>**[02:21] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;it feels like a fresh experience.<br>**[02:25] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Producing an original series<br>&nbsp;&nbsp;&nbsp;&nbsp;is appealing for the creators.<br>**[02:32] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It also entertains the audience<br>&nbsp;&nbsp;&nbsp;&nbsp;with new surprises.<br>**[02:39] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The creative studio's foray began<br>&nbsp;&nbsp;&nbsp;&nbsp;with a story about a boy named Hiwou.<br>**[03:25] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;In 1998, the newly-established Bones <br>
&nbsp;&nbsp;&nbsp;&nbsp;followed production on* Cowboy Bebop*<br>**[03:33] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;with their first original <br>
&nbsp;&nbsp;&nbsp;&nbsp;series* Hiwou War Chronicles*.<br>**[03:39] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It was the Hiwou War Chronicles TV series.<br>**[03:44] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We were just starting out and had no money,<br>**[03:48] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;but right out the gate, we produced an original<br>&nbsp;&nbsp;&nbsp;&nbsp;series that wasn't sci-fi but had robots.<br>**[03:57] NARRATION**<br>&nbsp;&nbsp;&nbsp;&nbsp;Created by Sho Aikawa and<br>&nbsp;&nbsp;&nbsp;&nbsp;directed by Tetsuro Amino,<br>**[04:03] NARRATION**<br>&nbsp;&nbsp;&nbsp;&nbsp;the series began airing in 1999.<br>**[04:07] NARRATION**<br>&nbsp;&nbsp;&nbsp;&nbsp;Set during the Meiji period,<br>&nbsp;&nbsp;&nbsp;&nbsp;the protagonist Hiwou and his friends<br>**[04:12] NARRATION**<br>&nbsp;&nbsp;&nbsp;&nbsp;controlled a giant clockwork doll against<br>&nbsp;&nbsp;&nbsp;&nbsp;their enemies in this adventure series.<br>**[04:20] NARRATION**<br>&nbsp;&nbsp;&nbsp;&nbsp;It was a challenging setting for<br>&nbsp;&nbsp;&nbsp;&nbsp;a recently-established anime studio.<br>**[04:27] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The schedule and budget<br>&nbsp;&nbsp;&nbsp;&nbsp;situation were brutal.<br>**[04:35] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Our small company put together a studio.<br>**[04:40] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We received a lot of help from Sunrise,<br>&nbsp;&nbsp;&nbsp;&nbsp;but it was still difficult to produce.<br>**[04:51] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The budget was really tight.<br>**[04:55] ISHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The difficulty of producing<br>&nbsp;&nbsp;&nbsp;&nbsp;an original series<br>**[04:59] ISHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;will remain the same in past,<br>&nbsp;&nbsp;&nbsp;&nbsp;present, and future.<br>**[05:06] ISHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's hard to make a hit.<br>**[05:10] ISHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;An original series doesn't have the<br>&nbsp;&nbsp;&nbsp;&nbsp;recognition of an adaptation or a sequel.<br>**[05:20] ISHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Gaining recognition is as difficult<br>&nbsp;&nbsp;&nbsp;&nbsp;now as it was in the past.<br>**[05:32] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones moved away from<br>&nbsp;&nbsp;&nbsp;&nbsp;robot series for a while<br>**[05:35] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;to break new ground with original anime.<br>**[05:39] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Wolf's Rain *follows the story of wolves <br>
&nbsp;&nbsp;&nbsp;&nbsp;surviving in human forms in a desolate future.<br>**[05:47] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Its creator Keiko Nobumoto wrote scripts <br>
&nbsp;&nbsp;&nbsp;&nbsp;for numerous series, including* Cowboy Bebop*.<br>**[05:54] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Wolf's Rain *poetically depicts the search <br>
&nbsp;&nbsp;&nbsp;&nbsp;for paradise amidst an apocalyptic outlook.<br>**[06:01] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;A story about wolves seeking paradise<br>&nbsp;&nbsp;&nbsp;&nbsp;sounds like it would be hopeful.<br>**[06:07] SASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Or active.<br>**[06:08] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;But it's not like that at all.<br>**[06:12] SASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's a paradise shrouded in<br>&nbsp;&nbsp;&nbsp;&nbsp;sadness, which is unusual.<br>**[06:15] SASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Normally a paradise is joyful and hopeful.<br>**[06:21] SASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's very much in Nobumoto's style,<br>**[06:24] SASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;and that produced a chemical<br>&nbsp;&nbsp;&nbsp;&nbsp;reaction with Ms. Kanno.<br>**[06:30] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Despite its complex<br>&nbsp;&nbsp;&nbsp;&nbsp;and revolutionary themes,<br>**[06:35] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones placed their full trust<br>&nbsp;&nbsp;&nbsp;&nbsp;in Nobumoto's screenplay<br>**[06:38] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and Director Tensai Okamura's<br>&nbsp;&nbsp;&nbsp;&nbsp;abilities, leading to the creation<br>**[06:43] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;of a masterpiece full of<br>&nbsp;&nbsp;&nbsp;&nbsp;lyricism and originality.<br>**[06:48] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Nobumoto Keiko, a scriptwriter I frequently<br>&nbsp;&nbsp;&nbsp;&nbsp;worked with, passed away recently.<br>**[06:57] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;A screening was held after her passing.<br>**[07:02] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;The first three episodes of *Wolf's Rain* <br>
&nbsp;&nbsp;&nbsp;&nbsp;were shown at the screening.<br>**[07:10] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I was amazed by the emotion <br>
&nbsp;&nbsp;&nbsp;&nbsp;the scriptwriter put into *Wolf's Rain*.<br>**[07:21] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;A lot of anime these days are adaptations,<br>**[07:27] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;and I don't think you can say<br>&nbsp;&nbsp;&nbsp;&nbsp;the scriptwriter and director<br>**[07:30] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;pour their souls into adaptations.<br>**[07:34] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;But the scriptwriter poured <br>
&nbsp;&nbsp;&nbsp;&nbsp;her soul into *Wolf's Rain*,<br>**[07:41] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;and I think that's incredible.<br>**[07:46] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;In 2014, Shinichiro Watanabe<br>&nbsp;&nbsp;&nbsp;&nbsp;and Keiko Nobumoto<br>**[07:51] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;presented Minami with an innovative proposal:<br>&nbsp;&nbsp;&nbsp;&nbsp;a laid-back and unbelievable space adventure<br>**[07:57] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;about Dandy, an alien hunter,<br>&nbsp;&nbsp;&nbsp;&nbsp;and his eccentric crew.<br>**[08:05] DANDY**<br>&nbsp;&nbsp;&nbsp;&nbsp;The name's Dandy. Space Dandy.<br>**[08:09] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;In some ways, Director Watanabe<br>&nbsp;&nbsp;&nbsp;&nbsp;and I wanted to create<br>**[08:12] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;something counter to current culture.<br>**[08:14] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We wanted to make something<br>&nbsp;&nbsp;&nbsp;&nbsp;completely different<br>**[08:18] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;from what current anime and the industry<br>&nbsp;&nbsp;&nbsp;&nbsp;were expressing that was still animation.<br>**[08:28] DANDY**<br>&nbsp;&nbsp;&nbsp;&nbsp;Go with the flow.<br>**[08:31] DANDY**<br>&nbsp;&nbsp;&nbsp;&nbsp;That's me, baby.<br>**[08:34] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;We were unhappy with the anime industry<br>&nbsp;&nbsp;&nbsp;&nbsp;and the anime being produced at the time.<br>**[08:47] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;In the early 2000s, a lot of companies<br>&nbsp;&nbsp;&nbsp;&nbsp;were producing bishojo anime for core fans,<br>**[09:03] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;but Mr. Minami never engaged with those.<br>**[09:08] DANDY**<br>&nbsp;&nbsp;&nbsp;&nbsp;You really wanna know? That's K-E-T-S-U.<br>**[09:13] DANDY**<br>&nbsp;&nbsp;&nbsp;&nbsp;That's right. It's butts.<br>**[09:16] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Creators were told to create works<br>&nbsp;&nbsp;&nbsp;&nbsp;that would sell, so they did.<br>**[09:26] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;But chasing success by copying<br>&nbsp;&nbsp;&nbsp;&nbsp;successful series isn't good.<br>**[09:34] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;We wanted to produce works that would<br>&nbsp;&nbsp;&nbsp;&nbsp;allow creators to create more freely.<br>**[09:39] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Minami was also unhappy about that,<br>**[09:43] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;and we shared a desire to break out of that thinking<br>**[09:47] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;and create the situation we have now.<br>**[09:50] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;If I told another studio<br>&nbsp;&nbsp;&nbsp;&nbsp;I wanted to create freely,<br>**[09:54] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I doubt anyone else would've let me do it.<br>**[09:58] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;In that way, Space Dandy was created<br>&nbsp;&nbsp;&nbsp;&nbsp;in the freest place in the industry.<br>**[10:06] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones began challenging the limits<br>&nbsp;&nbsp;&nbsp;&nbsp;of anime production once again.<br>**[10:10] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;They expanded the boundaries of the genre<br>**[10:14] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;through the wild adventures<br>&nbsp;&nbsp;&nbsp;&nbsp;of Dandy and his friends.<br>**[10:17] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;The desire to create a more creative,<br>&nbsp;&nbsp;&nbsp;&nbsp;free, and anarchical series came first.<br>**[10:26] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Producing a comedy<br>&nbsp;&nbsp;&nbsp;&nbsp;was our excuse to do that.<br>**[10:29] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Some of the episodes have<br>&nbsp;&nbsp;&nbsp;&nbsp;no comedic elements at all,<br>**[10:33] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;but we could include them for the<br>&nbsp;&nbsp;&nbsp;&nbsp;simple reason that it was a comedy.<br>**[10:41] ITO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I assume it was Mr. Minami<br>&nbsp;&nbsp;&nbsp;&nbsp;and Director Watanabe's decision,<br>**[10:47] ITO**<br>&nbsp;&nbsp;&nbsp;&nbsp;but I remember them saying they wanted<br>**[10:50] ITO**<br>&nbsp;&nbsp;&nbsp;&nbsp;to make a serious effort<br>&nbsp;&nbsp;&nbsp;&nbsp;to create something stupid.<br>**[10:53] ITO**<br>&nbsp;&nbsp;&nbsp;&nbsp;At first, I wasn't sure what they meant.<br>**[10:59] ITO**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's certainly a comedy, but there are<br>&nbsp;&nbsp;&nbsp;&nbsp;a lot of other elements, as well.<br>**[11:07] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's an avant-garde or experimental series.<br>**[11:13] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Normally it would be difficult<br>&nbsp;&nbsp;&nbsp;&nbsp;to air episodes with that content.<br>**[11:22] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's very surreal.<br>**[11:24] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Truly amazing films should express things<br>&nbsp;&nbsp;&nbsp;&nbsp;that can't be put into words.<br>**[11:32] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I feel we were able to effectively<br>&nbsp;&nbsp;&nbsp;&nbsp;incorporate that into entertainment.<br>**[11:40] DANDY**<br>&nbsp;&nbsp;&nbsp;&nbsp;Dandy...<br>**[11:44] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones and Watanabe's deep relationship<br>&nbsp;&nbsp;&nbsp;&nbsp;created a series in a new genre once again.<br>**[11:50] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;In 2019, for Bones' 20th anniversary<br>&nbsp;&nbsp;&nbsp;&nbsp;and the 10th anniversary of FlyingDog,<br>**[11:56] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones announced* Carole & Tuesday*,<br>**[11:58] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;a music-themed series<br>&nbsp;&nbsp;&nbsp;&nbsp;celebrating these milestones.<br>**[12:03] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Cowboy Bebop*,* Samurai Champloo*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;and* Space Dandy*.<br>**[12:08] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Music plays an important role in<br>&nbsp;&nbsp;&nbsp;&nbsp;all of Shinichiro Watanabe's works.<br>**[12:15] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Carole & Tuesday*, which began <br>
&nbsp;&nbsp;&nbsp;&nbsp;with an invitation from Shiro Sasaki,<br>**[12:20] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;was a series about music, so it was only<br>&nbsp;&nbsp;&nbsp;&nbsp;natural that Watanabe would be involved.<br>**[12:26] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It was proposed that we make<br>&nbsp;&nbsp;&nbsp;&nbsp;a series about music.<br>**[12:29] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Unlike existing music anime,<br>&nbsp;&nbsp;&nbsp;&nbsp;we thought it would be interesting<br>**[12:34] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;to produce something<br>&nbsp;&nbsp;&nbsp;&nbsp;that would create music.<br>**[12:42] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;We talked about how to make the series<br>&nbsp;&nbsp;&nbsp;&nbsp;approachable to first-time watchers<br>**[12:48] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;and settled on a story about two girls<br>&nbsp;&nbsp;&nbsp;&nbsp;who start making music after they meet.<br>**[13:06] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;In the world of* Carole & Tuesday*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;art is created by advanced AI technology,<br>**[13:13] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and people simply enjoy their creations.<br>**[13:15] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Two girls meet and begin to change<br>&nbsp;&nbsp;&nbsp;&nbsp;the world with the music they create.<br>**[13:21] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;With its modern and forward-looking themes,<br>**[13:25] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;the series took a hard look<br>&nbsp;&nbsp;&nbsp;&nbsp;at how we engage with creativity.<br>**[13:30] SASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;During college, I really liked<br>&nbsp;&nbsp;&nbsp;&nbsp;American music from the late 60s.<br>**[13:37] SASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;At the time, young people were<br>&nbsp;&nbsp;&nbsp;&nbsp;fighting or protesting with music.<br>**[13:45] CATHERINE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Your determination to fight with<br>&nbsp;&nbsp;&nbsp;&nbsp;only your music made you unique.<br>**[13:53] CATHERINE**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's been a while since I last listened<br>&nbsp;&nbsp;&nbsp;&nbsp;to music made without AI.<br>**[13:57] CATHERINE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I look forward to hearing your next work.<br>**[13:59] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The series was directed by Motonobu Hori.<br>**[14:02] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The concert that serves<br>&nbsp;&nbsp;&nbsp;&nbsp;as the climax of the series<br>**[14:05] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;features musicians performing a variety<br>&nbsp;&nbsp;&nbsp;&nbsp;of genres with varied musical expressions.<br>**[14:09] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Innovative images and<br>&nbsp;&nbsp;&nbsp;&nbsp;a broad range of direction<br>**[14:12] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;were necessary to breathe life<br>&nbsp;&nbsp;&nbsp;&nbsp;into the scenes and story.<br>**[14:18] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We were working off of<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Kubonouchi's character designs,<br>**[14:22] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;which were actually pretty<br>&nbsp;&nbsp;&nbsp;&nbsp;difficult to animate.<br>**[14:27] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Animating those characters performing<br>&nbsp;&nbsp;&nbsp;&nbsp;was pretty difficult in an of itself,<br>**[14:38] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;and animating that as part of<br>&nbsp;&nbsp;&nbsp;&nbsp;a series was a challenge, as well.<br>**[14:42] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Also, Watanabe-san's musical taste<br>&nbsp;&nbsp;&nbsp;&nbsp;is incredibly refined.<br>**[14:49] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;He always chooses whatever's<br>&nbsp;&nbsp;&nbsp;&nbsp;cutting edge at the time,<br>**[14:54] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;so matching that was a challenge, as well.<br>**[15:00] SKIP**<br>&nbsp;&nbsp;&nbsp;&nbsp;Not bad. Only 52 takes with Tobe.<br>**[15:06] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We left the vocalists' movements<br>&nbsp;&nbsp;&nbsp;&nbsp;up to the animators.<br>**[15:12] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;For example, the movements of<br>&nbsp;&nbsp;&nbsp;&nbsp;a hip hop rapper or an R&B singer<br>**[15:21] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;are influenced by their musical culture.<br>**[15:28] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;No one had captured that yet,<br>**[15:34] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;so we did our best to<br>&nbsp;&nbsp;&nbsp;&nbsp;express that with animation.<br>**[15:40] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;There's no action.<br>**[15:42] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Almost all of Bones' works had been<br>&nbsp;&nbsp;&nbsp;&nbsp;action up until that point,<br>**[15:50] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;so I think it was challenging for Bones.<br>**[15:55] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The scale was enormous.<br>**[15:57] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Some of the artists involved were<br>&nbsp;&nbsp;&nbsp;&nbsp;internationally renowned artists.<br>**[16:08] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We were aiming to create something<br>&nbsp;&nbsp;&nbsp;&nbsp;unachievable at a normal scale.<br>**[16:18] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Carole & Tuesday*,* Wolf's Rain*,* Space Dandy*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;*RahXephon*, and* Hiwou War Chronicles*<br>**[16:25] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;all have an underlying Bones-like quality,<br>**[16:29] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;but it's difficult to succinctly<br>&nbsp;&nbsp;&nbsp;&nbsp;describe what that is.<br>**[16:33] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Creativity, originality, risk taking,<br>&nbsp;&nbsp;&nbsp;&nbsp;and freedom all fit the bill.<br>**[16:41] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Creativity and freedom can be found throughout <br>
&nbsp;&nbsp;&nbsp;&nbsp;their 2007 film* Sword of the Stranger*,<br>**[16:51] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;the story of an orphan named<br>&nbsp;&nbsp;&nbsp;&nbsp;Kotaro who is rescued by Nanashi,<br>**[16:55] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;a warrior who has sworn to never fight again.<br>**[16:58] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;A sense of nihilism hangs about<br>&nbsp;&nbsp;&nbsp;&nbsp;this jidaigeki-inspired chanbara film.<br>**[17:03] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The brutal and bloody battles of the Sengoku<br>&nbsp;&nbsp;&nbsp;&nbsp;period demonstrate the horrors of war.<br>**[17:10] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Sword of the Stranger*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;directed by Masahiro Ando,<br>**[17:13] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;drew international attention<br>&nbsp;&nbsp;&nbsp;&nbsp;for the quality of its story and action<br>**[17:19] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and for pushing the limits<br>&nbsp;&nbsp;&nbsp;&nbsp;of animation technology.<br>**[17:22] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Stranger's action scenes are<br>&nbsp;&nbsp;&nbsp;&nbsp;really well made. I was impressed.<br>**[17:30] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'd watched jidaigeki since I was a child.<br>**[17:34] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I liked them all individually, but there were<br>&nbsp;&nbsp;&nbsp;&nbsp;also certain elements within them I liked<br>**[17:43] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;that had stayed with me.<br>**[17:57] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Preserving the original ideas of the<br>&nbsp;&nbsp;&nbsp;&nbsp;creators at the center of a project,<br>**[18:07] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;such as the directors, the scriptwriters,<br>&nbsp;&nbsp;&nbsp;&nbsp;and the designers, is essential.<br>**[18:15] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Otherwise you lose sight of what's important,<br>**[18:19] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;since you're writing the story<br>&nbsp;&nbsp;&nbsp;&nbsp;throughout production.<br>**[18:22] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's important to pause<br>&nbsp;&nbsp;&nbsp;&nbsp;and carefully consider<br>**[18:25] AMANO**<br>&nbsp;&nbsp;&nbsp;&nbsp;the ideas the initial creators came up with.<br>**[18:30] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Little by little, I described the ideas<br>&nbsp;&nbsp;&nbsp;&nbsp;I had for the film to the designers,<br>**[18:41] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;which they turned into art.<br>**[18:44] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I wanted to create something<br>&nbsp;&nbsp;&nbsp;&nbsp;manga-like rather than realistic.<br>**[18:51] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I wanted elements of reality<br>&nbsp;&nbsp;&nbsp;&nbsp;without becoming realistic.<br>**[18:54] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Manga-like, but not too manga-like.<br>**[19:01] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Together we searched for the answer<br>**[19:05] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;by comparing the images in my head<br>&nbsp;&nbsp;&nbsp;&nbsp;and the art they drew.<br>**[19:21] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;It was less that I wanted<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Sato's jidaigeki music<br>**[19:24] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;and more that I was a fan<br>&nbsp;&nbsp;&nbsp;&nbsp;of his music in general.<br>**[19:28] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I was curious to know what kind of music<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Sato would compose for a jidaigeki.<br>**[19:36] SATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;During the fight scenes,<br>&nbsp;&nbsp;&nbsp;&nbsp;I kept the music stoic.<br>**[19:43] SATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Percussion only, for example.<br>**[19:46] SATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Rather than having the music<br>&nbsp;&nbsp;&nbsp;&nbsp;speak too much, I kept it stoic.<br>**[19:55] SATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;On the other hand, I composed heartfelt<br>&nbsp;&nbsp;&nbsp;&nbsp;music for Nanashi and Kotaro's scenes.<br>**[20:04] NANASHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;If you stand over there, you'll catch a cold.<br>**[20:10] SATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I wanted to expand the breadth<br>&nbsp;&nbsp;&nbsp;&nbsp;of the animation and setting<br>**[20:18] SATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;by using instruments used in Arabic<br>&nbsp;&nbsp;&nbsp;&nbsp;and African music for a Japanese jidaigeki.<br>**[20:28] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;If the foundation of music is solid,<br>&nbsp;&nbsp;&nbsp;&nbsp;you can try all kinds of things<br>**[20:33] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;and create even more interesting music.<br>**[20:37] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;That foundation is Bones.<br>**[20:39] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;The quality of the animation<br>&nbsp;&nbsp;&nbsp;&nbsp;and how interesting the script is.<br>**[20:46] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;When those are solid, it's easy<br>&nbsp;&nbsp;&nbsp;&nbsp;to compose music for them.<br>**[20:50] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;You'll create something interesting<br>&nbsp;&nbsp;&nbsp;&nbsp;no matter what you do.<br>**[20:53] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Under Masahiko Minami's leadership,<br>**[20:55] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones demonstrates its strength when the<br>&nbsp;&nbsp;&nbsp;&nbsp;right team is put together for a project.<br>**[20:59] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;For a studio like Bones that is<br>&nbsp;&nbsp;&nbsp;&nbsp;constantly working on something,<br>**[21:03] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;it means staff move from one project<br>&nbsp;&nbsp;&nbsp;&nbsp;to the next without interruption.<br>**[21:09] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Being a producer comes down to whether<br>&nbsp;&nbsp;&nbsp;&nbsp;or not you can imagine the completed product.<br>**[21:19] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Whether it's music, effects,<br>&nbsp;&nbsp;&nbsp;&nbsp;or sound direction,<br>**[21:26] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;when creating a show, we think about<br>&nbsp;&nbsp;&nbsp;&nbsp;how who is assigned to what work<br>**[21:32] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;will lead to what the final product looks like.<br>**[21:36] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's an interpersonal relationship.<br>**[21:39] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We value the way many people are involved<br>&nbsp;&nbsp;&nbsp;&nbsp;in the creation of a single product.<br>**[21:48] KATSUMATA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mangaka sometimes create by<br>&nbsp;&nbsp;&nbsp;&nbsp;themselves, but an original anime<br>**[21:54] KATSUMATA**<br>&nbsp;&nbsp;&nbsp;&nbsp;is the product of the combination of<br>&nbsp;&nbsp;&nbsp;&nbsp;multiple creators' or staff members' skills.<br>**[22:03] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;The best thing about Bones<br>&nbsp;&nbsp;&nbsp;&nbsp;is their skilled animators.<br>**[22:12] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;They've gathered some<br>&nbsp;&nbsp;&nbsp;&nbsp;of the best animators in Japan,<br>**[22:17] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;and it was Mr. Minami<br>&nbsp;&nbsp;&nbsp;&nbsp;who brought them together.<br>**[22:21] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;He has an exceptional eye for art.<br>**[22:25] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;He saw the work of new artists<br>**[22:27] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;and found artists with potential<br>&nbsp;&nbsp;&nbsp;&nbsp;at a relatively early stage.<br>**[22:35] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;He's exceptional at identifying star talent.<br>**[22:40] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Not only that, but he knows what to combine<br>&nbsp;&nbsp;&nbsp;&nbsp;to create the right chemical reaction<br>**[22:51] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;to improve their talents even more.<br>**[22:54] NATSUME**<br>&nbsp;&nbsp;&nbsp;&nbsp;I wouldn't call it Minamism,<br>&nbsp;&nbsp;&nbsp;&nbsp;but there's a unified will.<br>**[23:00] NATSUME**<br>&nbsp;&nbsp;&nbsp;&nbsp;You can really see it in Bones' work.<br>**[23:03] NATSUME**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Minami puts a lot of effort<br>&nbsp;&nbsp;&nbsp;&nbsp;into Bones' original series in particular.<br>**[23:11] NATSUME**<br>&nbsp;&nbsp;&nbsp;&nbsp;He faces directors and writers<br>&nbsp;&nbsp;&nbsp;&nbsp;directly when working with them,<br>**[23:17] NATSUME**<br>&nbsp;&nbsp;&nbsp;&nbsp;which is how they create works<br>&nbsp;&nbsp;&nbsp;&nbsp;with such presence and solid bones.<br>**[23:25] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Creating original anime is difficult,<br>&nbsp;&nbsp;&nbsp;&nbsp;but it is worthwhile.<br>**[23:31] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The satisfaction of creating beautiful<br>&nbsp;&nbsp;&nbsp;&nbsp;high-level works pushes creators forward.<br>**[23:38] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;That feeling forms the skeleton of<br>&nbsp;&nbsp;&nbsp;&nbsp;bones which Minami builds on top of.<br>**[23:44] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's literally bones, a collection of bones.<br>**[23:51] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We broke away from Sunrise<br>&nbsp;&nbsp;&nbsp;&nbsp;and started as a very small company.<br>**[24:02] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We were starting from the bones<br>&nbsp;&nbsp;&nbsp;&nbsp;and building up the flesh on top of that.<br>**[24:11] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;In Japanese, there are<br>&nbsp;&nbsp;&nbsp;&nbsp;a lot of expressions about bones,<br>**[24:16] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;like "he's got a strong backbone"<br>&nbsp;&nbsp;&nbsp;&nbsp;or "love me until I'm only bones."<br>**[24:22] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;That's why we're bones.<br>**[24:25] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Their creative and original anime<br>&nbsp;&nbsp;&nbsp;&nbsp;are undoubtedly the foundation of bones,<br>**[24:31] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;but the strengths they cultivated<br>&nbsp;&nbsp;&nbsp;&nbsp;producing original anime<br>**[24:35] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;became the source of their success<br>&nbsp;&nbsp;&nbsp;&nbsp;with manga adaptations<br>**[24:40] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;that are mainstream in Japanese animation, <br>
&nbsp;&nbsp;&nbsp;&nbsp;such as* My Hero Academia *and* Mob Psycho 100*.<br>

# 3 - Successful Adaptation

Source: [Crunchyroll](https://www.crunchyroll.com/series/GXJHM3GN4/bones-25-dreaming-forward)<br>
Translator:<br>
Editor:<br>
Timer:<br>
QC:<br>
(Please feel free to edit the speaker names if incomplete or inaccurate. Names are handled on a best-effort basis depending on the info on the source file. Dialogue is left as is.)<br>
**[00:02] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Like its original anime,<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones puts great effort<br>**[00:06] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;into producing high-quality<br>&nbsp;&nbsp;&nbsp;&nbsp;anime adapted from manga.<br>**[00:11] OHYAMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;One of the most amazing things about Bones<br>&nbsp;&nbsp;&nbsp;&nbsp;is their ability to balance creating both.<br>**[00:21] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;From the planning stage,<br>&nbsp;&nbsp;&nbsp;&nbsp;they proceed with great care.<br>**[00:27] NEMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Grammar and how things are expressed differ<br>&nbsp;&nbsp;&nbsp;&nbsp;between novels or manga and animation.<br>**[00:33] NEMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;My job is to figure out how to capture<br>&nbsp;&nbsp;&nbsp;&nbsp;and rewrite that for animation.<br>**[00:41] MATSUZAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;When we're trusted with someone else's<br>&nbsp;&nbsp;&nbsp;&nbsp;work, there's no point in us adapting it<br>**[00:47] MATSUZAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;if we don't create something<br>&nbsp;&nbsp;&nbsp;&nbsp;greater than the manga.<br>**[00:49] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Our experience creating<br>&nbsp;&nbsp;&nbsp;&nbsp;original series makes it easier<br>**[00:56] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;for us to understand<br>&nbsp;&nbsp;&nbsp;&nbsp;the intentions of authors.<br>**[01:01] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Shortly after its founding,<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones began production on a series<br>**[01:07] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;based on manga artist <br>
&nbsp;&nbsp;&nbsp;&nbsp;group CLAMP's* Angelic Layer*.<br>**[01:11] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Announced in 2001, it was<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones' first manga adaptation,<br>**[01:18] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;but it faithfully recreated<br>&nbsp;&nbsp;&nbsp;&nbsp;the world of CLAMP.<br>**[01:23] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We were told CLAMP's <br>
&nbsp;&nbsp;&nbsp;&nbsp;*Angelic Layer* would become a hit<br>**[01:29] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;and asked if we'd like to animate it.<br>**[01:33] KAWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I think a story like *Angelic Layer*'s<br>**[01:38] KAWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;was perfect for Bones' first<br>&nbsp;&nbsp;&nbsp;&nbsp;adaptation after their founding.<br>**[01:49] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Following the light novel* Scrapped Princess*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;they adapted* Fullmetal Alchemist*.<br>**[01:56] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;This series was a major<br>&nbsp;&nbsp;&nbsp;&nbsp;turning point for Bones.<br>**[02:40] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;For many adaptations,<br>&nbsp;&nbsp;&nbsp;&nbsp;the publisher reaches out<br>**[02:44] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;to an animation production studio<br>&nbsp;&nbsp;&nbsp;&nbsp;during the planning stage.<br>**[02:47] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;In the case of* Fullmetal Alchemist*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;only a few manga volumes had been published,<br>**[02:52] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;but Bones' staff were drawn to<br>&nbsp;&nbsp;&nbsp;&nbsp;Hiromu Arakawa's unique world and style<br>**[02:58] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and brought an adaptation<br>&nbsp;&nbsp;&nbsp;&nbsp;proposal to the publisher.<br>**[03:03] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;This unconventional act started<br>&nbsp;&nbsp;&nbsp;&nbsp;production on the series.<br>**[03:08] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It has the power to break people's<br>&nbsp;&nbsp;&nbsp;&nbsp;hearts and stir their emotions.<br>**[03:17] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;When I read the manga,<br>&nbsp;&nbsp;&nbsp;&nbsp;I knew I wanted to animate it.<br>**[03:24] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;As usual, Bones chose the<br>&nbsp;&nbsp;&nbsp;&nbsp;right staff for the right roles<br>**[03:29] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and began production on a<br>&nbsp;&nbsp;&nbsp;&nbsp;high-quality and exciting work,<br>**[03:33] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;but adapting an anime with a story<br>&nbsp;&nbsp;&nbsp;&nbsp;that had not progressed very far<br>**[03:38] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;was a challenge for a brand new studio.<br>**[03:41] OHYAMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Only two or three comic<br>&nbsp;&nbsp;&nbsp;&nbsp;volumes had been published<br>**[03:47] OHYAMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;when we decided to adapt *Fullmetal Alchemist*,<br>**[03:52] OHYAMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;but our Mainichi Broadcasting slot required us<br>&nbsp;&nbsp;&nbsp;&nbsp;to provide episodes for a whole year.<br>**[04:00] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;MBS didn't want to stop<br>&nbsp;&nbsp;&nbsp;&nbsp;partway through the manga.<br>**[04:05] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;They wanted to finish the story properly.<br>**[04:08] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The manga was published monthly,<br>**[04:11] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;so there simply wasn't enough content<br>&nbsp;&nbsp;&nbsp;&nbsp;to follow the manga exactly.<br>**[04:20] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We incorporated original elements and<br>&nbsp;&nbsp;&nbsp;&nbsp;departed from the manga in the latter half,<br>**[04:26] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;essentially creating an original anime.<br>**[04:30] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm the only one who met<br>&nbsp;&nbsp;&nbsp;&nbsp;with the original author,<br>**[04:34] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;but the publisher and creator backed<br>&nbsp;&nbsp;&nbsp;&nbsp;everything we presented to them.<br>**[04:41] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Some fans complained about parts<br>&nbsp;&nbsp;&nbsp;&nbsp;that were different from the manga,<br>**[04:48] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;but a lot of people praised it as the <br>
&nbsp;&nbsp;&nbsp;&nbsp;animated version of *Fullmetal Alchemist*.<br>**[04:57] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;At the center of* Fullmetal Alchemist *<br>
&nbsp;&nbsp;&nbsp;&nbsp;are brothers Edward and Alphonse Elric,<br>**[05:03] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;whose bond deepens through their adventures.<br>**[05:08] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The brothers' relationship<br>&nbsp;&nbsp;&nbsp;&nbsp;is richly depicted in the manga.<br>**[05:14] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I spoke with Aikawa about depicting<br>&nbsp;&nbsp;&nbsp;&nbsp;their relationship more carefully<br>**[05:23] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;or deeply at the start of the anime.<br>**[05:28] ED**<br>&nbsp;&nbsp;&nbsp;&nbsp;If you do that again,<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm leaving you behind.<br>**[05:30] AL**<br>&nbsp;&nbsp;&nbsp;&nbsp;But...<br>**[05:31] ED**<br>&nbsp;&nbsp;&nbsp;&nbsp;No buts!<br>**[05:33] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;We reduced their starting ages<br>&nbsp;&nbsp;&nbsp;&nbsp;by a couple of years.<br>**[05:38] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The younger brother Al loses his body<br>&nbsp;&nbsp;&nbsp;&nbsp;in their mother's forbidden transmutation,<br>**[05:44] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and Ed wants to help him get it back.<br>**[05:47] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Ed himself loses an arm and a leg, too.<br>**[05:50] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;How would kids that age feel being<br>&nbsp;&nbsp;&nbsp;&nbsp;burdened by something like that?<br>**[05:58] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;What is their relationship like?<br>**[06:02] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;In the manga, the brothers have<br>&nbsp;&nbsp;&nbsp;&nbsp;already steeled their resolve,<br>**[06:05] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;so we wanted to show how they reached<br>&nbsp;&nbsp;&nbsp;&nbsp;that point in the anime.<br>**[06:09] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;By showing what led to them<br>&nbsp;&nbsp;&nbsp;&nbsp;becoming dogs of the State Alchemists<br>**[06:14] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and then following the adventures<br>&nbsp;&nbsp;&nbsp;&nbsp;they have in the manga,<br>**[06:21] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;you get a more detailed story.<br>**[06:24] AL**<br>&nbsp;&nbsp;&nbsp;&nbsp;Are you really going to<br>&nbsp;&nbsp;&nbsp;&nbsp;become a State Alchemist?<br>**[06:28] ED**<br>&nbsp;&nbsp;&nbsp;&nbsp;I don't know if I can, but I'm<br>&nbsp;&nbsp;&nbsp;&nbsp;going to meet with that Roy guy.<br>**[06:33] AL**<br>&nbsp;&nbsp;&nbsp;&nbsp;Don't do it.<br>**[06:34] ED**<br>&nbsp;&nbsp;&nbsp;&nbsp;I've already made my decision.<br>**[06:36] AL**<br>&nbsp;&nbsp;&nbsp;&nbsp;Then I'll become one.<br>**[06:38] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;For Minami, the quality<br>&nbsp;&nbsp;&nbsp;&nbsp;of the music and sound effects<br>**[06:42] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;are just as important as the animation.<br>**[06:46] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The world of sound that gives color to<br>&nbsp;&nbsp;&nbsp;&nbsp;the series is constructed with great care.<br>**[06:52] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Since its founding,<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones has worked hand in hand<br>**[06:54] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;with some of the best<br>&nbsp;&nbsp;&nbsp;&nbsp;creators across all fields.<br>**[06:58] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The accumulation of those experiences<br>&nbsp;&nbsp;&nbsp;&nbsp;has led to their current production system.<br>**[07:04] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;We knew people of all ages were watching it.<br>**[07:09] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;People lose limbs or entire bodies.<br>&nbsp;&nbsp;&nbsp;&nbsp;It's pretty shocking.<br>**[07:16] DOG**<br>&nbsp;&nbsp;&nbsp;&nbsp;Brother?<br>**[07:21] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Mizushima was directing.<br>**[07:23] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;We discussed leaving the kids<br>&nbsp;&nbsp;&nbsp;&nbsp;with memories, not scars.<br>**[07:32] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;So we created memorable moments using<br>&nbsp;&nbsp;&nbsp;&nbsp;realistic blood sounds or just striking imagery,<br>**[07:38] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;or removed sound effects entirely<br>&nbsp;&nbsp;&nbsp;&nbsp;and used only music.<br>**[07:44] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Finding the right balance<br>&nbsp;&nbsp;&nbsp;&nbsp;while talking to the director<br>**[07:47] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;is my greatest memory of working on *FMA*.<br>**[07:51] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Because I worked on *FMA*, the idea <br>
&nbsp;&nbsp;&nbsp;&nbsp;of "leaving memories, not scars"<br>**[08:00] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;has become the root of my work since then.<br>**[08:06] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Fullmetal Alchemist *became a massive hit, <br>
&nbsp;&nbsp;&nbsp;&nbsp;gaining popularity throughout the world.<br>**[08:10] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;When the exceptional manga met Bones'<br>&nbsp;&nbsp;&nbsp;&nbsp;high-level production techniques,<br>**[08:15] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;an unparalleled anime was born,<br>**[08:17] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;raising the standard for the Japanese anime world.<br>**[08:21] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Nobody expected it to receive<br>&nbsp;&nbsp;&nbsp;&nbsp;international recognition the way it did.<br>**[08:30] KATSUMATA**<br>&nbsp;&nbsp;&nbsp;&nbsp;It was well-received overseas<br>&nbsp;&nbsp;&nbsp;&nbsp;because its theme of life is universal.<br>**[08:40] KATSUMATA**<br>&nbsp;&nbsp;&nbsp;&nbsp;But despite that heavy theme,<br>&nbsp;&nbsp;&nbsp;&nbsp;the character interactions are light and fun.<br>**[08:46] KATSUMATA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The characters are very well written.<br>**[08:49] AL**<br>&nbsp;&nbsp;&nbsp;&nbsp;What's your plan?<br>**[08:51] ED**<br>&nbsp;&nbsp;&nbsp;&nbsp;Hit 'em with my fist!<br>**[08:53] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;After that, Bones produced a feature-length <br>
&nbsp;&nbsp;&nbsp;&nbsp;*Fullmetal Alchemist *film,<br>**[08:58] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;as well as* Fullmetal Alchemist: Brotherhood*,<br>**[09:02] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;a series faithfully depicting<br>&nbsp;&nbsp;&nbsp;&nbsp;the original series.<br>**[09:06] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I think that became part of Bones' color.<br>**[09:13] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I was glad have the opportunity <br>
&nbsp;&nbsp;&nbsp;&nbsp;to animate *FMA* once again,<br>**[09:23] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;this time all the way through to the end<br>&nbsp;&nbsp;&nbsp;&nbsp;as an adaptation of the original manga.<br>**[09:31] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;After the success of* Fullmetal Alchemist*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;adaptation offers came pouring into Bones.<br>**[09:38] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;They produced adaptation after adaptation,<br>**[09:40] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;including* Ouran High School Host Club*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;*Jyu-Oh-Sei*,* Skull Man*,<br>**[09:44] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Soul Eater*, and* Blood Blockade Battlefront*.<br>**[09:49] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Their high-level technique and careful<br>&nbsp;&nbsp;&nbsp;&nbsp;screenwriting attracted many fans.<br>**[09:55] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Their second turning point came in 2016.<br>**[10:00] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Utilizing their extensive<br>&nbsp;&nbsp;&nbsp;&nbsp;experiencing handling original works,<br>**[10:04] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones produced three adaptations<br>&nbsp;&nbsp;&nbsp;&nbsp;long-awaited by fans of the series.<br>**[10:09] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*My Hero Academia*, written by Kohei <br>
&nbsp;&nbsp;&nbsp;&nbsp;Horikoshi, is a school action series<br>**[10:13] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;about boys and girls studying to<br>&nbsp;&nbsp;&nbsp;&nbsp;become heroes by fighting villains.<br>**[10:21] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Instantly achieving popularity<br>&nbsp;&nbsp;&nbsp;&nbsp;upon its serialization in Jump,<br>**[10:24] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;fans eagerly awaited an adaptation.<br>**[10:28] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's a hero story, but what<br>&nbsp;&nbsp;&nbsp;&nbsp;I really like about it<br>**[10:35] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;is how there's one story about the adults<br>&nbsp;&nbsp;&nbsp;&nbsp;and another story about the kids.<br>**[10:39] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;One story is about friendly<br>&nbsp;&nbsp;&nbsp;&nbsp;competition within the school.<br>**[10:45] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Meanwhile, villains and heroes<br>&nbsp;&nbsp;&nbsp;&nbsp;perform deeds in the outside world.<br>**[10:53] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;As an action series, it's built on<br>&nbsp;&nbsp;&nbsp;&nbsp;a continuous line or current of emotion.<br>**[11:00] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's important not to miss any<br>&nbsp;&nbsp;&nbsp;&nbsp;of the character's emotions<br>**[11:04] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;when pumping up the action.<br>**[11:08] MIDORIYA**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's your power!<br>**[11:12] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;With *MHA*, I'm precise and deliberate <br>
&nbsp;&nbsp;&nbsp;&nbsp;about how I remove or add sound.<br>**[11:20] CHILD**<br>&nbsp;&nbsp;&nbsp;&nbsp;Deku!<br>**[11:22] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm actually a bit mean <br>
&nbsp;&nbsp;&nbsp;&nbsp;to *MHA* fans with sound.<br>**[11:27] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I give the audience<br>&nbsp;&nbsp;&nbsp;&nbsp;a moment to take a breath,<br>**[11:32] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and then the moment the protagonist says,<br>&nbsp;&nbsp;&nbsp;&nbsp;"Let's go," the music suddenly starts playing.<br>**[11:37] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm very particular about my work on *MHA*.<br>**[11:43] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The most difficult thing was that I felt<br>&nbsp;&nbsp;&nbsp;&nbsp;simply recreating the manga wasn't enough.<br>**[11:54] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I've enjoyed original works like *Dragon Ball*<br>**[11:58] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;and been excited to see<br>&nbsp;&nbsp;&nbsp;&nbsp;how they'd be animated.<br>**[12:03] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm always most careful about how I apply<br>&nbsp;&nbsp;&nbsp;&nbsp;that excitement and enthusiasm to film.<br>**[12:13] URARAKA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Are you crying, Deku?<br>**[12:15] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The scene in which All Might fights<br>&nbsp;&nbsp;&nbsp;&nbsp;All For One and ultimately retires<br>**[12:20] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;turned out even better than I imagined.<br>**[12:24] ALL MIGHT**<br>&nbsp;&nbsp;&nbsp;&nbsp;Goodbye, All For One.<br>**[12:28] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It made me feel tremendously sad.<br>**[12:32] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;In part because I directed it,<br>&nbsp;&nbsp;&nbsp;&nbsp;I feel a deep attachment to it.<br>**[12:38] MIDORIYA**<br>&nbsp;&nbsp;&nbsp;&nbsp;"I've given everything I had."<br>**[12:43] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I've heard from the author Mr. Horikoshi<br>&nbsp;&nbsp;&nbsp;&nbsp;how the series will end.<br>**[12:50] NAGASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's interesting, so I'm already excited<br>&nbsp;&nbsp;&nbsp;&nbsp;to see how it'll be animated.<br>**[12:57] OYABU**<br>&nbsp;&nbsp;&nbsp;&nbsp;The original author is pouring their life<br>&nbsp;&nbsp;&nbsp;&nbsp;into creating their work,<br>**[13:03] OYABU**<br>&nbsp;&nbsp;&nbsp;&nbsp;so it's important that we face it in our own way<br>&nbsp;&nbsp;&nbsp;&nbsp;and don't shy away from expression.<br>**[13:09] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones' deep respect and<br>&nbsp;&nbsp;&nbsp;&nbsp;understanding for original works<br>**[13:15] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;has built a strong relationship of trust<br>&nbsp;&nbsp;&nbsp;&nbsp;with publishers and creators.<br>**[13:20] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;This can be said of Asagiri Kafka's <br>
&nbsp;&nbsp;&nbsp;&nbsp;*Bungo Stray Dogs*, as well<br>**[13:25] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;90% of mangaka want to see<br>&nbsp;&nbsp;&nbsp;&nbsp;their manga turned into an anime.<br>**[13:29] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Ambitious mangaka will imagine<br>&nbsp;&nbsp;&nbsp;&nbsp;how scenes might look animated<br>**[13:34] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;while working on their manga.<br>**[13:37] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Naturally, I created my manga<br>&nbsp;&nbsp;&nbsp;&nbsp;with the intention of having it animated.<br>**[13:42] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I simultaneously experience the joy of the<br>&nbsp;&nbsp;&nbsp;&nbsp;animation turning out exactly as I imagined<br>**[13:46] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;and the joy of it exceeding my imagination.<br>**[13:50] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's an amazing feeling,<br>&nbsp;&nbsp;&nbsp;&nbsp;and probably a rare one.<br>**[13:55] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The high-quality performances of voice<br>&nbsp;&nbsp;&nbsp;&nbsp;actors sometimes influence the creator.<br>**[14:03] DAZAI**<br>&nbsp;&nbsp;&nbsp;&nbsp;There's nothing worth pursuing at<br>&nbsp;&nbsp;&nbsp;&nbsp;the cost of prolonging a life of suffering.<br>**[14:09] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;All the voice actors for <br>
&nbsp;&nbsp;&nbsp;&nbsp;*Bungo Stray Dogs* are fantastic.<br>**[14:13] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;When I write dialogue, I hear it in<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Miyano or Mr. Hosoya's voices.<br>**[14:20] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I hear the characters' voices<br>&nbsp;&nbsp;&nbsp;&nbsp;in the voice actors' voices.<br>**[14:24] DAZAI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I am Dazai Osamu.<br>**[14:26] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;One major change is I've starting thinking<br>**[14:30] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;hearing this line spoken in this<br>&nbsp;&nbsp;&nbsp;&nbsp;voice would make me happy.<br>**[14:33] GIDE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Sakunosuke, even your last shot was perfect.<br>**[14:42] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The good protagonist fights evil<br>&nbsp;&nbsp;&nbsp;&nbsp;and wins at the end of an intense battle.<br>**[14:48] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's a totally normal story<br>&nbsp;&nbsp;&nbsp;&nbsp;we've seen hundreds of times,<br>**[14:53] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;but we want to watch that and feel like<br>&nbsp;&nbsp;&nbsp;&nbsp;we've never seen anything like that before.<br>**[14:59] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;We create to fulfill that demand.<br>**[15:04] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Studio Bones and Director Igarashi created<br>&nbsp;&nbsp;&nbsp;&nbsp;that animation, created those backgrounds,<br>**[15:12] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;created that music, and created<br>&nbsp;&nbsp;&nbsp;&nbsp;that performance to meet that demand.<br>**[15:17] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's the reason those<br>&nbsp;&nbsp;&nbsp;&nbsp;professionals created that.<br>**[15:22] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;They created a Yokohama that<br>&nbsp;&nbsp;&nbsp;&nbsp;doesn't exist. Impossible sights.<br>**[15:28] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Use of color that can't be achieved<br>&nbsp;&nbsp;&nbsp;&nbsp;filming live action with a camera.<br>**[15:32] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;That is what first-rate anime,<br>&nbsp;&nbsp;&nbsp;&nbsp;first-rate professional staff,<br>**[15:38] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;and Bones' anime production are creating.<br>**[15:45] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;TV anime* Mob Psycho 100 *is based on <br>
&nbsp;&nbsp;&nbsp;&nbsp;a manga written by popular author ONE<br>**[15:51] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;published on Shogakukan's web comic site.<br>**[15:54] REIGEN**<br>&nbsp;&nbsp;&nbsp;&nbsp;Could it be?<br>**[15:55] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I never thought Bones <br>
&nbsp;&nbsp;&nbsp;&nbsp;would animate *Mob Psycho*.<br>**[16:01] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I doubted it was true<br>&nbsp;&nbsp;&nbsp;&nbsp;when I first heard about it.<br>**[16:06] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;These days, a lot of creators<br>&nbsp;&nbsp;&nbsp;&nbsp;check the animation.<br>**[16:12] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;They'll check the movements<br>&nbsp;&nbsp;&nbsp;&nbsp;to tell us do this, not that.<br>**[16:24] MOB**<br>&nbsp;&nbsp;&nbsp;&nbsp;I have supernatural powers.<br>**[16:27] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;In an anime-only original scene,<br>**[16:31] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Dimple fights a horde<br>&nbsp;&nbsp;&nbsp;&nbsp;of enemy broccoli monsters.<br>**[16:38] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;The entire fight is cut from the manga,<br>&nbsp;&nbsp;&nbsp;&nbsp;starting right after the end of the fight.<br>**[16:44] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;But they animated the entire thing.<br>**[16:48] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's captivating and intense.<br>**[16:56] ITO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm not sure whether to call it the action,<br>&nbsp;&nbsp;&nbsp;&nbsp;the destruction, or their ideas.<br>**[17:02] ITO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Whatever it is, it's totally out of control.<br>**[17:07] ITO**<br>&nbsp;&nbsp;&nbsp;&nbsp;The works themselves are out of control,<br>**[17:09] ITO**<br>&nbsp;&nbsp;&nbsp;&nbsp;but Bones takes it to the next level<br>&nbsp;&nbsp;&nbsp;&nbsp;with their animation.<br>**[17:14] RITSU**<br>&nbsp;&nbsp;&nbsp;&nbsp;He's going to explode.<br>**[17:17] RITSU**<br>&nbsp;&nbsp;&nbsp;&nbsp;Run, everyone! Run!<br>**[17:20] TACHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Until now, Bones has produced<br>&nbsp;&nbsp;&nbsp;&nbsp;a lot of beautiful art,<br>**[17:28] TACHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;so it was surprising that <br>
&nbsp;&nbsp;&nbsp;&nbsp;they picked up *Mob Psycho*.<br>**[17:32] TACHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The manga is drawn<br>&nbsp;&nbsp;&nbsp;&nbsp;with relatively simple lines,<br>**[17:37] TACHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;with a style closer to that of a gag series.<br>**[17:45] TACHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;When Bones first took on the project,<br>&nbsp;&nbsp;&nbsp;&nbsp;I wasn't sure if it would match Bones' flavor.<br>**[17:52] TACHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Once production actually started, a tremendous<br>&nbsp;&nbsp;&nbsp;&nbsp;amount of effort went into the animation.<br>**[17:58] TACHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Because of that, all the production staff<br>&nbsp;&nbsp;&nbsp;&nbsp;are proud to have animated it,<br>**[18:05] TACHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and they're all very skilled animators.<br>**[18:15] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;The energy level in *Mob* starts low <br>
&nbsp;&nbsp;&nbsp;&nbsp;and builds as the story progresses.<br>**[18:24] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;When the protagonist's emotions<br>&nbsp;&nbsp;&nbsp;&nbsp;reach 100%, things get intense.<br>**[18:39] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Looking back, that left a strong impression.<br>**[18:43] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;There was a lot about the anime<br>&nbsp;&nbsp;&nbsp;&nbsp;that impressed me.<br>**[18:46] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I also feel lucky that a series<br>&nbsp;&nbsp;&nbsp;&nbsp;I worked on is popular overseas.<br>**[18:56] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I have nothing but gratitude.<br>**[19:00] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones has devoted great effort<br>&nbsp;&nbsp;&nbsp;&nbsp;to their original anime.<br>**[19:03] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Meanwhile, their high-quality and<br>&nbsp;&nbsp;&nbsp;&nbsp;varied adaptations expanded their fan base.<br>**[19:15] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones' global perspective is<br>&nbsp;&nbsp;&nbsp;&nbsp;yet another one of their strengths.<br>**[19:19] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Minami's enthusiasm for<br>&nbsp;&nbsp;&nbsp;&nbsp;distributing anime to the world<br>**[19:22] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;is reflected in his early partnerships<br>&nbsp;&nbsp;&nbsp;&nbsp;with streaming platforms.<br>**[19:28] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Bebop* was the first time we <br>
&nbsp;&nbsp;&nbsp;&nbsp;directly met with our audience.<br>**[19:36] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We still enjoy going to overseas events.<br>**[19:41] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;They have a lot to say about what<br>&nbsp;&nbsp;&nbsp;&nbsp;they like about our animation.<br>**[19:46] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It makes us really happy to hear<br>&nbsp;&nbsp;&nbsp;&nbsp;how much people enjoy our work.<br>**[19:51] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;In order to develop markets<br>&nbsp;&nbsp;&nbsp;&nbsp;and distribution channels,<br>**[19:54] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;with the launch of the PlayStation<br>&nbsp;&nbsp;&nbsp;&nbsp;Network in 2008, Minami actively worked<br>**[20:02] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;on the production of* Xam'd: Lost Memories*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;a web anime targeting streaming.<br>**[20:07] ITO**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Xam'd: Lost Memories* was the first <br>
&nbsp;&nbsp;&nbsp;&nbsp;series they produced for PS3 streaming.<br>**[20:16] ITO**<br>&nbsp;&nbsp;&nbsp;&nbsp;They're a company that continuously<br>&nbsp;&nbsp;&nbsp;&nbsp;takes on novel challenges.<br>**[20:24] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Breaking away from stereotypes led<br>&nbsp;&nbsp;&nbsp;&nbsp;to the creation of new types of series.<br>**[20:31] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;International artists contributed <br>
&nbsp;&nbsp;&nbsp;&nbsp;to* Carole & Tuesday*.<br>**[20:35] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Anime was rapidly delivered<br>&nbsp;&nbsp;&nbsp;&nbsp;throughout the world<br>**[20:38] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;through collaboration with Sony PlayStation,<br>&nbsp;&nbsp;&nbsp;&nbsp;Crunchyroll, and Netflix.<br>**[20:43] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;They produced numerous works including <br>
&nbsp;&nbsp;&nbsp;&nbsp;*Dragon Pilot: Hisone and Masotan*,<br>**[20:47] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Godzilla Singular Point*, and* Super Crooks*.<br>**[20:49] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones opened the doors to the global market<br>**[20:53] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and established their position as a<br>&nbsp;&nbsp;&nbsp;&nbsp;key provider of Japanese animation.<br>**[20:57] KAWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Japan's population is roughly 120 million,<br>&nbsp;&nbsp;&nbsp;&nbsp;which is an adequate size for business.<br>**[21:07] KAWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Serving only Japanese fans<br>&nbsp;&nbsp;&nbsp;&nbsp;is certainly viable,<br>**[21:15] KAWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;but it's not enough maintain or expand<br>&nbsp;&nbsp;&nbsp;&nbsp;the current Japanese anime industry.<br>**[21:21] KAWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;To do that, we need to create more<br>&nbsp;&nbsp;&nbsp;&nbsp;animation for an international audience.<br>**[21:27] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The Japanese anime industry that had a<br>&nbsp;&nbsp;&nbsp;&nbsp;tendency to focus only on the domestic market<br>**[21:32] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;is starting to look at the rest of the world<br>&nbsp;&nbsp;&nbsp;&nbsp;and create with the global market in mind.<br>**[21:39] KATSUMATA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Depending on the genre, streaming allows us<br>&nbsp;&nbsp;&nbsp;&nbsp;to produce eight 50-minute episodes,<br>**[21:48] KATSUMATA**<br>&nbsp;&nbsp;&nbsp;&nbsp;or if it's a gag series,<br>&nbsp;&nbsp;&nbsp;&nbsp;we can create short episodes.<br>**[21:56] KATSUMATA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The diversity of formats is expanding<br>&nbsp;&nbsp;&nbsp;&nbsp;the genres that can be created.<br>**[22:03] OTSUKA**<br>&nbsp;&nbsp;&nbsp;&nbsp;MAPPA has grown as much as it has<br>&nbsp;&nbsp;&nbsp;&nbsp;thanks to platforms such as Crunchyroll.<br>**[22:11] OTSUKA**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's become much easier<br>&nbsp;&nbsp;&nbsp;&nbsp;to understand how a studio's works<br>**[22:15] OTSUKA**<br>&nbsp;&nbsp;&nbsp;&nbsp;are distributed to<br>&nbsp;&nbsp;&nbsp;&nbsp;audiences all over the world.<br>**[22:23] OTSUKA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Working directly with platforms<br>**[22:26] OTSUKA**<br>&nbsp;&nbsp;&nbsp;&nbsp;has made it easier to engage<br>&nbsp;&nbsp;&nbsp;&nbsp;in both creativity and business.<br>**[22:32] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;In the case of TV animation,<br>&nbsp;&nbsp;&nbsp;&nbsp;there's an upper limit on production costs.<br>**[22:38] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Compared to that, companies like<br>&nbsp;&nbsp;&nbsp;&nbsp;Netflix have enormous budgets,<br>**[22:46] TAKEDA**<br>&nbsp;&nbsp;&nbsp;&nbsp;which makes things interesting.<br>**[22:50] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;In some ways, it's scary.<br>**[22:54] MIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;For example, we can immediately see the<br>&nbsp;&nbsp;&nbsp;&nbsp;international audience's reaction to a TV series.<br>**[23:02] ED**<br>&nbsp;&nbsp;&nbsp;&nbsp;Seven, eight, nine, hello.<br>**[23:06] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's fantastic that people around the world<br>&nbsp;&nbsp;&nbsp;&nbsp;can now watch something simultaneously,<br>**[23:16] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;but what should we be showing<br>&nbsp;&nbsp;&nbsp;&nbsp;that international audience?<br>**[23:23] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;As the scale grows, the number of works<br>&nbsp;&nbsp;&nbsp;&nbsp;that can't afford to fail increases, too.<br>**[23:36] KYODA**<br>&nbsp;&nbsp;&nbsp;&nbsp;That makes it more and more difficult<br>&nbsp;&nbsp;&nbsp;&nbsp;to create original series.<br>**[23:44] KATSUMATA**<br>&nbsp;&nbsp;&nbsp;&nbsp;One of the best things<br>&nbsp;&nbsp;&nbsp;&nbsp;about Japanese anime is how they create<br>**[23:49] KATSUMATA**<br>&nbsp;&nbsp;&nbsp;&nbsp;without considering how the product<br>&nbsp;&nbsp;&nbsp;&nbsp;will be received by the rest of the world.<br>**[23:55] KAWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We need not just adaptations,<br>&nbsp;&nbsp;&nbsp;&nbsp;but impactful original series, as well,<br>**[24:06] KAWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;and it's Bones who can deliver that.<br>**[24:09] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones' numerous popular series<br>&nbsp;&nbsp;&nbsp;&nbsp;and global perspective<br>**[24:13] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;have propelled them into becoming<br>&nbsp;&nbsp;&nbsp;&nbsp;a global anime production company.<br>**[24:21] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Now let's turn our attention <br>
&nbsp;&nbsp;&nbsp;&nbsp;to* Metallic Rouge*,<br>**[24:25] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;the series released on the 25th anniversary<br>&nbsp;&nbsp;&nbsp;&nbsp;of the company's founding.<br>

# 4 - Metallic Rouge - The Future of BONES

Source: [Crunchyroll](https://www.crunchyroll.com/series/GXJHM3GN4/bones-25-dreaming-forward)<br>
Translator:<br>
Editor:<br>
Timer:<br>
QC:<br>
(Please feel free to edit the speaker names if incomplete or inaccurate. Names are handled on a best-effort basis depending on the info on the source file. Dialogue is left as is.)<br>
**[00:02] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;For 25 years, Bones has been<br>&nbsp;&nbsp;&nbsp;&nbsp;providing the world with dreams.<br>**[00:06] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Returning to their roots,<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones began production<br>**[00:10] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;on their ambitious original <br>
&nbsp;&nbsp;&nbsp;&nbsp;anime* Metallic Rouge*.<br>**[00:13] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's long been my dream<br>&nbsp;&nbsp;&nbsp;&nbsp;to create mecha or SF series.<br>**[00:17] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;When I mentioned wanting<br>&nbsp;&nbsp;&nbsp;&nbsp;to work on a mecha series,<br>**[00:19] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I was told we had the perfect proposal <br>
&nbsp;&nbsp;&nbsp;&nbsp;on hand, which was *Metallic Rouge*.<br>**[00:25] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's emblematic of Bones.<br>&nbsp;&nbsp;&nbsp;&nbsp;A true Bones-like original.<br>**[00:30] NEMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;We can't spoil anything since it hasn't<br>&nbsp;&nbsp;&nbsp;&nbsp;aired yet, right? I almost spoiled something.<br>**[00:33] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Androids fight for their destiny in this<br>&nbsp;&nbsp;&nbsp;&nbsp;menacing tech-noir sci-fi battle action series.<br>**[00:36] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;An all-star staff with deep connections<br>&nbsp;&nbsp;&nbsp;&nbsp;to Bones were brought together for the series.<br>**[00:45] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Top-class members gathered around<br>&nbsp;&nbsp;&nbsp;&nbsp;Producer Minami, who designed the project.<br>**[00:51] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;It was like the whole family<br>&nbsp;&nbsp;&nbsp;&nbsp;had returned home.<br>**[00:55] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I personally think sci-fi<br>&nbsp;&nbsp;&nbsp;&nbsp;is suited to animation.<br>**[01:08] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's one of the genres I like to work on.<br>**[01:13] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I joined the project to work<br>&nbsp;&nbsp;&nbsp;&nbsp;with Minami again.<br>**[01:18] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's a story I've been thinking about<br>&nbsp;&nbsp;&nbsp;&nbsp;since the very beginning.<br>**[01:22] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;If I were to work with Minami on<br>&nbsp;&nbsp;&nbsp;&nbsp;something, then it would be this.<br>**[02:03] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;For Bones' 25th anniversary, <br>
&nbsp;&nbsp;&nbsp;&nbsp;Minami drafted the proposal for* Metallic Rouge*<br>**[02:07] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;based on Izubuchi's idea.<br>**[02:10] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The project featured an expansive setting<br>&nbsp;&nbsp;&nbsp;&nbsp;that would become an ambitious endeavor.<br>**[02:16] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Rather than simply creating a series,<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones creates a historical timeline,<br>**[02:29] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;and one specific part of that <br>
&nbsp;&nbsp;&nbsp;&nbsp;becomes *Metallic Rouge*.<br>**[02:35] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;While working on *Metallic Rouge*, I began to <br>
&nbsp;&nbsp;&nbsp;&nbsp;wonder if it might've been more interesting<br>**[02:41] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;to continue the current story instead of<br>&nbsp;&nbsp;&nbsp;&nbsp;focusing on a protagonist from another section.<br>**[02:47] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Metallic Rouge *depicts a drama <br>
&nbsp;&nbsp;&nbsp;&nbsp;focused around two heroines.<br>**[02:51] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Rouge is a type of android known as a Nean<br>**[02:55] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;who transforms into<br>&nbsp;&nbsp;&nbsp;&nbsp;the battle form Metal Rouge.<br>**[02:59] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Rouge's partner Naomi<br>&nbsp;&nbsp;&nbsp;&nbsp;is a special investigator<br>**[03:02] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;for a government agency known<br>&nbsp;&nbsp;&nbsp;&nbsp;as the Ministry of Truth.<br>**[03:04] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Their mission is to kill a group<br>&nbsp;&nbsp;&nbsp;&nbsp;of nine androids hostile to the world.<br>**[03:10] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;They defeat the various sibling robots<br>&nbsp;&nbsp;&nbsp;&nbsp;they meet by making themselves targets.<br>**[03:25] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;There's an overall noir feel to the series.<br>&nbsp;&nbsp;&nbsp;&nbsp;It has a tech-noir impression.<br>**[03:43] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;In current society, *Metallic Rouge* is <br>
&nbsp;&nbsp;&nbsp;&nbsp;a very orthodox science fiction series<br>**[03:50] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;with a fairly complex story.<br>**[03:54] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;But having two women for the main characters<br>&nbsp;&nbsp;&nbsp;&nbsp;instead of men is very modern and iconic.<br>**[04:05] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Rather than relying on someone else,<br>&nbsp;&nbsp;&nbsp;&nbsp;together they create their own destiny.<br>**[04:12] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;That's a modern story.<br>**[04:16] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;There are quite a few other animated<br>&nbsp;&nbsp;&nbsp;&nbsp;series featuring female duos,<br>**[04:20] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;but I wanted to trying<br>&nbsp;&nbsp;&nbsp;&nbsp;putting my own spin on it.<br>**[04:30] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;At first glance it seems like<br>&nbsp;&nbsp;&nbsp;&nbsp;a battle-centric sci-fi action series,<br>**[04:34] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;but the story also depicts Rouge<br>&nbsp;&nbsp;&nbsp;&nbsp;and Naomi's deepening relationship<br>**[04:38] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and the strange bonds that form<br>&nbsp;&nbsp;&nbsp;&nbsp;between them and their enemies.<br>**[04:43] YAMADA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The story is complex,<br>&nbsp;&nbsp;&nbsp;&nbsp;but it's the simple struggle<br>**[04:50] YAMADA**<br>&nbsp;&nbsp;&nbsp;&nbsp;to understand human relationships<br>&nbsp;&nbsp;&nbsp;&nbsp;within that complexity that's charming.<br>**[04:59] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We made sure the dramatic scenes would<br>&nbsp;&nbsp;&nbsp;&nbsp;function to produce emotional action scenes.<br>**[05:12] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We wanted people to feel<br>&nbsp;&nbsp;&nbsp;&nbsp;emotions in the action scenes.<br>**[05:21] CHARACTER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Hold on tight!<br>**[05:25] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;This character's name is Rouge.<br>**[05:28] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;This is how she looks after transformation.<br>**[05:31] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The protagonist transforms into this form.<br>**[05:37] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Metallic Rouge* is based on Mr. Izubuchi's <br>
&nbsp;&nbsp;&nbsp;&nbsp;simple core idea of a transforming girl.<br>**[05:49] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;There's probably a tokusatsu element to it.<br>**[05:52] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Izubuchi referenced not only <br>
&nbsp;&nbsp;&nbsp;&nbsp;robot series such as* RahXephon*,<br>**[05:56] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;but also tokusatsu to create <br>
&nbsp;&nbsp;&nbsp;&nbsp;*Metallic Rouge*'s setting.<br>**[06:02] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Tokusatsu, which makes heavy use<br>&nbsp;&nbsp;&nbsp;&nbsp;of special effects technology,<br>**[06:06] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;includes numerous live action series<br>&nbsp;&nbsp;&nbsp;&nbsp;with transforming heroes<br>**[06:10] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;including* Kamen Rider*,* Super Sentai*, <br>
&nbsp;&nbsp;&nbsp;&nbsp;and* Android Kikaider*,<br>**[06:15] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;which are well-known in the West.<br>**[06:19] TAKEYA**<br>&nbsp;&nbsp;&nbsp;&nbsp;*Kikaider* and *Metallic Rouge* feature <br>
&nbsp;&nbsp;&nbsp;&nbsp;characters who have to fight similar enemies.<br>**[06:27] TAKEYA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Kikaider has to fight his own siblings<br>&nbsp;&nbsp;&nbsp;&nbsp;even though he doesn't want to.<br>**[06:37] TAKEYA**<br>&nbsp;&nbsp;&nbsp;&nbsp;There's some foundational overlap there.<br>**[06:42] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Extraordinary sculptor Takayuki Takeya<br>**[06:46] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;incorporated Izubuchi's love <br>
&nbsp;&nbsp;&nbsp;&nbsp;for tokusatsu into* Metallic Rouge*.<br>**[06:51] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Takeya achieved international fame <br>
&nbsp;&nbsp;&nbsp;&nbsp;for his work on Hideaki Anno's* Shin Godzilla*.<br>**[06:56] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;For* Metallic Rouge*, he designed <br>
&nbsp;&nbsp;&nbsp;&nbsp;the Gladiator battle forms<br>**[07:01] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;for Rouge and the Immortal Nine.<br>**[07:04] TAKEYA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I decided to incorporate<br>&nbsp;&nbsp;&nbsp;&nbsp;the essence of medieval armor.<br>**[07:10] TAKEYA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Izubuchi loves armor, and so do I.<br>**[07:14] TAKEYA**<br>&nbsp;&nbsp;&nbsp;&nbsp;They're moving objects with joints,<br>**[07:23] TAKEYA**<br>&nbsp;&nbsp;&nbsp;&nbsp;so Mr. Izubuchi asked<br>&nbsp;&nbsp;&nbsp;&nbsp;to include armor-like elements.<br>**[07:31] TAKEYA**<br>&nbsp;&nbsp;&nbsp;&nbsp;We created something based on these<br>&nbsp;&nbsp;&nbsp;&nbsp;rough sketches Mr. Izubuchi gave me,<br>**[07:44] TAKEYA**<br>&nbsp;&nbsp;&nbsp;&nbsp;but they had too many three-dimensional<br>&nbsp;&nbsp;&nbsp;&nbsp;curves and complex shapes for animation,<br>**[07:51] TAKEYA**<br>&nbsp;&nbsp;&nbsp;&nbsp;so we simplified them into these forms.<br>**[07:56] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;They create one half<br>&nbsp;&nbsp;&nbsp;&nbsp;and then mirror it. Interesting, right?<br>**[08:00] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Kikaider is melancholic. There's a<br>&nbsp;&nbsp;&nbsp;&nbsp;certain sadness to his transformations.<br>**[08:08] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;This design is cool,<br>&nbsp;&nbsp;&nbsp;&nbsp;but it's also a bit grotesque.<br>**[08:14] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;That's the tradition<br>&nbsp;&nbsp;&nbsp;&nbsp;of Japanese transformation.<br>**[08:22] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;While the Gladiators were being developed,<br>**[08:25] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Toshihiro Kawamoto worked on designs<br>&nbsp;&nbsp;&nbsp;&nbsp;for the protagonist Rouge and other characters.<br>**[08:32] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;As one of the founding members<br>&nbsp;&nbsp;&nbsp;&nbsp;of Bones alongside Minami and Osaka,<br>**[08:36] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;he has worked on numerous series<br>&nbsp;&nbsp;&nbsp;&nbsp;as a legendary character designer.<br>**[08:42] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Among his most significant works<br>**[08:43] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;are the* Mobile Suit Gundam *OVA, <br>
&nbsp;&nbsp;&nbsp;&nbsp;*Cowboy Bebop*, and* Wolf's Rain*.<br>**[08:50] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Kawamoto is the embodiment<br>&nbsp;&nbsp;&nbsp;&nbsp;of the art of Japanese anime.<br>**[08:59] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;His designs satisfy our desire to watch anime.<br>**[09:09] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We guided him towards creating designs<br>**[09:13] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;that were different from<br>&nbsp;&nbsp;&nbsp;&nbsp;anything he'd created before<br>**[09:21] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;while also following Bones' traditions<br>&nbsp;&nbsp;&nbsp;&nbsp;and fitting a modern aesthetic.<br>**[09:26] KAWAMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Rouge has the appearance<br>&nbsp;&nbsp;&nbsp;&nbsp;of a slender 17-year-old.<br>**[09:30] KAWAMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Her hair is brown with red highlights.<br>**[09:35] KAWAMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;This is the first design I drew for Rouge.<br>**[09:43] KAWAMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;These designs were still more realistic,<br>&nbsp;&nbsp;&nbsp;&nbsp;and these are the finished designs.<br>**[09:54] KAWAMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;We started work on the<br>&nbsp;&nbsp;&nbsp;&nbsp;final draft in 2021 or 2022.<br>**[10:03] KAWAMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;It took a little less than half a year.<br>**[10:06] CHARACTER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Good girl.<br>**[10:08] CHARACTER**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm gonna go buy some.<br>**[10:09] CHARACTER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Don't you dare.<br>**[10:10] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Motonobu Hori, who directed<br>&nbsp;&nbsp;&nbsp;&nbsp;ambitious Bones projects<br>**[10:13] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;including* Carole & Tuesday *and* Super Crooks*,<br>**[10:18] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;would direct this series<br>&nbsp;&nbsp;&nbsp;&nbsp;written by Izubuchi.<br>**[10:19] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm doing a lot of things this time.<br>**[10:23] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm checking the designs,<br>&nbsp;&nbsp;&nbsp;&nbsp;the characters, and the robots.<br>**[10:32] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I also give the action scenes a once-over.<br>**[10:40] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I check the props, the art, and the designs.<br>**[10:44] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Right now I'm drawing storyboards<br>&nbsp;&nbsp;&nbsp;&nbsp;for the opening sequence.<br>**[10:47] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;This is the music track.<br>**[10:53] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The most important thing<br>&nbsp;&nbsp;&nbsp;&nbsp;is communicating through the art.<br>**[10:57] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;This is what's drawn on paper,<br>&nbsp;&nbsp;&nbsp;&nbsp;then the character is animated,<br>**[11:04] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;and then a copy is sent to the background<br>&nbsp;&nbsp;&nbsp;&nbsp;artists who draw backgrounds matching this.<br>**[11:12] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;That's what's known as layout design.<br>**[11:14] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Hand-drawn animation is<br>&nbsp;&nbsp;&nbsp;&nbsp;the captivating product<br>**[11:18] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;of detailed work and specialized knowledge,<br>&nbsp;&nbsp;&nbsp;&nbsp;requiring great patience and focus.<br>**[11:25] KAWAMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;This is an image of someone floating<br>&nbsp;&nbsp;&nbsp;&nbsp;on a swimming ring in a pool.<br>**[11:32] KAWAMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;The hair is too bunched<br>&nbsp;&nbsp;&nbsp;&nbsp;to be floating in water,<br>**[11:45] KAWAMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;so I'm fixing it so it looks<br>&nbsp;&nbsp;&nbsp;&nbsp;like it's spreading in the water.<br>**[12:03] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Expressing a grand and complex setting<br>&nbsp;&nbsp;&nbsp;&nbsp;requires sophisticated music and sound.<br>**[12:10] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Taisei Iwasaki, who was<br>&nbsp;&nbsp;&nbsp;&nbsp;the music director for Belle,<br>**[12:15] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;worked with yuma yamaguchi<br>&nbsp;&nbsp;&nbsp;&nbsp;and TOWA TEI to provide music<br>**[12:18] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;that would breathe life into <br>
&nbsp;&nbsp;&nbsp;&nbsp;the world of* Metallic Rouge*<br>**[12:23] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;while following Director Hori's vision.<br>**[12:26] IWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The director loves what we<br>&nbsp;&nbsp;&nbsp;&nbsp;call Macaroni Westerns in Japan.<br>**[12:34] IWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;He wanted to transform a single phrase<br>&nbsp;&nbsp;&nbsp;&nbsp;into many different forms.<br>**[12:41] IWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;We referenced old Macaroni Westerns<br>&nbsp;&nbsp;&nbsp;&nbsp;and updated them for modern phrasing.<br>**[12:54] IWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;This is why the same phrase appears<br>&nbsp;&nbsp;&nbsp;&nbsp;numerous times throughout the series.<br>**[13:04] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Tarantino creates a brand new style by<br>&nbsp;&nbsp;&nbsp;&nbsp;applying music from old movies to new films.<br>**[13:15] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I think we achieved<br>&nbsp;&nbsp;&nbsp;&nbsp;something similar to that.<br>**[13:20] HORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's an action anime with<br>&nbsp;&nbsp;&nbsp;&nbsp;a vintage feel in a good way.<br>**[13:26] CHARACTER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Purgatory Viola.<br>**[13:31] IWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;A harmonica might sound out of place in<br>&nbsp;&nbsp;&nbsp;&nbsp;science fiction, but that makes it interesting.<br>**[13:41] IWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Since the protagonists are two women,<br>**[13:43] IWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;the director requested<br>&nbsp;&nbsp;&nbsp;&nbsp;a masculine old-fashioned sound.<br>**[13:52] IWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I decided to really go for it<br>&nbsp;&nbsp;&nbsp;&nbsp;by using sounds from that era,<br>**[13:57] IWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;like guitars and that sort of thing.<br>**[13:59] CHARACTER**<br>&nbsp;&nbsp;&nbsp;&nbsp;What is the true self,<br>**[14:08] CHARACTER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Viola Keane?<br>**[14:09] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I requested guitars and trumpets.<br>**[14:14] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;In the old tokusatsu series *Kikaider*,<br>**[14:19] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;the protagonist actually played<br>&nbsp;&nbsp;&nbsp;&nbsp;the guitar and trumpet.<br>**[14:25] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Yamada of Studio Don Juan<br>&nbsp;&nbsp;&nbsp;&nbsp;was the sound director.<br>**[14:30] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;From casting and sound effects<br>&nbsp;&nbsp;&nbsp;&nbsp;to music selection and mixing,<br>**[14:34] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;he oversees everything related to sound.<br>**[14:37] YAMADA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The first major consideration is casting.<br>&nbsp;&nbsp;&nbsp;&nbsp;It starts with the voice actors.<br>**[14:44] YAMADA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I worked with Director Hori and the<br>&nbsp;&nbsp;&nbsp;&nbsp;producers on the production committee<br>**[14:52] YAMADA**<br>&nbsp;&nbsp;&nbsp;&nbsp;to determine who we wanted.<br>**[14:55] YAMADA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Then we auditioned individuals<br>&nbsp;&nbsp;&nbsp;&nbsp;who had what the director wanted,<br>**[15:01] YAMADA**<br>&nbsp;&nbsp;&nbsp;&nbsp;what the production committee wanted,<br>&nbsp;&nbsp;&nbsp;&nbsp;and the people I felt were right.<br>**[15:08] YAMADA**<br>&nbsp;&nbsp;&nbsp;&nbsp;That's where we began.<br>**[15:10] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Good morning.<br>**[15:11] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Good morning.<br>**[15:13] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I also have to communicate<br>&nbsp;&nbsp;&nbsp;&nbsp;with the voice actors.<br>**[15:19] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Directors of Japanese animated<br>&nbsp;&nbsp;&nbsp;&nbsp;series have too many responsibilities.<br>**[15:25] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The smallest thing can change<br>&nbsp;&nbsp;&nbsp;&nbsp;the direction of a performance,<br>**[15:29] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;and I'm careful about whether it's better to mention<br>&nbsp;&nbsp;&nbsp;&nbsp;that to the voice actors or not.<br>**[15:36] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Okay, go ahead.<br>**[15:38] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Okay.<br>**[15:40] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;I didn't think it'd be inside...<br>**[15:42] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Is your memory broken or something?<br>**[15:45] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Why, thank you.<br>**[15:50] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Excuse me.<br>**[15:51] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Could I get an extra large fried rice,<br>&nbsp;&nbsp;&nbsp;&nbsp;twice-cooked pork,<br>**[15:53] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;mapo tofu, and two jaja-men?<br>**[15:57] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;What happened to Kotori?<br>**[15:59] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;They died.<br>**[16:01] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm sorry to hear that.<br>**[16:03] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Okay, thank you.<br>**[16:05] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;The line "They died"<br>&nbsp;&nbsp;&nbsp;&nbsp;at 190 sounded sad just now,<br>**[16:13] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;but I think it'd be better<br>&nbsp;&nbsp;&nbsp;&nbsp;if it were spoken more plainly.<br>**[16:18] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Okay.<br>**[16:19] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Everything else was great.<br>&nbsp;&nbsp;&nbsp;&nbsp;I was fine with that.<br>**[16:22] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Izubuchi, any thoughts?<br>**[16:24] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;You've got it down from the first episode.<br>**[16:30] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Both of you were great.<br>**[16:31] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It makes me wonder if you<br>&nbsp;&nbsp;&nbsp;&nbsp;practiced before coming here.<br>**[16:36] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;I imagine they must have quite a bit.<br>**[16:37] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Seriously? That's some<br>&nbsp;&nbsp;&nbsp;&nbsp;serious professionalism.<br>**[16:41] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Okay, let's try that one more time.<br>**[16:44] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Okay.<br>**[16:53] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Stop dodging.<br>**[16:54] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Naomi.<br>**[16:55] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;A few more hits, and I'll<br>&nbsp;&nbsp;&nbsp;&nbsp;be able to analyze them.<br>**[17:00] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Are you ready yet, Naomi?<br>**[17:01] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;I just sent it.<br>**[17:03] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Once we finish recording the dialogue,<br>&nbsp;&nbsp;&nbsp;&nbsp;next we work on mixing and applying music.<br>**[17:13] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;For the most part, Director Hori can<br>&nbsp;&nbsp;&nbsp;&nbsp;apply his own music, so he does it himself.<br>**[17:20] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Next we need effects, so we look<br>&nbsp;&nbsp;&nbsp;&nbsp;for someone to handle that.<br>**[17:27] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;From around 84, let's add<br>&nbsp;&nbsp;&nbsp;&nbsp;the sound of metal creaking.<br>**[17:37] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Okay.<br>**[17:37] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Thank you.<br>**[17:39] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Afdal.<br>**[17:43] SPEAKER**<br>&nbsp;&nbsp;&nbsp;&nbsp;Electromagnetic interference.<br>**[17:44] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Once the animators' work is finished,<br>**[17:47] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;production moves onto<br>&nbsp;&nbsp;&nbsp;&nbsp;coloring and photography.<br>**[17:50] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Additionally, adjustments are made using<br>&nbsp;&nbsp;&nbsp;&nbsp;special effects as the product is refined.<br>**[17:57] IKEGAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm Masataka Ikegami.<br>&nbsp;&nbsp;&nbsp;&nbsp;I do photography for Bones.<br>**[18:02] IKEGAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;What we create is almost exactly<br>&nbsp;&nbsp;&nbsp;&nbsp;what ends up on TV or streaming sites,<br>**[18:11] IKEGAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;so photography is known<br>&nbsp;&nbsp;&nbsp;&nbsp;as the last stand of animation.<br>**[18:14] IKEGAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;In this scene, Metallic Rouge is blocking<br>&nbsp;&nbsp;&nbsp;&nbsp;a blast of fire from an enemy.<br>**[18:21] IKEGAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'll make the eyes glow and apply<br>&nbsp;&nbsp;&nbsp;&nbsp;an air current effect on top of that.<br>**[18:28] IKEGAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;This alone doesn't make it look<br>&nbsp;&nbsp;&nbsp;&nbsp;like she's being set on fire,<br>**[18:33] IKEGAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;so I'll add these flames, as well.<br>**[18:38] IKEGAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Now it feels more like she's being<br>&nbsp;&nbsp;&nbsp;&nbsp;blasted with fire from the front.<br>**[18:44] IKEGAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Depending on the shot,<br>&nbsp;&nbsp;&nbsp;&nbsp;we might use 50 or 100 layers.<br>**[18:49] IKEGAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Now this shot is done.<br>**[18:53] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Metallic Rouge is produced through<br>&nbsp;&nbsp;&nbsp;&nbsp;months of effort and numerous stages.<br>**[19:00] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Finally, Rouge and Naomi's<br>&nbsp;&nbsp;&nbsp;&nbsp;gorgeous battle and action sequences<br>**[19:04] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and adventures in the near future<br>&nbsp;&nbsp;&nbsp;&nbsp;are ready to be enjoyed.<br>**[19:22] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's written so what comes next<br>&nbsp;&nbsp;&nbsp;&nbsp;can be created in the future.<br>**[19:27] IZUBUCHI**<br>&nbsp;&nbsp;&nbsp;&nbsp;It'll come down to the fan response.<br>**[19:30] IWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;You can feel Bones' desire to create what<br>&nbsp;&nbsp;&nbsp;&nbsp;they really want to create in this series.<br>**[19:36] IWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I hope the audience can feel that, too.<br>**[19:38] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Our greatest goal is for people not just<br>&nbsp;&nbsp;&nbsp;&nbsp;in Japan but all around the world to see it,<br>**[19:47] MORI**<br>&nbsp;&nbsp;&nbsp;&nbsp;which is a major advantage<br>&nbsp;&nbsp;&nbsp;&nbsp;of our partnership with Crunchyroll.<br>**[19:52] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;25 years after their founding, Bones has<br>&nbsp;&nbsp;&nbsp;&nbsp;produced anime for a quarter century.<br>**[19:58] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Creative original anime<br>&nbsp;&nbsp;&nbsp;&nbsp;and high quality adaptations.<br>**[20:04] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Challenging the limits of production technology<br>&nbsp;&nbsp;&nbsp;&nbsp;and changes in the global market.<br>**[20:10] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Minami and his colleagues devote their efforts<br>&nbsp;&nbsp;&nbsp;&nbsp;to developing new forms of expression<br>**[20:16] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;while striving to create exceptional works.<br>**[20:21] KAWAMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I truly appreciate everyone watching<br>&nbsp;&nbsp;&nbsp;&nbsp;and supporting Bones' works for 25 years.<br>**[20:26] KAWAMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm grateful. Thank you.<br>**[20:31] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;This will make it interesting.<br>**[20:33] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;This is how I want people<br>&nbsp;&nbsp;&nbsp;&nbsp;to think of this work.<br>**[20:37] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;This moment will move the audience.<br>**[20:38] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;This is the best part of this work.<br>**[20:41] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;These types of creative statements<br>&nbsp;&nbsp;&nbsp;&nbsp;aren't backed up by anything,<br>**[20:45] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;nor are they visible to the human eye.<br>**[20:46] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;But I believe Bones' animation<br>&nbsp;&nbsp;&nbsp;&nbsp;sees these invisible things.<br>**[20:52] ASAGIRI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Since working with them,<br>&nbsp;&nbsp;&nbsp;&nbsp;I've started thinking about that a lot.<br>**[20:56] NEMOTO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones has its own unique flavor.<br>**[20:59] MATSUZAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;He is love.<br>**[21:01] KATSUMATA**<br>&nbsp;&nbsp;&nbsp;&nbsp;In Japanese, we have the word<br>&nbsp;&nbsp;&nbsp;&nbsp;"suukou" (sublime, lofty).<br>**[21:08] KATSUMATA**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's respect combined<br>&nbsp;&nbsp;&nbsp;&nbsp;with something like fear.<br>**[21:13] KATSUMATA**<br>&nbsp;&nbsp;&nbsp;&nbsp;That fear is key to how I feel about Bones.<br>**[21:17] KAWASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;My impression of Bones is<br>&nbsp;&nbsp;&nbsp;&nbsp;strength and kindness together.<br>**[21:24] ANDO**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's a powerful studio.<br>**[21:26] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I believe Mr. Minami's<br>&nbsp;&nbsp;&nbsp;&nbsp;emotionalness is a good thing.<br>**[21:34] OTSUKA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'll always respect him<br>&nbsp;&nbsp;&nbsp;&nbsp;as a president and producer.<br>**[21:40] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;For 25 years, the anime industry<br>&nbsp;&nbsp;&nbsp;&nbsp;has been booming.<br>**[21:45] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;How does Minami perceive those changes,<br>&nbsp;&nbsp;&nbsp;&nbsp;and how does he see the next 25 years?<br>**[21:55] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;This documentary is being filmed<br>&nbsp;&nbsp;&nbsp;&nbsp;for Bones' 25th anniversary,<br>**[22:00] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;but I and the people I work with<br>&nbsp;&nbsp;&nbsp;&nbsp;have gotten up there in years.<br>**[22:07] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;So the next generation of producers and<br>&nbsp;&nbsp;&nbsp;&nbsp;young staff will have to take over production,<br>**[22:23] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;and that will become Bones' new flavor.<br>**[22:27] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I think we lacked cooperativeness.<br>**[22:30] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;I think it's important for meek young kids<br>**[22:33] AKANE**<br>&nbsp;&nbsp;&nbsp;&nbsp;not to follow the tracks<br>&nbsp;&nbsp;&nbsp;&nbsp;laid by adults too much.<br>**[22:40] NATSUME**<br>&nbsp;&nbsp;&nbsp;&nbsp;That's the future outlook.<br>**[22:42] NATSUME**<br>&nbsp;&nbsp;&nbsp;&nbsp;I kind of hope Mr. Minami doesn't<br>&nbsp;&nbsp;&nbsp;&nbsp;retire and keeps creating instead.<br>**[22:48] SATO**<br>&nbsp;&nbsp;&nbsp;&nbsp;I hope they continue producing great work.<br>**[22:51] OHYAMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm looking forward to<br>&nbsp;&nbsp;&nbsp;&nbsp;whatever Bones produces next.<br>**[22:53] MATSUKURA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Minami is getting old,<br>**[22:55] MATSUKURA**<br>&nbsp;&nbsp;&nbsp;&nbsp;so I believe the newer younger generation<br>&nbsp;&nbsp;&nbsp;&nbsp;will work to support Bones next.<br>**[23:01] MATSUKURA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I hope they make<br>&nbsp;&nbsp;&nbsp;&nbsp;a few mistakes here and there.<br>**[23:03] ISHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm looking forward to the next 25 years.<br>**[23:09] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;The generation that grew up<br>&nbsp;&nbsp;&nbsp;&nbsp;watching Bones' works<br>**[23:13] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;is about to accept the baton from the<br>&nbsp;&nbsp;&nbsp;&nbsp;generation that broke off from Sunrise.<br>**[23:19] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;As the concept of creation becomes<br>&nbsp;&nbsp;&nbsp;&nbsp;ambiguous with the rise of AI technology,<br>**[23:26] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;we hope that Bones will continue to push<br>&nbsp;&nbsp;&nbsp;&nbsp;the limits of technology and creativity<br>**[23:32] NA**<br>&nbsp;&nbsp;&nbsp;&nbsp;and deliver many more dreams to the world<br>&nbsp;&nbsp;&nbsp;&nbsp;for the next 25 years—no, for even longer.<br>**[23:42] HONMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Minami and Bones production staff,<br>&nbsp;&nbsp;&nbsp;&nbsp;congratulations on your 25th anniversary.<br>**[23:51] HONMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Let us continue to do our best together.<br>**[23:53] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Congratulations on your<br>&nbsp;&nbsp;&nbsp;&nbsp;25th anniversary, Bones.<br>**[23:56] ONE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Thank you for creating *Mob Psycho*.<br>**[23:59] MIZUSHIMA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones, congratulations<br>&nbsp;&nbsp;&nbsp;&nbsp;on your 25th anniversary.<br>**[24:02] ITO**<br>&nbsp;&nbsp;&nbsp;&nbsp;Bones, congratulations<br>&nbsp;&nbsp;&nbsp;&nbsp;on your 25th anniversary.<br>**[24:05] TACHIKAWA**<br>&nbsp;&nbsp;&nbsp;&nbsp;Congratulations.<br>**[24:06] SASAKI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Twenty-five years?<br>**[24:07] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;Twenty-five years?<br>**[24:08] MINAMI**<br>&nbsp;&nbsp;&nbsp;&nbsp;I'm amazed we lasted this long.<br>**[24:44] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;Mr. Minami has said this isn't<br>&nbsp;&nbsp;&nbsp;&nbsp;a documentary about him.<br>**[24:49] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;It's a documentary about Bones,<br>&nbsp;&nbsp;&nbsp;&nbsp;so he told me to talk about Bones.<br>**[24:57] WATANABE**<br>&nbsp;&nbsp;&nbsp;&nbsp;But to us, Mr. Minami is Bones.<br>