BONES 25: DREAMING FORWARD

BONES 25: DREAMING FORWARD explores the creation of Studio BONES and its most legendary series. From its high quality adaptation of beloved manga series to unique and original animated stories, this anime storyteller's history will enthrall fans of the long-standing studio. This four part series was shot entirely in Japan and features interviews with more than 30 staff and creators from their most beloved works, such as Full Metal Alchemist: Brotherhood, My Hero Academia, Mob Psycho 100, Bungo Stray Dogs, Eureka Seven, and their 25th Anniversary original anime Metallic Rouge.

Season 1

Season 1

1 - The History of BONES

Source: Crunchyroll
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(Please feel free to edit the speaker names if incomplete or inaccurate. Names are handled on a best-effort basis depending on the info on the source file. Dialogue is left as is.)
[00:03] NA
    It's been 25 years since Bones first made
    its mark on the Japanese animation industry.
[00:08] NA
    Breaking through the limits
    of traditional animation,
[00:13] NA
    Bones has created numerous
    original and adapted series
[00:16] NA
    full of breathtaking action scenes,
    creativity, and dynamism.
[00:23] OTSUKA
    Since before I entered the industry,
    Bones was known for its cool action sequences.
[00:29] MIMA
    Especially the sound effects,
    like blood spray or wailing.
[00:32] MATSUKURA
    I suppose I'd describe it
    as stylish and powerful.
[00:35] NA
    Bones has produced over 80
    movies, TV series, and OVA
[00:39] NA
    including* Cowboy Bebop: Knockin'
    on Heaven's Door*,* RahXephon*,
[00:47] NA
    Fullmetal Alchemist,* Space Dandy*,
    Eureka Seven, and* My Hero Academia*.
[00:54] NATSUME
    They take everything seriously.
[00:55] NATSUME
    Every series is handled with
    a straightforward approach.
[00:59] ITO
    They produce very detailed art
    and high quality works.
[01:07] NA
    Bones' high technical skills has
    produced a wide variety of works,
[01:12] NA
    which is achieved by providing creators
    with a place to think and create freely.
[01:18] WATANABE
    If I told another studio
    I wanted to create freely,
[01:22] WATANABE
    I doubt anyone else would let me do it.
[01:27] MORI
    Bones' willingness to boldly produce original
    series is one of their best qualities.
[01:35] MORI
    You can feel the philosophy behind it.
[01:36] MONJI
    Bones is powerful.
[01:41] MATSUZAKI
    Bones has worked on a lot of series
    with a large core fan base.
[01:49] HONMA
    FMA. I can't believe they got FMA.
[01:53] MINAMI
    They must like it.
    No, that doesn't do it justice.
[01:57] NA
    Bones is constantly pursuing
    works that transcend genres.
[02:04] NA
    Metallic Rouge, the series commemorating
    the studio's 25th anniversary...
[02:14] NA
    is a tech-noir science fiction series
[02:16] NA
    filled with spectacular and innovative
    action scenes featuring androids.
[02:23] SPEAKER
    It began with us talking
    about making a proper sci-fi series.
[02:28] NA
    This four-part program will feature interviews
    with founder Masahiko Minami,
[02:32] NA
    as well as industry members and creators
    with deep connections to Bones,
[02:37] NA
    and stories that get to
    the heart of the studio.
[02:46] MINAMI
    We've been asked to resurrect
    memories from decades ago.
[02:51] NA
    Get to know the creators who have been
    providing the world with dreams for 25 years.
[02:56] SPEAKER
    Here we go!
[03:38] NA
    The relationship of the core members of Bones
[03:41] NA
    dates back to the days
    they worked at Sunrise,
[03:44] NA
    one of Japan's leading
    anime production companies.
[03:46] NA
    Sunrise, creator of the popular
    series* Mobile Suit Gundam*,
[03:51] NA
    was known as one of the primary
    producers of robot anime,
[03:55] NA
    but they were also popular
    for their works from other genres
[03:58] NA
    such as* City Hunter and Dirty Pair*.
[04:02] NA
    Masahiko Minami got involved in anime
    production at the historic Sunrise company,
[04:07] NA
    where his talents as a producer blossomed.
[04:11] NA
    Eventually he would meet Hiroshi
    Osaka and Toshihiro Kawamoto,
[04:17] NA
    creators with a strong desire
    to create, and together
[04:21] NA
    they produced* City Hunter*,
    Escaflowne, and* G Gundam*.
[04:24] NA
    They would also go on to create
    the groundbreaking* Cowboy Bebop*.
[04:30] MINAMI
    When I joined the Japanese animation industry,
    there were only TV shows and movies.
[04:41] MINAMI
    A lot of TV shows in particular were
    created to sell toys or plastic models.
[04:53] MINAMI
    When I started, the role of producers
    was primarily to talk to toy makers
[05:04] MINAMI
    and handle project planning.
[05:13] MINAMI
    While working as a producer,
[05:16] MINAMI
    I frequently had thoughts about
    the type of series I wanted to create
[05:19] MINAMI
    or what I wanted to create
    with certain staff,
[05:24] MINAMI
    so Kawamoto, Osaka,
    and I left to make a place
[05:30] MINAMI
    where we could create in a way
    we couldn't at Sunrise.
[05:39] MINAMI
    It was around this time
    that we started thinking
[05:42] MINAMI
    about making animation to be seen
    and not just to sell toys.
[05:48] MINAMI
    We wanted to make a place where we
    could find new forms of expression,
[05:56] MINAMI
    new genres, and new themes through creation.
[06:02] NA
    In 1998, during production on* Cowboy Bebop*,
[06:06] NA
    Minami founded Bones
    with Osaka and Kawamoto.
[06:11] NA
    However, their goal wasn't
    to produce anime in order to sell toys.
[06:18] JULIA
    I'm glad we met.
[06:19] FAYE
    Me, too.
[06:21] MINAMI
    We happened to quit while
    we were working on Bebop.
[06:29] MINAMI
    We were constantly working on something,
    so there wasn't a perfect time to quit.
[06:37] JET
    See you later.
[06:39] WATANABE
    I heard about Bones being founded during the
    final stages of production on Cowboy Bebop.
[06:49] WATANABE
    It was mostly the same group
    that had been working at Sunrise.
[06:57] WATANABE
    It felt like that group had simply
    become a new studio called Bones.
[07:03] WATANABE
    Even Mr. Minami said not much would change.
[07:09] WATANABE
    Nobody was anxious about
    Bones being a new studio.
[07:16] WATANABE
    Bones' first studio was just a room.
    It was a tiny one-room rental.
[07:27] WATANABE
    We were worried it wouldn't be enough.
[07:31] WATANABE
    Nobody thought we'd become a huge
    internationally famous company.
[07:37] JET
    Look at all of this.
[07:40] JET
    Who do they think is gonna fix this?
[07:44] AMANO
    I love the Cowboy Bebop TV series.
    It was one of the reasons I pursued this job.
[07:50] AMANO
    Even while watching the TV show,
    there was something about it that felt really cinematic.
[07:57] AMANO
    When I learned we'd be making
    a movie for theatrical release,
[08:02] AMANO
    I was excited to come to work.
[08:08] NA
    Bones was established to produce anime
    with an emphasis on creativity.
[08:14] NA
    After they left Sunrise,
    Minami, Osaka, and Kawamoto
[08:18] NA
    completed the series with Shinichiro Watanabe
    and began production on the movie.
[08:25] NA
    Yoko Kanno composed the music.
[08:27] NA
    The smooth animation
    was uncommon for the time.
[08:34] MINAMI
    On the Bebop movie, all the staff,
[08:37] MINAMI
    including Director Shinichiro Watanabe
    and Toshihiro Kawamoto,
[08:43] MINAMI
    continuously pursued a high level.
[08:50] MINAMI
    They refused to compromise on anything.
[08:53] MINAMI
    This scene will look like this.
    This shot in this scene will look like that.
[08:59] MINAMI
    The movie is an aggregation of the tremendous
    effort they put into every single frame.
[09:12] WATANABE
    Compared to a TV series,
    you have more time and money available.
[09:17] ALL
    Three hundred million?
[09:20] WATANABE
    You might only get two minutes
    for an action scene in a TV show,
[09:27] WATANABE
    but you get ten minutes in a movie.
[09:29] WATANABE
    We ended up with more shots
    than originally planned,
[09:33] WATANABE
    which meant we didn't have enough animators.
[09:37] WATANABE
    Even while working on the TV series,
[09:39] WATANABE
    we'd end up being off by a minute
    or two in each episode.
[09:42] WATANABE
    We were producing about five episodes
    worth at once, which quintupled the error.
[09:49] WATANABE
    It became difficult to control.
[09:53] AMANO
    There were about a dozen or so
    main staff working out of the studio.
[10:02] AMANO
    Things were quite harmonious
    when production began.
[10:07] AMANO
    In the latter half, as the schedule got worse
    and worse, things became strained.
[10:11] JET
    It's an emergency. Can't you do something?
[10:14] AMANO
    But we had plenty of staff
    focused on the movie,
[10:20] AMANO
    so I'm glad I got to experience all of that.
[10:24] SPIKE
    Hey.
[10:25] ED
    Found you.
[10:27] WATANABE
    The staff were passionate.
    That definitely helped.
[10:33] WATANABE
    People who wanted to animate
    the movie had showed up.
[10:40] VINCENT
    I'm glad I got to see you at the end.
[10:45] NA
    Both the TV series and movie
    were hugely successful,
[10:48] NA
    and* Cowboy Bebop and its unique atmosphere
    established a new trend in anime production.
[10:54] NA
    Bones also became a beacon for rising
    production companies in the anime industry.
[11:00] NA
    The Vision of Escaflowne was the second
    work Bones inherited from Sunrise.
[11:06] NA
    With the aim of creating a robot
    series approachable to women,
[11:09] NA
    Bones began production on a movie.
[11:12] AKANE
    People were starting to say
[11:14] AKANE
    you couldn't produce a hit live action movie
    or drama without a female audience.
[11:22] AKANE
    I didn't understand why anime was the only
    medium producing media just for men.
[11:29] AKANE
    I wanted to create something women would
    watch if I had the opportunity to direct.
[11:39] AKANE
    When we got Escaflowne,
    it was planned for a male audience.
[11:46] AKANE
    I suggested to Mr. Minami
    that going forward,
[11:50] AKANE
    anime would have to tell stories
    for women, too.
[11:58] AKANE
    I convinced him to let me try making
    something like that with Escaflowne.
[12:08] AKANE
    As it turned out, it was watched
    overwhelmingly by women.
[12:12] AKANE
    I personally was really glad about that.
[12:17] NA
    Abandoning the stereotype
    that robot anime are for men
[12:22] NA
    and leaving production up to the creators
    allows a greater variety of stories to be told.
[12:27] NA
    Bones proved that idea with
Escaflowne
.
[12:30] NA
    The robot genre was changing,
    breaking away from merchandising
[12:37] NA
    and bringing in new settings
    and compositions.
[12:41] AKANE
    Drawing mecha requires special skills.
[12:45] AKANE
    Not every animator can draw them.
[12:50] HORI
    Only a limited number
    of studios can produce them.
[12:55] HORI
    It takes a veteran animator to get the
    action scenes right or express their weight.
[13:04] HORI
    It has to be expressed carefully.
[13:09] OHYAMA
    One of Bones' roots—their identity—
    can be found in their robot series.
[13:25] MINAMI
    I really like robot series.
[13:31] MINAMI
    The robots themselves are interesting
[13:36] MINAMI
    because they're simultaneously
    fantastical and realistic.
[13:44] MINAMI
    They're massive objects operated
    by flesh and blood pilots.
[13:50] MINAMI
    They're simultaneously weapons and vehicles.
[13:55] MINAMI
    They're a space and
    an extension of your body.
[14:04] MINAMI
    The appeal of robot anime is that all
    these things can be expressed by a robot.
[14:12] NA
    Yutaka Izubuchi was appointed as director,
    and the original series
RahXephon was born.
[14:20] NA
    With credits on
Mobile Police Patlabor*,
    Kagaku Sentai Dynaman,
[14:26] NA
    Dengeki Sentai Changeman,
    and* Kamen Rider Agito*,
[14:31] NA
    this lover of tokusatsu
    and robots is a legendary figure.
[14:32] IZUBUCHI
    Minami asked if I wanted to
    work on an original series.
[14:40] IZUBUCHI
    He said I should make something myself
    since I'm so quick to comment on others' work.
[14:49] IZUBUCHI
    That said, I did want to try making
    something different from Gundam.
[15:00] IZUBUCHI
    Something more like Reideen.
[15:05] IZUBUCHI
    I wanted to take a more occult
    or mystical approach.
[15:16] IZUBUCHI
    I wanted to create a mystical robot series
[15:20] IZUBUCHI
    that incorporated sci-fi elements
    like quantum mechanics.
[15:29] AYATO
    RahXephon.
[15:41] IZUBUCHI
    I was inspired by that sort of thing.
[15:43] IZUBUCHI
    The fossil beasts of Reideen
    were like golems.
[15:48] IZUBUCHI
    Reideen itself seemed
    to be made of stone at first,
[15:55] IZUBUCHI
    but by the third or fourth one,
    it had turned into a kaiju.
[16:02] IZUBUCHI
    It stops feeling like a fossil beast, but that
    made it easy for children to understand.
[16:12] IZUBUCHI
    In that regard, it was doll-shaped.
[16:17] IZUBUCHI
    The fossil beasts were like kaiju made
    of stone, but this felt like a doll.
[16:26] IZUBUCHI
    An unmoving solid chunk.
[16:31] IZUBUCHI
    They were treating it like a clay figure.
[16:41] IZUBUCHI
    It was the Reideen I wanted to see.
    It's a little childish, isn't it?
[16:47] IZUBUCHI
    But surprisingly, sometimes that childish desire
    is what drives you to create something.
[17:07] KYODA
    The series is about what Mr. Izubuchi
    had inside him at the time.
[17:16] KYODA
    I'd known him since we were children,
[17:20] KYODA
    so I had a good sense of what he
    wanted to do and his nuance.
[17:27] KYODA
    It didn't feel new to me,
    but that wasn't a bad thing.
[17:34] KYODA
    I felt like it clearly expressed
    what he wanted to do.
[17:43] AMANO
    The first key frame system
    we first used during RahXephon
[17:48] AMANO
    was unusual for our company
    and the industry as a whole.
[17:54] AMANO
    In simple terms, the first key frame
    is like a rough drawing.
[17:59] AMANO
    The idea was that our internal animators
    would film a bunch of shots,
[18:04] AMANO
    and a select few would improve the quality.
[18:09] AMANO
    Then they'd hand it off
    to the second key frame group
[18:15] AMANO
    to proactively ensure a high level of quality.
[18:17] AYATO
    It's done.
[18:21] NA
    Later, the staff who received high praise
    for* Ouran High School Host Club*
[18:26] NA
    would suggest the idea that lead to the
    production of* STAR DRIVER: Shining Takuto*,
[18:31] NA
    a high school series
    with robot anime elements.
[18:38] OYABU
    Star Driver is a high school robot series.
[18:43] OYABU
    Mr. Minami's stance is, "I don't
    understand it, but it must be entertaining."
[18:52] OYABU
    "If you insist that it's
    interesting, then it must be."
[18:59] MINAMI
    At first, I asked what the point
    was of robots fighting
[19:04] MINAMI
    in a setting as small and limited as a school.
[19:12] MINAMI
    Robots should express something
    by fighting somewhere bigger,
[19:18] MINAMI
    so why would they have these
    nonsense fights in such a small place?
[19:24] MINAMI
    As the story progresses, it moves into
    outer space and the rest of the world.
[19:35] TAKEDA
    Mr. Enokido and Director
    Igarashi worked together
[19:40] TAKEDA
    to create the high school
    series they wanted to make,
[19:45] TAKEDA
    with shaman-like shrine maidens,
    a mysterious and fantastical world,
[19:54] TAKEDA
    and giant robots.
[19:58] TAKEDA
    Mr. Minami is a very interesting man
    for letting them do that.
[20:07] NAGASAKI
    I was a storyboard artist.
[20:10] NAGASAKI
    Robot series typically feature
    a lot of war, battles, and people.
[20:17] NAGASAKI
    I thought I'd be drawing those heavy themes,
    but it wasn't like that at all.
[20:24] NAGASAKI
    I heard they wanted to make it
    a cheerful high school anime.
[20:29] NAGASAKI
    I thought it sounded positive and fun.
[20:34] GODA
    Let's ride, Tetrioht!
[20:39] OYABU
    There are battles, of course,
[20:42] OYABU
    but it's a robot series that makes you
    want to attend that school,
[20:49] OYABU
    visit that island, and be
    the protagonist of that world.
[20:55] OHYAMA
    The original title was Ginga Bishonen.
[21:04] OHYAMA
    Star Driver is a unique combination
    of male idols and robots.
[21:16] OHYAMA
    That may have been the reason
    it entered the world
[21:19] OHYAMA
    as a new kind of robot series
    for women, as well.
[21:32] HORI
    Bones is a studio that carries
    on the traditions of Sunrise.
[21:39] HORI
    They've made traditional mecha anime,
[21:44] HORI
    but I believe they create works
    that feel inspired less by anime culture
[21:51] HORI
    and more by other cultures,
    especially Eureka Seven.
[21:54] NA
    In 2005, Bones produced* Eureka Seven*,
[21:59] NA
    directed by Tomoki Kyoda and
    screenplay written by Dai Sato.
[22:04] NA
    Inspired by seemingly unrelated pop culture,
[22:09] NA
    a unique anime about robot,
    surfing, and techno music was born.
[22:16] KYODA
    Club culture was really taking
    off in Japan at the time.
[22:20] KYODA
    I was in college when Japanese artists
    like Denki Groove and Ken Ishii
[22:27] KYODA
    started selling records internationally.
[22:33] KYODA
    With that background, I started thinking
    about what it meant to surf.
[22:40] KYODA
    When I realized I had to draw a confrontation
    between mainstream culture and subculture,
[22:47] KYODA
    I asked myself what subcultures meant to me.
[22:53] RENTON
    Yes!
[22:54] AMANO
    Mr. Kyoda is seven or eight years older
    than me, but they were subcultures I liked.
[23:01] AMANO
    Not all of them,
    but take techno, for example.
[23:05] AMANO
    I thought the use of Denki
    Groove was really cool.
[23:09] AMANO
    He must have a keen ear, since I didn't
    think they'd be a good fit for anime.
[23:14] AMANO
    When he added robots on top of that,
[23:16] AMANO
    I thought it was unusual,
    like nothing I'd ever seen.
[23:21] AMANO
    Not only that, but they're surfing.
[23:27] SATO
    For Eureka, we mixed in music from
    techno artists alongside my music.
[23:36] SATO
    I avoided electronic sounds and opted
    for orchestral and acoustic music
[23:42] SATO
    to create a sound that would contrast
    with the electronic music of techno.
[23:52] SATO
    I think sound director Mr.
    Wakabayashi did a fantastic job
[23:55] SATO
    applying the music to the animation.
[24:00] WAKABAYASHI
    The music everyone liked so much was the
    product of me supporting the director's vision.
[24:09] WAKABAYASHI
    I handled the music for the Seven Swell,
[24:11] WAKABAYASHI
    the protagonist's sadness,
    and his embrace with Eureka,
[24:16] WAKABAYASHI
    but the director handled
    everything else, like the battle music.
[24:20] TAKEDA
    Mr. Kyoda and Mr. Sato got to do exactly
    what they wanted to do on Eureka Seven.
[24:34] TAKEDA
    It's a painful thing, but it's also fulfilling.
[24:40] TAKEDA
    Not many producers are like
    Masahiko Minami of Bones,
[24:48] TAKEDA
    who lenient enough to let them do that.
[25:00] NA
    Minami's studio Bones preserved
    the traditions of Sunrise
[25:06] NA
    while drawing out the talents of
    creators with groundbreaking ideas
[25:12] NA
    to create novel works.
[25:16] NA
    In just a few years, they were
    providing broadcasting stations
[25:21] NA
    with unique original anime.

Season 1

2 - Style and Originality

Source: Crunchyroll
Translator:
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(Please feel free to edit the speaker names if incomplete or inaccurate. Names are handled on a best-effort basis depending on the info on the source file. Dialogue is left as is.)
[00:02] NA
    Bones established its exceptional qualities
    and outstanding production techniques.
[00:07] NA
    Minami and his colleagues set themselves
    apart from other anime production companies
[00:11] NA
    by continuing to create original anime series.
[00:15] ANDO
    Many people say they see Bones as a company
    that produces a lot of original anime.
[00:23] NA
    Unlike adaptations,
    creating an original anime from nothing
[00:29] NA
    is not only difficult, but risky, as well.
[00:33] MATSUKURA
    For an anime production company,
    producing an original anime is a dream.
[00:39] MATSUKURA
    At the same time, it's very difficult.
[00:43] MATSUKURA
    Planning is difficult.
    Securing funding is difficult.
[00:46] NA
    However, Bones trusted its
    creators with everything,
[00:49] NA
    including the direction,
    composition, and screenplay,
[00:53] NA
    leading to the creation of new and unique
    series that revolutionized the robot genre.
[01:02] NA
    Bones' success with original anime
    was not limited to robots.
[01:07] NA
    Shinichiro Watanabe, the acutely sensitive
    scriptwriter Keiko Nobumoto, and others
[01:13] NA
    would challenge the limits of anime.
[01:16] WATANABE
    There was a desire to create
    something brand new
[01:19] WATANABE
    that wasn't a copy of an
    existing successful series.
[01:22] WATANABE
    I loved that.
[01:25] OYABU
    It takes a studio that provides
    a space to create freely.
[01:35] WATANABE
    Bones is closer to Sunrise at its peak
    than current Sunrise itself.
[01:40] WATANABE
    I'll probably get in trouble
    again for saying that.
[01:45] NA
    Bones stuck to their style with TV series
    such as* Wolf's Rain*,* Space Dandy*,
[01:50] NA
    and* Carole & Tuesday and feature
    films such as
Sword of the Stranger*.
[01:57] MINAMI
    For the directors, scriptwriters,
    production staff, and producers,
[02:03] MINAMI
    creating something new for an
    original anime is the expectation.
[02:09] KAWASAKI
    I think that's rooted in Bones' history.
[02:17] ANDO
    For me personally, every time
    I work on an original series
[02:21] ANDO
    it feels like a fresh experience.
[02:25] MINAMI
    Producing an original series
    is appealing for the creators.
[02:32] MINAMI
    It also entertains the audience
    with new surprises.
[02:39] NA
    The creative studio's foray began
    with a story about a boy named Hiwou.
[03:25] NA
    In 1998, the newly-established Bones
    followed production on* Cowboy Bebop*
[03:33] NA
    with their first original
    series* Hiwou War Chronicles*.
[03:39] MINAMI
    It was the Hiwou War Chronicles TV series.
[03:44] MINAMI
    We were just starting out and had no money,
[03:48] MINAMI
    but right out the gate, we produced an original
    series that wasn't sci-fi but had robots.
[03:57] NARRATION
    Created by Sho Aikawa and
    directed by Tetsuro Amino,
[04:03] NARRATION
    the series began airing in 1999.
[04:07] NARRATION
    Set during the Meiji period,
    the protagonist Hiwou and his friends
[04:12] NARRATION
    controlled a giant clockwork doll against
    their enemies in this adventure series.
[04:20] NARRATION
    It was a challenging setting for
    a recently-established anime studio.
[04:27] MINAMI
    The schedule and budget
    situation were brutal.
[04:35] MINAMI
    Our small company put together a studio.
[04:40] MINAMI
    We received a lot of help from Sunrise,
    but it was still difficult to produce.
[04:51] MINAMI
    The budget was really tight.
[04:55] ISHIKAWA
    The difficulty of producing
    an original series
[04:59] ISHIKAWA
    will remain the same in past,
    present, and future.
[05:06] ISHIKAWA
    It's hard to make a hit.
[05:10] ISHIKAWA
    An original series doesn't have the
    recognition of an adaptation or a sequel.
[05:20] ISHIKAWA
    Gaining recognition is as difficult
    now as it was in the past.
[05:32] NA
    Bones moved away from
    robot series for a while
[05:35] NA
    to break new ground with original anime.
[05:39] NA
    Wolf's Rain follows the story of wolves
    surviving in human forms in a desolate future.
[05:47] NA
    Its creator Keiko Nobumoto wrote scripts
    for numerous series, including
Cowboy Bebop
.
[05:54] NA
    Wolf's Rain poetically depicts the search
    for paradise amidst an apocalyptic outlook.
[06:01] MINAMI
    A story about wolves seeking paradise
    sounds like it would be hopeful.
[06:07] SASAKI
    Or active.
[06:08] MINAMI
    But it's not like that at all.
[06:12] SASAKI
    It's a paradise shrouded in
    sadness, which is unusual.
[06:15] SASAKI
    Normally a paradise is joyful and hopeful.
[06:21] SASAKI
    It's very much in Nobumoto's style,
[06:24] SASAKI
    and that produced a chemical
    reaction with Ms. Kanno.
[06:30] NA
    Despite its complex
    and revolutionary themes,
[06:35] NA
    Bones placed their full trust
    in Nobumoto's screenplay
[06:38] NA
    and Director Tensai Okamura's
    abilities, leading to the creation
[06:43] NA
    of a masterpiece full of
    lyricism and originality.
[06:48] WATANABE
    Nobumoto Keiko, a scriptwriter I frequently
    worked with, passed away recently.
[06:57] WATANABE
    A screening was held after her passing.
[07:02] WATANABE
    The first three episodes of Wolf's Rain
    were shown at the screening.
[07:10] WATANABE
    I was amazed by the emotion
    the scriptwriter put into Wolf's Rain.
[07:21] WATANABE
    A lot of anime these days are adaptations,
[07:27] WATANABE
    and I don't think you can say
    the scriptwriter and director
[07:30] WATANABE
    pour their souls into adaptations.
[07:34] SPEAKER
    But the scriptwriter poured
    her soul into Wolf's Rain,
[07:41] SPEAKER
    and I think that's incredible.
[07:46] NA
    In 2014, Shinichiro Watanabe
    and Keiko Nobumoto
[07:51] NA
    presented Minami with an innovative proposal:
    a laid-back and unbelievable space adventure
[07:57] NA
    about Dandy, an alien hunter,
    and his eccentric crew.
[08:05] DANDY
    The name's Dandy. Space Dandy.
[08:09] MINAMI
    In some ways, Director Watanabe
    and I wanted to create
[08:12] MINAMI
    something counter to current culture.
[08:14] MINAMI
    We wanted to make something
    completely different
[08:18] MINAMI
    from what current anime and the industry
    were expressing that was still animation.
[08:28] DANDY
    Go with the flow.
[08:31] DANDY
    That's me, baby.
[08:34] WATANABE
    We were unhappy with the anime industry
    and the anime being produced at the time.
[08:47] AKANE
    In the early 2000s, a lot of companies
    were producing bishojo anime for core fans,
[09:03] AKANE
    but Mr. Minami never engaged with those.
[09:08] DANDY
    You really wanna know? That's K-E-T-S-U.
[09:13] DANDY
    That's right. It's butts.
[09:16] WATANABE
    Creators were told to create works
    that would sell, so they did.
[09:26] WATANABE
    But chasing success by copying
    successful series isn't good.
[09:34] WATANABE
    We wanted to produce works that would
    allow creators to create more freely.
[09:39] WATANABE
    Mr. Minami was also unhappy about that,
[09:43] WATANABE
    and we shared a desire to break out of that thinking
[09:47] WATANABE
    and create the situation we have now.
[09:50] WATANABE
    If I told another studio
    I wanted to create freely,
[09:54] WATANABE
    I doubt anyone else would've let me do it.
[09:58] MINAMI
    In that way, Space Dandy was created
    in the freest place in the industry.
[10:06] NA
    Bones began challenging the limits
    of anime production once again.
[10:10] NA
    They expanded the boundaries of the genre
[10:14] NA
    through the wild adventures
    of Dandy and his friends.
[10:17] WATANABE
    The desire to create a more creative,
    free, and anarchical series came first.
[10:26] WATANABE
    Producing a comedy
    was our excuse to do that.
[10:29] WATANABE
    Some of the episodes have
    no comedic elements at all,
[10:33] WATANABE
    but we could include them for the
    simple reason that it was a comedy.
[10:41] ITO
    I assume it was Mr. Minami
    and Director Watanabe's decision,
[10:47] ITO
    but I remember them saying they wanted
[10:50] ITO
    to make a serious effort
    to create something stupid.
[10:53] ITO
    At first, I wasn't sure what they meant.
[10:59] ITO
    It's certainly a comedy, but there are
    a lot of other elements, as well.
[11:07] WATANABE
    It's an avant-garde or experimental series.
[11:13] WATANABE
    Normally it would be difficult
    to air episodes with that content.
[11:22] WATANABE
    It's very surreal.
[11:24] WATANABE
    Truly amazing films should express things
    that can't be put into words.
[11:32] WATANABE
    I feel we were able to effectively
    incorporate that into entertainment.
[11:40] DANDY
    Dandy...
[11:44] NA
    Bones and Watanabe's deep relationship
    created a series in a new genre once again.
[11:50] NA
    In 2019, for Bones' 20th anniversary
    and the 10th anniversary of FlyingDog,
[11:56] NA
    Bones announced
Carole & Tuesday
,
[11:58] NA
    a music-themed series
    celebrating these milestones.
[12:03] NA
    Cowboy Bebop,* Samurai Champloo*,
    and* Space Dandy*.
[12:08] NA
    Music plays an important role in
    all of Shinichiro Watanabe's works.
[12:15] NA
    Carole & Tuesday, which began
    with an invitation from Shiro Sasaki,
[12:20] NA
    was a series about music, so it was only
    natural that Watanabe would be involved.
[12:26] MINAMI
    It was proposed that we make
    a series about music.
[12:29] MINAMI
    Unlike existing music anime,
    we thought it would be interesting
[12:34] MINAMI
    to produce something
    that would create music.
[12:42] WATANABE
    We talked about how to make the series
    approachable to first-time watchers
[12:48] WATANABE
    and settled on a story about two girls
    who start making music after they meet.
[13:06] NA
    In the world of* Carole & Tuesday*,
    art is created by advanced AI technology,
[13:13] NA
    and people simply enjoy their creations.
[13:15] NA
    Two girls meet and begin to change
    the world with the music they create.
[13:21] NA
    With its modern and forward-looking themes,
[13:25] NA
    the series took a hard look
    at how we engage with creativity.
[13:30] SASAKI
    During college, I really liked
    American music from the late 60s.
[13:37] SASAKI
    At the time, young people were
    fighting or protesting with music.
[13:45] CATHERINE
    Your determination to fight with
    only your music made you unique.
[13:53] CATHERINE
    It's been a while since I last listened
    to music made without AI.
[13:57] CATHERINE
    I look forward to hearing your next work.
[13:59] NA
    The series was directed by Motonobu Hori.
[14:02] NA
    The concert that serves
    as the climax of the series
[14:05] NA
    features musicians performing a variety
    of genres with varied musical expressions.
[14:09] NA
    Innovative images and
    a broad range of direction
[14:12] NA
    were necessary to breathe life
    into the scenes and story.
[14:18] HORI
    We were working off of
    Mr. Kubonouchi's character designs,
[14:22] HORI
    which were actually pretty
    difficult to animate.
[14:27] HORI
    Animating those characters performing
    was pretty difficult in an of itself,
[14:38] HORI
    and animating that as part of
    a series was a challenge, as well.
[14:42] HORI
    Also, Watanabe-san's musical taste
    is incredibly refined.
[14:49] HORI
    He always chooses whatever's
    cutting edge at the time,
[14:54] HORI
    so matching that was a challenge, as well.
[15:00] SKIP
    Not bad. Only 52 takes with Tobe.
[15:06] HORI
    We left the vocalists' movements
    up to the animators.
[15:12] HORI
    For example, the movements of
    a hip hop rapper or an R&B singer
[15:21] HORI
    are influenced by their musical culture.
[15:28] HORI
    No one had captured that yet,
[15:34] HORI
    so we did our best to
    express that with animation.
[15:40] WATANABE
    There's no action.
[15:42] WATANABE
    Almost all of Bones' works had been
    action up until that point,
[15:50] WATANABE
    so I think it was challenging for Bones.
[15:55] MINAMI
    The scale was enormous.
[15:57] MINAMI
    Some of the artists involved were
    internationally renowned artists.
[16:08] MINAMI
    We were aiming to create something
    unachievable at a normal scale.
[16:18] NA
    Carole & Tuesday,* Wolf's Rain*,* Space Dandy*,
    RahXephon, and* Hiwou War Chronicles*
[16:25] NA
    all have an underlying Bones-like quality,
[16:29] NA
    but it's difficult to succinctly
    describe what that is.
[16:33] NA
    Creativity, originality, risk taking,
    and freedom all fit the bill.
[16:41] NA
    Creativity and freedom can be found throughout
    their 2007 film* Sword of the Stranger*,
[16:51] NA
    the story of an orphan named
    Kotaro who is rescued by Nanashi,
[16:55] NA
    a warrior who has sworn to never fight again.
[16:58] NA
    A sense of nihilism hangs about
    this jidaigeki-inspired chanbara film.
[17:03] NA
    The brutal and bloody battles of the Sengoku
    period demonstrate the horrors of war.
[17:10] NA
    Sword of the Stranger,
    directed by Masahiro Ando,
[17:13] NA
    drew international attention
    for the quality of its story and action
[17:19] NA
    and for pushing the limits
    of animation technology.
[17:22] WATANABE
    Stranger's action scenes are
    really well made. I was impressed.
[17:30] ANDO
    I'd watched jidaigeki since I was a child.
[17:34] ANDO
    I liked them all individually, but there were
    also certain elements within them I liked
[17:43] ANDO
    that had stayed with me.
[17:57] AMANO
    Preserving the original ideas of the
    creators at the center of a project,
[18:07] AMANO
    such as the directors, the scriptwriters,
    and the designers, is essential.
[18:15] AMANO
    Otherwise you lose sight of what's important,
[18:19] AMANO
    since you're writing the story
    throughout production.
[18:22] AMANO
    It's important to pause
    and carefully consider
[18:25] AMANO
    the ideas the initial creators came up with.
[18:30] ANDO
    Little by little, I described the ideas
    I had for the film to the designers,
[18:41] ANDO
    which they turned into art.
[18:44] ANDO
    I wanted to create something
    manga-like rather than realistic.
[18:51] ANDO
    I wanted elements of reality
    without becoming realistic.
[18:54] ANDO
    Manga-like, but not too manga-like.
[19:01] ANDO
    Together we searched for the answer
[19:05] ANDO
    by comparing the images in my head
    and the art they drew.
[19:21] ANDO
    It was less that I wanted
    Mr. Sato's jidaigeki music
[19:24] ANDO
    and more that I was a fan
    of his music in general.
[19:28] ANDO
    I was curious to know what kind of music
    Mr. Sato would compose for a jidaigeki.
[19:36] SATO
    During the fight scenes,
    I kept the music stoic.
[19:43] SATO
    Percussion only, for example.
[19:46] SATO
    Rather than having the music
    speak too much, I kept it stoic.
[19:55] SATO
    On the other hand, I composed heartfelt
    music for Nanashi and Kotaro's scenes.
[20:04] NANASHI
    If you stand over there, you'll catch a cold.
[20:10] SATO
    I wanted to expand the breadth
    of the animation and setting
[20:18] SATO
    by using instruments used in Arabic
    and African music for a Japanese jidaigeki.
[20:28] SPEAKER
    If the foundation of music is solid,
    you can try all kinds of things
[20:33] SPEAKER
    and create even more interesting music.
[20:37] SPEAKER
    That foundation is Bones.
[20:39] SPEAKER
    The quality of the animation
    and how interesting the script is.
[20:46] SPEAKER
    When those are solid, it's easy
    to compose music for them.
[20:50] SPEAKER
    You'll create something interesting
    no matter what you do.
[20:53] NA
    Under Masahiko Minami's leadership,
[20:55] NA
    Bones demonstrates its strength when the
    right team is put together for a project.
[20:59] NA
    For a studio like Bones that is
    constantly working on something,
[21:03] NA
    it means staff move from one project
    to the next without interruption.
[21:09] MINAMI
    Being a producer comes down to whether
    or not you can imagine the completed product.
[21:19] MINAMI
    Whether it's music, effects,
    or sound direction,
[21:26] MINAMI
    when creating a show, we think about
    how who is assigned to what work
[21:32] MINAMI
    will lead to what the final product looks like.
[21:36] MINAMI
    It's an interpersonal relationship.
[21:39] MINAMI
    We value the way many people are involved
    in the creation of a single product.
[21:48] KATSUMATA
    Mangaka sometimes create by
    themselves, but an original anime
[21:54] KATSUMATA
    is the product of the combination of
    multiple creators' or staff members' skills.
[22:03] AKANE
    The best thing about Bones
    is their skilled animators.
[22:12] AKANE
    They've gathered some
    of the best animators in Japan,
[22:17] AKANE
    and it was Mr. Minami
    who brought them together.
[22:21] AKANE
    He has an exceptional eye for art.
[22:25] AKANE
    He saw the work of new artists
[22:27] AKANE
    and found artists with potential
    at a relatively early stage.
[22:35] TAKEDA
    He's exceptional at identifying star talent.
[22:40] TAKEDA
    Not only that, but he knows what to combine
    to create the right chemical reaction
[22:51] TAKEDA
    to improve their talents even more.
[22:54] NATSUME
    I wouldn't call it Minamism,
    but there's a unified will.
[23:00] NATSUME
    You can really see it in Bones' work.
[23:03] NATSUME
    Mr. Minami puts a lot of effort
    into Bones' original series in particular.
[23:11] NATSUME
    He faces directors and writers
    directly when working with them,
[23:17] NATSUME
    which is how they create works
    with such presence and solid bones.
[23:25] NA
    Creating original anime is difficult,
    but it is worthwhile.
[23:31] NA
    The satisfaction of creating beautiful
    high-level works pushes creators forward.
[23:38] NA
    That feeling forms the skeleton of
    bones which Minami builds on top of.
[23:44] MINAMI
    It's literally bones, a collection of bones.
[23:51] MINAMI
    We broke away from Sunrise
    and started as a very small company.
[24:02] MINAMI
    We were starting from the bones
    and building up the flesh on top of that.
[24:11] MINAMI
    In Japanese, there are
    a lot of expressions about bones,
[24:16] MINAMI
    like "he's got a strong backbone"
    or "love me until I'm only bones."
[24:22] MINAMI
    That's why we're bones.
[24:25] NA
    Their creative and original anime
    are undoubtedly the foundation of bones,
[24:31] NA
    but the strengths they cultivated
    producing original anime
[24:35] NA
    became the source of their success
    with manga adaptations
[24:40] NA
    that are mainstream in Japanese animation,
    such as* My Hero Academia and Mob Psycho 100*.

Season 1

3 - Successful Adaptation

Source: Crunchyroll
Translator:
Editor:
Timer:
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(Please feel free to edit the speaker names if incomplete or inaccurate. Names are handled on a best-effort basis depending on the info on the source file. Dialogue is left as is.)
[00:02] NA
    Like its original anime,
    Bones puts great effort
[00:06] NA
    into producing high-quality
    anime adapted from manga.
[00:11] OHYAMA
    One of the most amazing things about Bones
    is their ability to balance creating both.
[00:21] NA
    From the planning stage,
    they proceed with great care.
[00:27] NEMOTO
    Grammar and how things are expressed differ
    between novels or manga and animation.
[00:33] NEMOTO
    My job is to figure out how to capture
    and rewrite that for animation.
[00:41] MATSUZAKI
    When we're trusted with someone else's
    work, there's no point in us adapting it
[00:47] MATSUZAKI
    if we don't create something
    greater than the manga.
[00:49] MINAMI
    Our experience creating
    original series makes it easier
[00:56] MINAMI
    for us to understand
    the intentions of authors.
[01:01] NA
    Shortly after its founding,
    Bones began production on a series
[01:07] NA
    based on manga artist
    group CLAMP's* Angelic Layer*.
[01:11] NA
    Announced in 2001, it was
    Bones' first manga adaptation,
[01:18] NA
    but it faithfully recreated
    the world of CLAMP.
[01:23] MINAMI
    We were told CLAMP's
    Angelic Layer would become a hit
[01:29] MINAMI
    and asked if we'd like to animate it.
[01:33] KAWASAKI
    I think a story like Angelic Layer's
[01:38] KAWASAKI
    was perfect for Bones' first
    adaptation after their founding.
[01:49] NA
    Following the light novel* Scrapped Princess*,
    they adapted* Fullmetal Alchemist*.
[01:56] NA
    This series was a major
    turning point for Bones.
[02:40] NA
    For many adaptations,
    the publisher reaches out
[02:44] NA
    to an animation production studio
    during the planning stage.
[02:47] NA
    In the case of* Fullmetal Alchemist*,
    only a few manga volumes had been published,
[02:52] NA
    but Bones' staff were drawn to
    Hiromu Arakawa's unique world and style
[02:58] NA
    and brought an adaptation
    proposal to the publisher.
[03:03] NA
    This unconventional act started
    production on the series.
[03:08] MINAMI
    It has the power to break people's
    hearts and stir their emotions.
[03:17] MINAMI
    When I read the manga,
    I knew I wanted to animate it.
[03:24] NA
    As usual, Bones chose the
    right staff for the right roles
[03:29] NA
    and began production on a
    high-quality and exciting work,
[03:33] NA
    but adapting an anime with a story
    that had not progressed very far
[03:38] NA
    was a challenge for a brand new studio.
[03:41] OHYAMA
    Only two or three comic
    volumes had been published
[03:47] OHYAMA
    when we decided to adapt Fullmetal Alchemist,
[03:52] OHYAMA
    but our Mainichi Broadcasting slot required us
    to provide episodes for a whole year.
[04:00] MIZUSHIMA
    MBS didn't want to stop
    partway through the manga.
[04:05] MIZUSHIMA
    They wanted to finish the story properly.
[04:08] MINAMI
    The manga was published monthly,
[04:11] MINAMI
    so there simply wasn't enough content
    to follow the manga exactly.
[04:20] MINAMI
    We incorporated original elements and
    departed from the manga in the latter half,
[04:26] MINAMI
    essentially creating an original anime.
[04:30] MIZUSHIMA
    I'm the only one who met
    with the original author,
[04:34] MIZUSHIMA
    but the publisher and creator backed
    everything we presented to them.
[04:41] MINAMI
    Some fans complained about parts
    that were different from the manga,
[04:48] MINAMI
    but a lot of people praised it as the
    animated version of Fullmetal Alchemist.
[04:57] NA
    At the center of* Fullmetal Alchemist
    are brothers Edward and Alphonse Elric,
[05:03] NA
    whose bond deepens through their adventures.
[05:08] MIZUSHIMA
    The brothers' relationship
    is richly depicted in the manga.
[05:14] MIZUSHIMA
    I spoke with Aikawa about depicting
    their relationship more carefully
[05:23] MIZUSHIMA
    or deeply at the start of the anime.
[05:28] ED
    If you do that again,
    I'm leaving you behind.
[05:30] AL
    But...
[05:31] ED
    No buts!
[05:33] MIZUSHIMA
    We reduced their starting ages
    by a couple of years.
[05:38] MIZUSHIMA
    The younger brother Al loses his body
    in their mother's forbidden transmutation,
[05:44] MIZUSHIMA
    and Ed wants to help him get it back.
[05:47] MIZUSHIMA
    Ed himself loses an arm and a leg, too.
[05:50] MIZUSHIMA
    How would kids that age feel being
    burdened by something like that?
[05:58] MIZUSHIMA
    What is their relationship like?
[06:02] MIZUSHIMA
    In the manga, the brothers have
    already steeled their resolve,
[06:05] MIZUSHIMA
    so we wanted to show how they reached
    that point in the anime.
[06:09] MIZUSHIMA
    By showing what led to them
    becoming dogs of the State Alchemists
[06:14] MIZUSHIMA
    and then following the adventures
    they have in the manga,
[06:21] MIZUSHIMA
    you get a more detailed story.
[06:24] AL
    Are you really going to
    become a State Alchemist?
[06:28] ED
    I don't know if I can, but I'm
    going to meet with that Roy guy.
[06:33] AL
    Don't do it.
[06:34] ED
    I've already made my decision.
[06:36] AL
    Then I'll become one.
[06:38] NA
    For Minami, the quality
    of the music and sound effects
[06:42] NA
    are just as important as the animation.
[06:46] NA
    The world of sound that gives color to
    the series is constructed with great care.
[06:52] NA
    Since its founding,
    Bones has worked hand in hand
[06:54] NA
    with some of the best
    creators across all fields.
[06:58] NA
    The accumulation of those experiences
    has led to their current production system.
[07:04] MIMA
    We knew people of all ages were watching it.
[07:09] MIMA
    People lose limbs or entire bodies.
    It's pretty shocking.
[07:16] DOG
    Brother?
[07:21] MIMA
    Mr. Mizushima was directing.
[07:23] MIMA
    We discussed leaving the kids
    with memories, not scars.
[07:32] MIMA
    So we created memorable moments using
    realistic blood sounds or just striking imagery,
[07:38] MIMA
    or removed sound effects entirely
    and used only music.
[07:44] MIMA
    Finding the right balance
    while talking to the director
[07:47] MIMA
    is my greatest memory of working on FMA.
[07:51] MIMA
    Because I worked on FMA, the idea
    of "leaving memories, not scars"
[08:00] MIMA
    has become the root of my work since then.
[08:06] NA
    Fullmetal Alchemist became a massive hit,
    gaining popularity throughout the world.
[08:10] NA
    When the exceptional manga met Bones'
    high-level production techniques,
[08:15] NA
    an unparalleled anime was born,
[08:17] NA
    raising the standard for the Japanese anime world.
[08:21] TAKEDA
    Nobody expected it to receive
    international recognition the way it did.
[08:30] KATSUMATA
    It was well-received overseas
    because its theme of life is universal.
[08:40] KATSUMATA
    But despite that heavy theme,
    the character interactions are light and fun.
[08:46] KATSUMATA
    The characters are very well written.
[08:49] AL
    What's your plan?
[08:51] ED
    Hit 'em with my fist!
[08:53] NA
    After that, Bones produced a feature-length
    Fullmetal Alchemist film,
[08:58] NA
    as well as
Fullmetal Alchemist: Brotherhood
,
[09:02] NA
    a series faithfully depicting
    the original series.
[09:06] MINAMI
    I think that became part of Bones' color.
[09:13] MINAMI
    I was glad have the opportunity
    to animate FMA once again,
[09:23] MINAMI
    this time all the way through to the end
    as an adaptation of the original manga.
[09:31] NA
    After the success of
Fullmetal Alchemist
,
    adaptation offers came pouring into Bones.
[09:38] NA
    They produced adaptation after adaptation,
[09:40] NA
    including
Ouran High School Host Club*,
    Jyu-Oh-Sei,* Skull Man*,
[09:44] NA
    Soul Eater, and* Blood Blockade Battlefront*.
[09:49] NA
    Their high-level technique and careful
    screenwriting attracted many fans.
[09:55] NA
    Their second turning point came in 2016.
[10:00] NA
    Utilizing their extensive
    experiencing handling original works,
[10:04] NA
    Bones produced three adaptations
    long-awaited by fans of the series.
[10:09] NA
    My Hero Academia, written by Kohei
    Horikoshi, is a school action series
[10:13] NA
    about boys and girls studying to
    become heroes by fighting villains.
[10:21] NA
    Instantly achieving popularity
    upon its serialization in Jump,
[10:24] NA
    fans eagerly awaited an adaptation.
[10:28] NAGASAKI
    It's a hero story, but what
    I really like about it
[10:35] NAGASAKI
    is how there's one story about the adults
    and another story about the kids.
[10:39] NAGASAKI
    One story is about friendly
    competition within the school.
[10:45] NAGASAKI
    Meanwhile, villains and heroes
    perform deeds in the outside world.
[10:53] NAGASAKI
    As an action series, it's built on
    a continuous line or current of emotion.
[11:00] NAGASAKI
    It's important not to miss any
    of the character's emotions
[11:04] NAGASAKI
    when pumping up the action.
[11:08] MIDORIYA
    It's your power!
[11:12] MIMA
    With MHA, I'm precise and deliberate
    about how I remove or add sound.
[11:20] CHILD
    Deku!
[11:22] MIMA
    I'm actually a bit mean
    to MHA fans with sound.
[11:27] MIMA
    I give the audience
    a moment to take a breath,
[11:32] MIMA
    and then the moment the protagonist says,
    "Let's go," the music suddenly starts playing.
[11:37] MIMA
    I'm very particular about my work on MHA.
[11:43] NAGASAKI
    The most difficult thing was that I felt
    simply recreating the manga wasn't enough.
[11:54] NAGASAKI
    I've enjoyed original works like Dragon Ball
[11:58] NAGASAKI
    and been excited to see
    how they'd be animated.
[12:03] NAGASAKI
    I'm always most careful about how I apply
    that excitement and enthusiasm to film.
[12:13] URARAKA
    Are you crying, Deku?
[12:15] NAGASAKI
    The scene in which All Might fights
    All For One and ultimately retires
[12:20] NAGASAKI
    turned out even better than I imagined.
[12:24] ALL MIGHT
    Goodbye, All For One.
[12:28] NAGASAKI
    It made me feel tremendously sad.
[12:32] NAGASAKI
    In part because I directed it,
    I feel a deep attachment to it.
[12:38] MIDORIYA
    "I've given everything I had."
[12:43] NAGASAKI
    I've heard from the author Mr. Horikoshi
    how the series will end.
[12:50] NAGASAKI
    It's interesting, so I'm already excited
    to see how it'll be animated.
[12:57] OYABU
    The original author is pouring their life
    into creating their work,
[13:03] OYABU
    so it's important that we face it in our own way
    and don't shy away from expression.
[13:09] NA
    Bones' deep respect and
    understanding for original works
[13:15] NA
    has built a strong relationship of trust
    with publishers and creators.
[13:20] NA
    This can be said of Asagiri Kafka's
    Bungo Stray Dogs, as well
[13:25] ASAGIRI
    90% of mangaka want to see
    their manga turned into an anime.
[13:29] ASAGIRI
    Ambitious mangaka will imagine
    how scenes might look animated
[13:34] ASAGIRI
    while working on their manga.
[13:37] ASAGIRI
    Naturally, I created my manga
    with the intention of having it animated.
[13:42] ASAGIRI
    I simultaneously experience the joy of the
    animation turning out exactly as I imagined
[13:46] ASAGIRI
    and the joy of it exceeding my imagination.
[13:50] ASAGIRI
    It's an amazing feeling,
    and probably a rare one.
[13:55] NA
    The high-quality performances of voice
    actors sometimes influence the creator.
[14:03] DAZAI
    There's nothing worth pursuing at
    the cost of prolonging a life of suffering.
[14:09] ASAGIRI
    All the voice actors for
    Bungo Stray Dogs are fantastic.
[14:13] ASAGIRI
    When I write dialogue, I hear it in
    Mr. Miyano or Mr. Hosoya's voices.
[14:20] ASAGIRI
    I hear the characters' voices
    in the voice actors' voices.
[14:24] DAZAI
    I am Dazai Osamu.
[14:26] ASAGIRI
    One major change is I've starting thinking
[14:30] ASAGIRI
    hearing this line spoken in this
    voice would make me happy.
[14:33] GIDE
    Sakunosuke, even your last shot was perfect.
[14:42] ASAGIRI
    The good protagonist fights evil
    and wins at the end of an intense battle.
[14:48] ASAGIRI
    It's a totally normal story
    we've seen hundreds of times,
[14:53] SPEAKER
    but we want to watch that and feel like
    we've never seen anything like that before.
[14:59] SPEAKER
    We create to fulfill that demand.
[15:04] SPEAKER
    Studio Bones and Director Igarashi created
    that animation, created those backgrounds,
[15:12] SPEAKER
    created that music, and created
    that performance to meet that demand.
[15:17] SPEAKER
    It's the reason those
    professionals created that.
[15:22] SPEAKER
    They created a Yokohama that
    doesn't exist. Impossible sights.
[15:28] SPEAKER
    Use of color that can't be achieved
    filming live action with a camera.
[15:32] SPEAKER
    That is what first-rate anime,
    first-rate professional staff,
[15:38] SPEAKER
    and Bones' anime production are creating.
[15:45] NA
    TV anime* Mob Psycho 100 is based on
    a manga written by popular author ONE
[15:51] NA
    published on Shogakukan's web comic site.
[15:54] REIGEN
    Could it be?
[15:55] ONE
    I never thought Bones
    would animate Mob Psycho.
[16:01] ONE
    I doubted it was true
    when I first heard about it.
[16:06] MINAMI
    These days, a lot of creators
    check the animation.
[16:12] MINAMI
    They'll check the movements
    to tell us do this, not that.
[16:24] MOB
    I have supernatural powers.
[16:27] ONE
    In an anime-only original scene,
[16:31] ONE
    Dimple fights a horde
    of enemy broccoli monsters.
[16:38] ONE
    The entire fight is cut from the manga,
    starting right after the end of the fight.
[16:44] ONE
    But they animated the entire thing.
[16:48] ONE
    It's captivating and intense.
[16:56] ITO
    I'm not sure whether to call it the action,
    the destruction, or their ideas.
[17:02] ITO
    Whatever it is, it's totally out of control.
[17:07] ITO
    The works themselves are out of control,
[17:09] ITO
    but Bones takes it to the next level
    with their animation.
[17:14] RITSU
    He's going to explode.
[17:17] RITSU
    Run, everyone! Run!
[17:20] TACHIKAWA
    Until now, Bones has produced
    a lot of beautiful art,
[17:28] TACHIKAWA
    so it was surprising that
    they picked up Mob Psycho.
[17:32] TACHIKAWA
    The manga is drawn
    with relatively simple lines,
[17:37] TACHIKAWA
    with a style closer to that of a gag series.
[17:45] TACHIKAWA
    When Bones first took on the project,
    I wasn't sure if it would match Bones' flavor.
[17:52] TACHIKAWA
    Once production actually started, a tremendous
    amount of effort went into the animation.
[17:58] TACHIKAWA
    Because of that, all the production staff
    are proud to have animated it,
[18:05] TACHIKAWA
    and they're all very skilled animators.
[18:15] ONE
    The energy level in Mob starts low
    and builds as the story progresses.
[18:24] ONE
    When the protagonist's emotions
    reach 100%, things get intense.
[18:39] ONE
    Looking back, that left a strong impression.
[18:43] ONE
    There was a lot about the anime
    that impressed me.
[18:46] ONE
    I also feel lucky that a series
    I worked on is popular overseas.
[18:56] ONE
    I have nothing but gratitude.
[19:00] NA
    Bones has devoted great effort
    to their original anime.
[19:03] NA
    Meanwhile, their high-quality and
    varied adaptations expanded their fan base.
[19:15] NA
    Bones' global perspective is
    yet another one of their strengths.
[19:19] NA
    Minami's enthusiasm for
    distributing anime to the world
[19:22] NA
    is reflected in his early partnerships
    with streaming platforms.
[19:28] MINAMI
    Bebop was the first time we
    directly met with our audience.
[19:36] MINAMI
    We still enjoy going to overseas events.
[19:41] MINAMI
    They have a lot to say about what
    they like about our animation.
[19:46] MINAMI
    It makes us really happy to hear
    how much people enjoy our work.
[19:51] NA
    In order to develop markets
    and distribution channels,
[19:54] NA
    with the launch of the PlayStation
    Network in 2008, Minami actively worked
[20:02] NA
    on the production of
Xam'd: Lost Memories*,
    a web anime targeting streaming.
[20:07] ITO
    Xam'd: Lost Memories was the first
    series they produced for PS3 streaming.
[20:16] ITO
    They're a company that continuously
    takes on novel challenges.
[20:24] NA
    Breaking away from stereotypes led
    to the creation of new types of series.
[20:31] NA
    International artists contributed
    to* Carole & Tuesday*.
[20:35] NA
    Anime was rapidly delivered
    throughout the world
[20:38] NA
    through collaboration with Sony PlayStation,
    Crunchyroll, and Netflix.
[20:43] NA
    They produced numerous works including
    Dragon Pilot: Hisone and Masotan,
[20:47] NA
    Godzilla Singular Point, and* Super Crooks*.
[20:49] NA
    Bones opened the doors to the global market
[20:53] NA
    and established their position as a
    key provider of Japanese animation.
[20:57] KAWASAKI
    Japan's population is roughly 120 million,
    which is an adequate size for business.
[21:07] KAWASAKI
    Serving only Japanese fans
    is certainly viable,
[21:15] KAWASAKI
    but it's not enough maintain or expand
    the current Japanese anime industry.
[21:21] KAWASAKI
    To do that, we need to create more
    animation for an international audience.
[21:27] NA
    The Japanese anime industry that had a
    tendency to focus only on the domestic market
[21:32] NA
    is starting to look at the rest of the world
    and create with the global market in mind.
[21:39] KATSUMATA
    Depending on the genre, streaming allows us
    to produce eight 50-minute episodes,
[21:48] KATSUMATA
    or if it's a gag series,
    we can create short episodes.
[21:56] KATSUMATA
    The diversity of formats is expanding
    the genres that can be created.
[22:03] OTSUKA
    MAPPA has grown as much as it has
    thanks to platforms such as Crunchyroll.
[22:11] OTSUKA
    It's become much easier
    to understand how a studio's works
[22:15] OTSUKA
    are distributed to
    audiences all over the world.
[22:23] OTSUKA
    Working directly with platforms
[22:26] OTSUKA
    has made it easier to engage
    in both creativity and business.
[22:32] TAKEDA
    In the case of TV animation,
    there's an upper limit on production costs.
[22:38] TAKEDA
    Compared to that, companies like
    Netflix have enormous budgets,
[22:46] TAKEDA
    which makes things interesting.
[22:50] MIMA
    In some ways, it's scary.
[22:54] MIMA
    For example, we can immediately see the
    international audience's reaction to a TV series.
[23:02] ED
    Seven, eight, nine, hello.
[23:06] KYODA
    It's fantastic that people around the world
    can now watch something simultaneously,
[23:16] KYODA
    but what should we be showing
    that international audience?
[23:23] KYODA
    As the scale grows, the number of works
    that can't afford to fail increases, too.
[23:36] KYODA
    That makes it more and more difficult
    to create original series.
[23:44] KATSUMATA
    One of the best things
    about Japanese anime is how they create
[23:49] KATSUMATA
    without considering how the product
    will be received by the rest of the world.
[23:55] KAWASAKI
    We need not just adaptations,
    but impactful original series, as well,
[24:06] KAWASAKI
    and it's Bones who can deliver that.
[24:09] NA
    Bones' numerous popular series
    and global perspective
[24:13] NA
    have propelled them into becoming
    a global anime production company.
[24:21] NA
    Now let's turn our attention
    to* Metallic Rouge*,
[24:25] NA
    the series released on the 25th anniversary
    of the company's founding.

Season 1

4 - Metallic Rouge - The Future of BONES

Source: Crunchyroll
Translator:
Editor:
Timer:
QC:
(Please feel free to edit the speaker names if incomplete or inaccurate. Names are handled on a best-effort basis depending on the info on the source file. Dialogue is left as is.)
[00:02] NA
    For 25 years, Bones has been
    providing the world with dreams.
[00:06] NA
    Returning to their roots,
    Bones began production
[00:10] NA
    on their ambitious original
    anime* Metallic Rouge*.
[00:13] HORI
    It's long been my dream
    to create mecha or SF series.
[00:17] HORI
    When I mentioned wanting
    to work on a mecha series,
[00:19] HORI
    I was told we had the perfect proposal
    on hand, which was Metallic Rouge.
[00:25] MORI
    It's emblematic of Bones.
    A true Bones-like original.
[00:30] NEMOTO
    We can't spoil anything since it hasn't
    aired yet, right? I almost spoiled something.
[00:33] NA
    Androids fight for their destiny in this
    menacing tech-noir sci-fi battle action series.
[00:36] NA
    An all-star staff with deep connections
    to Bones were brought together for the series.
[00:45] NA
    Top-class members gathered around
    Producer Minami, who designed the project.
[00:51] NA
    It was like the whole family
    had returned home.
[00:55] MINAMI
    I personally think sci-fi
    is suited to animation.
[01:08] MINAMI
    It's one of the genres I like to work on.
[01:13] IZUBUCHI
    I joined the project to work
    with Minami again.
[01:18] IZUBUCHI
    It's a story I've been thinking about
    since the very beginning.
[01:22] IZUBUCHI
    If I were to work with Minami on
    something, then it would be this.
[02:03] NA
    For Bones' 25th anniversary,
    Minami drafted the proposal for* Metallic Rouge*
[02:07] NA
    based on Izubuchi's idea.
[02:10] NA
    The project featured an expansive setting
    that would become an ambitious endeavor.
[02:16] IZUBUCHI
    Rather than simply creating a series,
    Bones creates a historical timeline,
[02:29] IZUBUCHI
    and one specific part of that
    becomes Metallic Rouge.
[02:35] IZUBUCHI
    While working on Metallic Rouge, I began to
    wonder if it might've been more interesting
[02:41] IZUBUCHI
    to continue the current story instead of
    focusing on a protagonist from another section.
[02:47] NA
    Metallic Rouge depicts a drama
    focused around two heroines.
[02:51] NA
    Rouge is a type of android known as a Nean
[02:55] NA
    who transforms into
    the battle form Metal Rouge.
[02:59] NA
    Rouge's partner Naomi
    is a special investigator
[03:02] NA
    for a government agency known
    as the Ministry of Truth.
[03:04] NA
    Their mission is to kill a group
    of nine androids hostile to the world.
[03:10] IZUBUCHI
    They defeat the various sibling robots
    they meet by making themselves targets.
[03:25] IZUBUCHI
    There's an overall noir feel to the series.
    It has a tech-noir impression.
[03:43] MORI
    In current society, Metallic Rouge is
    a very orthodox science fiction series
[03:50] MORI
    with a fairly complex story.
[03:54] MORI
    But having two women for the main characters
    instead of men is very modern and iconic.
[04:05] MORI
    Rather than relying on someone else,
    together they create their own destiny.
[04:12] MORI
    That's a modern story.
[04:16] IZUBUCHI
    There are quite a few other animated
    series featuring female duos,
[04:20] IZUBUCHI
    but I wanted to trying
    putting my own spin on it.
[04:30] NA
    At first glance it seems like
    a battle-centric sci-fi action series,
[04:34] NA
    but the story also depicts Rouge
    and Naomi's deepening relationship
[04:38] NA
    and the strange bonds that form
    between them and their enemies.
[04:43] YAMADA
    The story is complex,
    but it's the simple struggle
[04:50] YAMADA
    to understand human relationships
    within that complexity that's charming.
[04:59] HORI
    We made sure the dramatic scenes would
    function to produce emotional action scenes.
[05:12] HORI
    We wanted people to feel
    emotions in the action scenes.
[05:21] CHARACTER
    Hold on tight!
[05:25] HORI
    This character's name is Rouge.
[05:28] HORI
    This is how she looks after transformation.
[05:31] HORI
    The protagonist transforms into this form.
[05:37] HORI
    Metallic Rouge is based on Mr. Izubuchi's
    simple core idea of a transforming girl.
[05:49] HORI
    There's probably a tokusatsu element to it.
[05:52] NA
    Izubuchi referenced not only
    robot series such as
RahXephon
,
[05:56] NA
    but also tokusatsu to create
    Metallic Rouge's setting.
[06:02] NA
    Tokusatsu, which makes heavy use
    of special effects technology,
[06:06] NA
    includes numerous live action series
    with transforming heroes
[06:10] NA
    including* Kamen Rider*,* Super Sentai*,
    and* Android Kikaider*,
[06:15] NA
    which are well-known in the West.
[06:19] TAKEYA
    Kikaider and Metallic Rouge feature
    characters who have to fight similar enemies.
[06:27] TAKEYA
    Kikaider has to fight his own siblings
    even though he doesn't want to.
[06:37] TAKEYA
    There's some foundational overlap there.
[06:42] NA
    Extraordinary sculptor Takayuki Takeya
[06:46] NA
    incorporated Izubuchi's love
    for tokusatsu into* Metallic Rouge*.
[06:51] NA
    Takeya achieved international fame
    for his work on Hideaki Anno's* Shin Godzilla*.
[06:56] NA
    For* Metallic Rouge*, he designed
    the Gladiator battle forms
[07:01] NA
    for Rouge and the Immortal Nine.
[07:04] TAKEYA
    I decided to incorporate
    the essence of medieval armor.
[07:10] TAKEYA
    Mr. Izubuchi loves armor, and so do I.
[07:14] TAKEYA
    They're moving objects with joints,
[07:23] TAKEYA
    so Mr. Izubuchi asked
    to include armor-like elements.
[07:31] TAKEYA
    We created something based on these
    rough sketches Mr. Izubuchi gave me,
[07:44] TAKEYA
    but they had too many three-dimensional
    curves and complex shapes for animation,
[07:51] TAKEYA
    so we simplified them into these forms.
[07:56] HORI
    They create one half
    and then mirror it. Interesting, right?
[08:00] HORI
    Kikaider is melancholic. There's a
    certain sadness to his transformations.
[08:08] HORI
    This design is cool,
    but it's also a bit grotesque.
[08:14] HORI
    That's the tradition
    of Japanese transformation.
[08:22] NA
    While the Gladiators were being developed,
[08:25] NA
    Toshihiro Kawamoto worked on designs
    for the protagonist Rouge and other characters.
[08:32] NA
    As one of the founding members
    of Bones alongside Minami and Osaka,
[08:36] NA
    he has worked on numerous series
    as a legendary character designer.
[08:42] NA
    Among his most significant works
[08:43] NA
    are the* Mobile Suit Gundam OVA,
    Cowboy Bebop, and
Wolf's Rain*.
[08:50] HORI
    Mr. Kawamoto is the embodiment
    of the art of Japanese anime.
[08:59] HORI
    His designs satisfy our desire to watch anime.
[09:09] HORI
    We guided him towards creating designs
[09:13] HORI
    that were different from
    anything he'd created before
[09:21] HORI
    while also following Bones' traditions
    and fitting a modern aesthetic.
[09:26] KAWAMOTO
    Rouge has the appearance
    of a slender 17-year-old.
[09:30] KAWAMOTO
    Her hair is brown with red highlights.
[09:35] KAWAMOTO
    This is the first design I drew for Rouge.
[09:43] KAWAMOTO
    These designs were still more realistic,
    and these are the finished designs.
[09:54] KAWAMOTO
    We started work on the
    final draft in 2021 or 2022.
[10:03] KAWAMOTO
    It took a little less than half a year.
[10:06] CHARACTER
    Good girl.
[10:08] CHARACTER
    I'm gonna go buy some.
[10:09] CHARACTER
    Don't you dare.
[10:10] NA
    Motonobu Hori, who directed
    ambitious Bones projects
[10:13] NA
    including* Carole & Tuesday and Super Crooks*,
[10:18] NA
    would direct this series
    written by Izubuchi.
[10:19] HORI
    I'm doing a lot of things this time.
[10:23] HORI
    I'm checking the designs,
    the characters, and the robots.
[10:32] HORI
    I also give the action scenes a once-over.
[10:40] HORI
    I check the props, the art, and the designs.
[10:44] HORI
    Right now I'm drawing storyboards
    for the opening sequence.
[10:47] HORI
    This is the music track.
[10:53] HORI
    The most important thing
    is communicating through the art.
[10:57] HORI
    This is what's drawn on paper,
    then the character is animated,
[11:04] HORI
    and then a copy is sent to the background
    artists who draw backgrounds matching this.
[11:12] HORI
    That's what's known as layout design.
[11:14] NA
    Hand-drawn animation is
    the captivating product
[11:18] NA
    of detailed work and specialized knowledge,
    requiring great patience and focus.
[11:25] KAWAMOTO
    This is an image of someone floating
    on a swimming ring in a pool.
[11:32] KAWAMOTO
    The hair is too bunched
    to be floating in water,
[11:45] KAWAMOTO
    so I'm fixing it so it looks
    like it's spreading in the water.
[12:03] NA
    Expressing a grand and complex setting
    requires sophisticated music and sound.
[12:10] NA
    Taisei Iwasaki, who was
    the music director for Belle,
[12:15] NA
    worked with yuma yamaguchi
    and TOWA TEI to provide music
[12:18] NA
    that would breathe life into
    the world of* Metallic Rouge*
[12:23] NA
    while following Director Hori's vision.
[12:26] IWASAKI
    The director loves what we
    call Macaroni Westerns in Japan.
[12:34] IWASAKI
    He wanted to transform a single phrase
    into many different forms.
[12:41] IWASAKI
    We referenced old Macaroni Westerns
    and updated them for modern phrasing.
[12:54] IWASAKI
    This is why the same phrase appears
    numerous times throughout the series.
[13:04] HORI
    Tarantino creates a brand new style by
    applying music from old movies to new films.
[13:15] HORI
    I think we achieved
    something similar to that.
[13:20] HORI
    It's an action anime with
    a vintage feel in a good way.
[13:26] CHARACTER
    Purgatory Viola.
[13:31] IWASAKI
    A harmonica might sound out of place in
    science fiction, but that makes it interesting.
[13:41] IWASAKI
    Since the protagonists are two women,
[13:43] IWASAKI
    the director requested
    a masculine old-fashioned sound.
[13:52] IWASAKI
    I decided to really go for it
    by using sounds from that era,
[13:57] IWASAKI
    like guitars and that sort of thing.
[13:59] CHARACTER
    What is the true self,
[14:08] CHARACTER
    Viola Keane?
[14:09] MORI
    I requested guitars and trumpets.
[14:14] MORI
    In the old tokusatsu series Kikaider,
[14:19] MORI
    the protagonist actually played
    the guitar and trumpet.
[14:25] NA
    Yamada of Studio Don Juan
    was the sound director.
[14:30] NA
    From casting and sound effects
    to music selection and mixing,
[14:34] NA
    he oversees everything related to sound.
[14:37] YAMADA
    The first major consideration is casting.
    It starts with the voice actors.
[14:44] YAMADA
    I worked with Director Hori and the
    producers on the production committee
[14:52] YAMADA
    to determine who we wanted.
[14:55] YAMADA
    Then we auditioned individuals
    who had what the director wanted,
[15:01] YAMADA
    what the production committee wanted,
    and the people I felt were right.
[15:08] YAMADA
    That's where we began.
[15:10] SPEAKER
    Good morning.
[15:11] SPEAKER
    Good morning.
[15:13] MORI
    I also have to communicate
    with the voice actors.
[15:19] MORI
    Directors of Japanese animated
    series have too many responsibilities.
[15:25] MORI
    The smallest thing can change
    the direction of a performance,
[15:29] MORI
    and I'm careful about whether it's better to mention
    that to the voice actors or not.
[15:36] SPEAKER
    Okay, go ahead.
[15:38] SPEAKER
    Okay.
[15:40] SPEAKER
    I didn't think it'd be inside...
[15:42] SPEAKER
    Is your memory broken or something?
[15:45] SPEAKER
    Why, thank you.
[15:50] SPEAKER
    Excuse me.
[15:51] SPEAKER
    Could I get an extra large fried rice,
    twice-cooked pork,
[15:53] SPEAKER
    mapo tofu, and two jaja-men?
[15:57] SPEAKER
    What happened to Kotori?
[15:59] SPEAKER
    They died.
[16:01] SPEAKER
    I'm sorry to hear that.
[16:03] SPEAKER
    Okay, thank you.
[16:05] MORI
    The line "They died"
    at 190 sounded sad just now,
[16:13] MORI
    but I think it'd be better
    if it were spoken more plainly.
[16:18] SPEAKER
    Okay.
[16:19] MORI
    Everything else was great.
    I was fine with that.
[16:22] MORI
    Mr. Izubuchi, any thoughts?
[16:24] IZUBUCHI
    You've got it down from the first episode.
[16:30] SPEAKER
    Both of you were great.
[16:31] IZUBUCHI
    It makes me wonder if you
    practiced before coming here.
[16:36] SPEAKER
    I imagine they must have quite a bit.
[16:37] IZUBUCHI
    Seriously? That's some
    serious professionalism.
[16:41] SPEAKER
    Okay, let's try that one more time.
[16:44] SPEAKER
    Okay.
[16:53] SPEAKER
    Stop dodging.
[16:54] SPEAKER
    Naomi.
[16:55] SPEAKER
    A few more hits, and I'll
    be able to analyze them.
[17:00] SPEAKER
    Are you ready yet, Naomi?
[17:01] SPEAKER
    I just sent it.
[17:03] SPEAKER
    Once we finish recording the dialogue,
    next we work on mixing and applying music.
[17:13] SPEAKER
    For the most part, Director Hori can
    apply his own music, so he does it himself.
[17:20] SPEAKER
    Next we need effects, so we look
    for someone to handle that.
[17:27] MORI
    From around 84, let's add
    the sound of metal creaking.
[17:37] SPEAKER
    Okay.
[17:37] MORI
    Thank you.
[17:39] SPEAKER
    Afdal.
[17:43] SPEAKER
    Electromagnetic interference.
[17:44] NA
    Once the animators' work is finished,
[17:47] NA
    production moves onto
    coloring and photography.
[17:50] NA
    Additionally, adjustments are made using
    special effects as the product is refined.
[17:57] IKEGAMI
    I'm Masataka Ikegami.
    I do photography for Bones.
[18:02] IKEGAMI
    What we create is almost exactly
    what ends up on TV or streaming sites,
[18:11] IKEGAMI
    so photography is known
    as the last stand of animation.
[18:14] IKEGAMI
    In this scene, Metallic Rouge is blocking
    a blast of fire from an enemy.
[18:21] IKEGAMI
    I'll make the eyes glow and apply
    an air current effect on top of that.
[18:28] IKEGAMI
    This alone doesn't make it look
    like she's being set on fire,
[18:33] IKEGAMI
    so I'll add these flames, as well.
[18:38] IKEGAMI
    Now it feels more like she's being
    blasted with fire from the front.
[18:44] IKEGAMI
    Depending on the shot,
    we might use 50 or 100 layers.
[18:49] IKEGAMI
    Now this shot is done.
[18:53] NA
    Metallic Rouge is produced through
    months of effort and numerous stages.
[19:00] NA
    Finally, Rouge and Naomi's
    gorgeous battle and action sequences
[19:04] NA
    and adventures in the near future
    are ready to be enjoyed.
[19:22] IZUBUCHI
    It's written so what comes next
    can be created in the future.
[19:27] IZUBUCHI
    It'll come down to the fan response.
[19:30] IWASAKI
    You can feel Bones' desire to create what
    they really want to create in this series.
[19:36] IWASAKI
    I hope the audience can feel that, too.
[19:38] MORI
    Our greatest goal is for people not just
    in Japan but all around the world to see it,
[19:47] MORI
    which is a major advantage
    of our partnership with Crunchyroll.
[19:52] NA
    25 years after their founding, Bones has
    produced anime for a quarter century.
[19:58] NA
    Creative original anime
    and high quality adaptations.
[20:04] NA
    Challenging the limits of production technology
    and changes in the global market.
[20:10] NA
    Minami and his colleagues devote their efforts
    to developing new forms of expression
[20:16] NA
    while striving to create exceptional works.
[20:21] KAWAMOTO
    I truly appreciate everyone watching
    and supporting Bones' works for 25 years.
[20:26] KAWAMOTO
    I'm grateful. Thank you.
[20:31] ASAGIRI
    This will make it interesting.
[20:33] ASAGIRI
    This is how I want people
    to think of this work.
[20:37] ASAGIRI
    This moment will move the audience.
[20:38] ASAGIRI
    This is the best part of this work.
[20:41] ASAGIRI
    These types of creative statements
    aren't backed up by anything,
[20:45] ASAGIRI
    nor are they visible to the human eye.
[20:46] ASAGIRI
    But I believe Bones' animation
    sees these invisible things.
[20:52] ASAGIRI
    Since working with them,
    I've started thinking about that a lot.
[20:56] NEMOTO
    Bones has its own unique flavor.
[20:59] MATSUZAKI
    He is love.
[21:01] KATSUMATA
    In Japanese, we have the word
    "suukou" (sublime, lofty).
[21:08] KATSUMATA
    It's respect combined
    with something like fear.
[21:13] KATSUMATA
    That fear is key to how I feel about Bones.
[21:17] KAWASAKI
    My impression of Bones is
    strength and kindness together.
[21:24] ANDO
    It's a powerful studio.
[21:26] WATANABE
    I believe Mr. Minami's
    emotionalness is a good thing.
[21:34] OTSUKA
    I'll always respect him
    as a president and producer.
[21:40] NA
    For 25 years, the anime industry
    has been booming.
[21:45] NA
    How does Minami perceive those changes,
    and how does he see the next 25 years?
[21:55] MINAMI
    This documentary is being filmed
    for Bones' 25th anniversary,
[22:00] MINAMI
    but I and the people I work with
    have gotten up there in years.
[22:07] MINAMI
    So the next generation of producers and
    young staff will have to take over production,
[22:23] MINAMI
    and that will become Bones' new flavor.
[22:27] AKANE
    I think we lacked cooperativeness.
[22:30] AKANE
    I think it's important for meek young kids
[22:33] AKANE
    not to follow the tracks
    laid by adults too much.
[22:40] NATSUME
    That's the future outlook.
[22:42] NATSUME
    I kind of hope Mr. Minami doesn't
    retire and keeps creating instead.
[22:48] SATO
    I hope they continue producing great work.
[22:51] OHYAMA
    I'm looking forward to
    whatever Bones produces next.
[22:53] MATSUKURA
    Mr. Minami is getting old,
[22:55] MATSUKURA
    so I believe the newer younger generation
    will work to support Bones next.
[23:01] MATSUKURA
    I hope they make
    a few mistakes here and there.
[23:03] ISHIKAWA
    I'm looking forward to the next 25 years.
[23:09] NA
    The generation that grew up
    watching Bones' works
[23:13] NA
    is about to accept the baton from the
    generation that broke off from Sunrise.
[23:19] NA
    As the concept of creation becomes
    ambiguous with the rise of AI technology,
[23:26] NA
    we hope that Bones will continue to push
    the limits of technology and creativity
[23:32] NA
    and deliver many more dreams to the world
    for the next 25 years—no, for even longer.
[23:42] HONMA
    Mr. Minami and Bones production staff,
    congratulations on your 25th anniversary.
[23:51] HONMA
    Let us continue to do our best together.
[23:53] ONE
    Congratulations on your
    25th anniversary, Bones.
[23:56] ONE
    Thank you for creating Mob Psycho.
[23:59] MIZUSHIMA
    Bones, congratulations
    on your 25th anniversary.
[24:02] ITO
    Bones, congratulations
    on your 25th anniversary.
[24:05] TACHIKAWA
    Congratulations.
[24:06] SASAKI
    Twenty-five years?
[24:07] MINAMI
    Twenty-five years?
[24:08] MINAMI
    I'm amazed we lasted this long.
[24:44] WATANABE
    Mr. Minami has said this isn't
    a documentary about him.
[24:49] WATANABE
    It's a documentary about Bones,
    so he told me to talk about Bones.
[24:57] WATANABE
    But to us, Mr. Minami is Bones.